Mr  Jack McGrath

Mr Jack McGrath

Lecturer

School of Humanities, Creative Ind and Social Sci

From the lecture theatre to the big screen

Jack McGrath’s childhood love for stop-motion animation is now helping filmmakers explore new creative frontiers, merging traditional filmmaking techniques with the latest technologies.

Jack McGrath

Stop-motion is a filmmaking technique that’s been around for well over a century, giving us classic movies such as Wallace and Gromit and Shaun the Sheep. Since its beginnings, the technique has been constantly evolving. University of Newcastle lecturer, Jack McGrath, is on the forefront of this evolution through his work in education, research and as the founder of Sydney-based production company, Conceptavision.

“Stop-motion animation involves taking photographs of a subject, one frame at a time, then stitching them together to create a film,” explains Jack.

“I love how it brings together so many art and design mediums into the one field: from miniature set design, drawing, photography and sculpture to lighting and sound design.”

Jack’s frequent cross-disciplinary collaborations have allowed for traditional and modern techniques to collide in new ways. He works with a range of artisans, from glass artists to sound designers, to push the creative boundaries.

“I’m interested in how new technologies – such as virtual reality and 3D printing – are being merged with traditional techniques. My work is focused on how the physical material processes of animation stay relevant while incorporating these new practices.”

Collisions of old and new

Jack’s collaborative research has resulted in first-of-their-kind films and received global attention. In partnership with glass artist Mark Eliott, Jack produced one of the world’s first glass stop-motion animations. Another recent collaboration sees Jack working with media artist and academic at the University of Sydney, Andrew Robards, and director and academic at the University of Technology Sydney, Matt Gidney, who has worked on big budget feature films such as the Lego Movie and The Clone Wars series. The trio are experimenting with new and emerging technologies such as 3D printing and stereoscopic installations using 3D movie technology.

“For this new work, we are investigating how the materiality and sense of touch inherent in stop-motion animation can be harnessed and perhaps even strengthened by new technologies as we move into the future.”

Together with his international colleagues, the stop-motion practitioner’s work is also raising questions about how we value hand-crafted and physical objects in our increasingly digital world.

“With the rapid escalation of technology away from the physical, tactile, and tangible, what does the experience of the handcrafted, the material and the haptic mean to us? What is the advantage of keeping such art-making practices alive in the twenty-first century for artisans and audiences?”

In his role as university lecturer, and in animation workshops he has run in the past with school students, Jack often sees how stop-motion’s tactile nature provides a unique and valuable learning opportunity.

“Combining the handcrafted with modern-day technologies provides an accessible point for people of all ages and skill levels to get involved in the filmmaking process and communicate with audiences effectively.”

Movies with meaning

Many of Jack’s films aim to raise awareness of current global issues such as health and wellbeing, or environmental protection. He’s helped schools share health messages with their students, helped communities tell their stories, and recently collaborated with a Denmark-based charity for his film Dr Mermaid and the Abovemarine to screen on an “art ship”: raising environmental awareness among young people.

“The art ship sailed from town to town in Denmark and invited young students on board to learn about art and the importance of protecting deep sea life. In addition to being an educational film, Dr Mermaid showcases the value of working with tangible materials.”

For his stop-motion animated film Dr Mermaid and the Abovemarine, Jack and Mark Eliott created a novel way to inform children and adults globally about the dangers of plastic pollution. The duo developed techniques that fused glass flamework with stop-motion animation and digital image capture. The film was screened in galleries in Australia, New York and Denmark.

“By combining modern-day digital and other technologies with the craft and storytelling art of stop-motion animation, my research has allowed for new ways to tell important stories.”

From his small beginnings as a curious 12-year-old experimenting with clay stop-motion animation, to a renowned stop-motion practitioner whose work is watched and loved around the world, Jack continues to push the boundaries of stop-motion. Jack currently has several film projects on the horizon and continues to welcome industry collaborations that allow messages to be told in creative, effective, and meaningful ways.

“There is something very exciting about bringing a film into the world: all of the ideas, frustrations, craft and emotions behind the film consolidate and appear as one, on the screen. The film then has a life of its own.”

From the lecture theatre to the big screen

Jack McGrath’s childhood love for stop-motion animation is now helping filmmakers explore new creative frontiers, merging traditional filmmaking techniques with the latest technologies.

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Career Summary

Biography

Jack McGrath has a background in Fine Arts from the University of Sydney and has lectured in film and animation for a number of years at the University of Sydney, Australian Film Television and Radio School and The University of Technology Sydney. McGrath’s background in fine arts has led to a unique experimental style of animation, working and collaborating with other artists in different disciplines has given birth to a different perspective and aesthetic in animation. He has written and directed a wide range of short films that have been screened around Australia and internationally, and has founded the company Conceptavision; a Sydney based production company that creates animation and video content for academic institutions, non for profit organisations and businesses. 


Qualifications

  • Master of Fine Arts, University of Sydney
  • Bachelor of Visual Arts Honours Class 1, University of Sydney

Keywords

  • Animation
  • Director
  • Documentary
  • Drone
  • Miniatures
  • Motion Control
  • Stop Motion
  • Stop Motion Animation
  • Time-lapse
  • UAV
  • Video Production
  • Visual Arts

Languages

  • English (Mother)

Fields of Research

Code Description Percentage
360502 Computer gaming and animation 100

Professional Experience

UON Appointment

Title Organisation / Department
Lecturer University of Newcastle
School of Creative Industries
Australia

Academic appointment

Dates Title Organisation / Department
24/9/2014 - 24/10/2014 Guest Lecturer

 Video editing classes for Photomedia 3rd year and honors students.

National Art School
Photomedia
Australia

Professional appointment

Dates Title Organisation / Department
10/10/2015 - 10/11/2022 Chief Controller UAVs (Drone Pilot)

In charge of safety and chief of all UAV operations. Certified by CASA as chief controller.

Conceptavision
Conceptavision
Australia
24/9/2008 -  Director

 • Developing, co-managing and growing animation and video production

   business, Conceptavision

 • Projects completed to date have included animation and video production for

   documentaries, conferences, promotion, major launch events, not-for-profit

   health education and online course content

 • Networking and development of collaborative opportunities with universities

   and not-for-profits

 • For more information visit www.conceptavision.com.</p>

Conceptavision
Conceptavision
Australia

Teaching appointment

Dates Title Organisation / Department
24/9/2016 - 24/10/2017 Guest Lecturer

 Stop-motion animation guest lecturer.

University of New South Wales
Faculty of Art and Design
1/10/2015 - 31/8/2019 Lecturer

• Undergraduate lecturer for studio animation within the Bachelor of Animation
• Postgraduate lecturer for animation students within the Masters of Design
• Lectures and tutorials in the Master of Design in a number of subject areas
   including stop-motion animation, 2D animation, digital effects, digital editing,
   installation, projection mapping, lighting, script writing, sound design,
   concepts, motion graphics, video craft and photography.

University of Technology Sydney
Design, Architecture and the Built Environment
Australia
1/1/2015 - 24/10/2015 Lecturer

 Lecturing in animation fundamentals, game design and game theory.

JMC Academy
Animation
Australia
1/1/2015 - 24/11/2015 Lecturer

 Stop-motion animation workshops.

Sydney Film School
Film and Animation
Australia
24/9/2014 - 1/8/2019 Guest Lecturer

Guest master class lecturer for Global Media course, Centre for International

Security Studies.

The University of Sydney
Economics and Political Science
Australia
24/9/2013 - 24/10/2015 Tutor

Lecturing 3D animation and game design as part of the AFTRS Open Program.

Students aged 13 – 17.

Lecturing stop-motion animation and video production and editing in schools

to high school students on behalf of AFTRS.

Australian Film Television and Radio School
Film, Television & Digital Media
Australia
24/9/2008 - 24/10/2018 Lecturer

Lecturing in the undergraduate and postgraduate programs in a number of

different subject areas including stop-motion animation, 2D animation, digital

effects, digital editing, foundation concepts, animation history, film theory,

installation, photography, motion graphics, sound design and video craft.

Course Coordinator of various programs.

The University of Sydney
Sydney College of the Arts
Australia

Awards

Nomination

Year Award
2019 Finalist Excellence in Innovation
NSW Business Chamber Business Awards Regional 2019 Sydney city region
2019 Finalist Excellence in Micro Business
NSW Business Chamber Business Awards Regional Sydney City
2018 Finalist Excellence in Innovation
NSW Business Chamber
2018 Finalist Outstanding Young Entrepreneur
NSW Business Chamber
2018 Finalist Excellence in Innovation
NSW Business Chamber

Prize

Year Award
2020 Grand Challenge Winner
I2N
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Publications

For publications that are currently unpublished or in-press, details are shown in italics.


Journal article (2 outputs)

Year Citation Altmetrics Link
2023 See ZS, Matthews B, Day J, Carroll N, McGrath J, Amin M, 'Inclusive virtual simulation space: Digital technologies and design thinking process', Virtual Creativity, 13 49-67 (2023) [C1]

This article demonstrates a case study in research-creation based on the extended reality (XR) placemaking initiative, and reports on the development of two iterations that are pa... [more]

This article demonstrates a case study in research-creation based on the extended reality (XR) placemaking initiative, and reports on the development of two iterations that are part of a digital technologies (DT) project. Various studies with a focus on restorative and relaxation applications have shown positive findings in improving mental wellness and self-awareness. We speculate that combining physical activity and exposure to digital nature can provide additional health benefits compared to restorative activities alone. The first iteration, Mind Space XR, is a virtual reality (VR) project that has the initial goal of supporting users to experience emotion-focused skills training based on mindfulness, emotion regulation and compassion in a low-risk environment. In this iteration of the DT project, we have focused on interaction design aspects and the research-creation process required to develop the information architecture framework of an early prototype. This ongoing research then informs the development of a second iteration, the ¿inclusive virtual simulation space¿ ¿ a VR learning simulation initiative that supports users to experience customizable content in an inclusive environment. Combining Australian Curriculum areas from DT and the humanities and social sciences, this study will experiment with the human¿computer interaction process with the goal of configuring a modular high-fidelity virtual environment to achieve perceived ease of use by user groups including creators, educators and students. This will lead to a proof-of-concept platform with the flexibility to integrate digital content that permits the co-creation of digital prototypes driven by inclusive virtual and physical placemaking and simulation learning. This educational inclusive virtual simulation project focuses on experimenting with and introducing education technology and XR skills and knowledge to educators and creators, which is broadly applicable to education-based DT contexts.

DOI 10.1386/vcr_00074_1
Co-authors Ben Matthews
2020 McGrath J, Gidney M, 'Story Prospecting: The Value of Outdoor Field Research in Animation Pedagogy', Animationstudies 2.0, (2020)

Conference (10 outputs)

Year Citation Altmetrics Link
2024 Drummond J, Minichiello M, Egglestone P, Wright R, McGrath J, Scott N, et al., ''House We Build': Design Communication and Urban Planning', Peer Review Proceedings of the Sixteenth International Conference on Design Principles & Practices, Newcastle, N.S.W (Virtual) (2024) [E1]
DOI 10.18848/978-1-963049-18-3/CGP
Co-authors Paul Egglestone, Ralph Kenke, Nathan Scott, Jon Drummond
2023 McGrath J, 'Miniature Atmospheres: Capturing a Stop Motion City', Miniature Atmospheres: Capturing a Stop Motion City, Caldas Da Rainha (2023) [C1]
2023 McGrath J, 'Title: The Miniature in Motion: expanding the screen', Rowan University, USA (2023)
2020 McGrath J, 'Animated Anxieties: Apocalypse as both warning and desire', Zagreb, Croatia (2020)
2020 Robards A, Gidney M, McGrath J, 'Seeing is Believing: Splitting the Animated Space into Left and Right Hemispheres', Newcastle, NSW, Australia (2020)
2019 McGrath J, Andrew R, 'Exploring the physicality of the cinematic space through miniatures', University Lusófona de Humanidades e Tecnologias in Lisbon, Portugal (2019)
2017 McGrath J, 'The Movement Between The Frames: Limited animation and the un-scene between', Università degli Studi di Padova Dipartimento dei Beni Culturali, Padova, Italy (2017)
2017 McGrath J, De Windt D, Der Derian J, 'Creating a global media network for peace and security', Danish Institute for International Studies, Copenhagen, Denmark (2017)
2016 McGrath J, 'Understanding the Universe through Animation: from Surrealism to Quantum Mechanics', College of Humanities, Arts and Social Sciences, School of Art, Design and Media, Nanyang Technological University, Singapore (2016)
2015 McGrath J, 'Animation and artworks: exhibiting the process, the materials and the artwork as installation.', Canterbury Christ Church University, Canterbury, United Kingdom (2015)
Show 7 more conferences

Creative Work (6 outputs)

Year Citation Altmetrics Link
2020 McGrath J, Carson S, Shadbolt J, Bailey K, Pool Party, https://hunterprimarycare.com.au/storysong/ (2020)
Co-authors Jane Shadbolt, Susan Carson
2020 Kenke R, Anelli L, Wright R, Minichiello M, Drummond J, O'Donnell L, et al., The House We Build, Newcastle City Council and GPT Group (AU) (2020)
Co-authors Paul Egglestone, Jon Drummond, Ralph Kenke, Thomas Studley, Nathan Scott, Zisiang See
2019 McGrath J, Eliott M, Dr Mermaid and the Abovemarine, Exhibition window display at 107 Projects Redfern, Sydney, 107 Projects Redfern, Sydney (2019)
2019 Foulcher N, McGrath J, Shadbolt J, Lightscape, Break Block Park, Newcastle, Australia, Break Block Park, Honeysuckle (2019) [J1]
Co-authors Jane Shadbolt, Nicholas Foulcher
2019 McGrath J, Robards A, The Lobby, Convento De Sao Pedro, Lisbon, Portugal (2019)
2016 Eliott M, McGrath J, The Flame-ation Project: A look behind the scenes of glass animation, documentary., Screened at the 2016 Glass Art Society Conference in Corning, New York (2016)
Show 3 more creative works

Media (1 outputs)

Year Citation Altmetrics Link
2021 Chand A, McGrath J, ''Big Mouth, an animated series about periods, masturbation and anxiety. What's not to like?', The Conversation', (2021)
Co-authors Ari Chand

Presentation (2 outputs)

Year Citation Altmetrics Link
2014 McGrath J, Eliott M, 'Screening of glass animation documentary material', (2014)
2013 Eliott M, McGrath J, 'Screening and presentation of original artwork and glass stop-motion film.', (2013)
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Grants and Funding

Summary

Number of grants 9
Total funding $267,870

Click on a grant title below to expand the full details for that specific grant.


20211 grants / $57,364

Lighting Animation for James Street Plaza$57,364

Funding body: Newcastle City Council

Funding body Newcastle City Council
Project Team Mr Jack McGrath, Doctor Nicholas Foulcher, Doctor Jane Shadbolt
Scheme Small Research Consultancy
Role Lead
Funding Start 2021
Funding Finish 2021
GNo G2101192
Type Of Funding C2300 – Aust StateTerritoryLocal – Own Purpose
Category 2300
UON Y

20207 grants / $149,500

Media and Entertainment Research Centre MERCury) establishment program$70,000

Funding body: Faculty of Education and Arts, University of Newcastle

Funding body Faculty of Education and Arts, University of Newcastle
Project Team

Dr Simon Weaving (Lead); A/Prof Craig Hight; Dr Simone O'Callaghan; Dr Jane Shadbolt; Dr Ben Matthews; Dr Stuart McBratney; Mr Jack McGrath; Dr Zi Siang See; Claire Pasvolsky; Karen Nobes; Prof Richard Vella.

Scheme Research Programs Pilot Scheme
Role Investigator
Funding Start 2020
Funding Finish 2021
GNo
Type Of Funding Internal
Category INTE
UON N

House We Build - City of Newcastle$40,000

The funding was awarded to The School of Creative Industries FAST Lab to collaborate with Newcastle City Council's Smart Cities Team creating a website, game and animation to promote engagement around town planning and development. A record number of people from the community participated in the development survey after playing the game and watching the animation.

Funding body: City of Newcastle

Funding body City of Newcastle
Scheme Industry funding - Smart Cities
Role Investigator
Funding Start 2020
Funding Finish 2020
GNo
Type Of Funding External
Category EXTE
UON N

Story Songs Animation Project With Hunter Primary Care$15,000

Creation and distribution of a animated music video that raises awareness of teenage binge drinking.

Funding body: Hunter Primary Care

Funding body Hunter Primary Care
Project Team

Sue Carson, Jane Shadbolt, Kylie Bailey

Scheme Innovation Grant
Role Lead
Funding Start 2020
Funding Finish 2020
GNo
Type Of Funding C3112 - Aust Not for profit
Category 3112
UON N

RAPID$10,000

Funding body: School of Creative Industries, Factulty of Education and Arts, University of Newcastle

Funding body School of Creative Industries, Factulty of Education and Arts, University of Newcastle
Project Team

Zi Siang See, Jamin Day, Benjamin Matthews, Jack McGrath

Scheme RAPID
Role Investigator
Funding Start 2020
Funding Finish 2021
GNo
Type Of Funding Internal
Category INTE
UON N

Grand Challenge Winner$7,500

Awarded winner of the Grand Challenge.

Funding body: I2N

Funding body I2N
Project Team

Benjamin Matthews, Evan Gibbs, Jack McGrath

Scheme Grand Challenge
Role Investigator
Funding Start 2020
Funding Finish 2021
GNo
Type Of Funding Internal
Category INTE
UON N

Faculty of Education and Arts New Start Grant$5,000

Zagreb Animafest and Melbourne RMIT research trips.

Funding body: Faculty of Education and Arts, University of Newcastle

Funding body Faculty of Education and Arts, University of Newcastle
Scheme New Start Grants
Role Lead
Funding Start 2020
Funding Finish 2020
GNo
Type Of Funding Internal
Category INTE
UON N

FEDUA Conference Travel Grant$2,000

This FEDUA Conference Travel Grant was awarded to assist in costs associated with travelling to New Orleans for the Society of Animation Studies Conference. Unfortunately due to Covid 19, the conference was postponed and the funds were not used.

Funding body: FEDUA - Faculty of Education and Arts, UoN

Funding body FEDUA - Faculty of Education and Arts, UoN
Project Team

Jack McGrath

Scheme FEDUA Conference Travel
Role Lead
Funding Start 2020
Funding Finish 2020
GNo
Type Of Funding Internal
Category INTE
UON N

20191 grants / $61,006

Lightscape: Brake Block Park$61,006

Funding body: Hunter and Central Coast Development Corporation

Funding body Hunter and Central Coast Development Corporation
Project Team Doctor Nicholas Foulcher, Doctor Jane Shadbolt, Mr Jack McGrath
Scheme Newcastle Port Community Contribution
Role Investigator
Funding Start 2019
Funding Finish 2019
GNo G1900438
Type Of Funding C2400 – Aust StateTerritoryLocal – Other
Category 2400
UON Y
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Research Supervision

Number of supervisions

Completed0
Current1

Current Supervision

Commenced Level of Study Research Title Program Supervisor Type
2020 PhD Examining Audio-Visual Correspondence through Abstract Animation PhD (Design), College of Human and Social Futures, The University of Newcastle Co-Supervisor
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Research Projects

Mindspace XR 2020 -

This human-computer-interaction (HCI) research will lead to the creation of assistive technology based virtual reality (VR) simulations that supports XR users and also school-age children to learn new emotion-focused skills based around mindfulness, emotion regulation and compassion in a low-risk environment.


Collaborators

Name Organisation
Mr Jack Joseph McGrath University of Newcastle
Doctor Jamin John Day University of Newcastle

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Mr Jack McGrath

Position

Lecturer
School of Creative Industries, Design
School of Humanities, Creative Ind and Social Sci
College of Human and Social Futures

Contact Details

Email jack.mcgrath@newcastle.edu.au
Mobile 0423911772
Links YouTube
YouTube
Personal webpage
Personal Blogs
Facebook
Personal webpage
Instagram
Twitter
Instagram

Office

Room X4
Building NewSpace, Level 4
Location NewSpace

,
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