Dr Ralph Kenke
Lecturer
School of Humanities, Creative Ind and Social Sci
Career Summary
Biography
Ralph Kenke is a Design Lecturer at the University of Newcastle School of Humanities, Creative Industries and Social Sciences and a Research Member at the Future Art Science Technology Laboratory (FASTLAB) and the Transdisciplinary Research Network in Art and Interface Technology (TRAIT). Additionally, he is an Industry Professional member of the Australian Graphic Design Association (AGDA). He teaches Visual Identities, Print Publication, Wayfinding Design, User Interface Design and Embodied Interaction in the Visual Communication Design Bachelor and Honours Program. He graduated with a Masters in Design from UNSW Sydney and holds a PhD in Design.
Ralph is the coordinator of Design Principles, Future Design and Professional Practice, Brand identities in Space and Professional Portfolio as part of the Graphic Communication Major and UX Design Major. Since 2014 he has been teaching Professional Portfolio Design, mentoring Design Students towards their graduation to start their creative career. His result-focused design teaching aligns with industry professionals' demand for a collaborative studio environment implemented through Work Integrated Learning (WIL) opportunities which are part of his courses.
His practice-based research investigates prototyping as the origins of innovation for speculative art and design concepts. Such outcomes can inform digital visual identities, data-visualisation, media installations, urban interaction design, and emerging technologies based on human-centred design. Such investigations focus on industry collaboration across art, community, commercialisation, education and innovation, bridging this knowledge in academic studies to expand the field of art and design as core solutions to address challenges of day to day activities. Ralph's research looks for gaps between Human-Computer Interaction and cultural and social motives that inform current digital habits to propose an Action Design approach towards intrusive technologies such as AI and ML and micro monetisation, also known as 'Dark Pattern.' His research focuses on the inquiry 'how do we explore and express the challenges we face with our increasing depending relationship with digital technologyies.' His investigation expands into the transformation of studio practice into areas such as kinetic typography's compelling force contributing to more modular visual identity systems that transform digital experience and brand association.
Ralph's work was exhibited internationally at institutions such as the National Portrait Gallery (Canberra), Cambeltown Art Centre (Sydney), Testing Grounds (Melbourn), Watt Space (Newcastle), Ars Electronica (Linz), Cooper Union Institute (New York), BAU Design College of Barcelona, Ecole Visuelle Communication (Paris) and Goethe-Institut (Hanoi).
He has collaborated with industry partners on several design initiatives. The House we Build is an interactive initiative to provide transparency on housing development plans in the City of Newcastle. Together with John Drummond, Mario Minichiello, Nicole Carroll and Jack McGrath.The Living Laneways project was a co-design implementation with Paul Egglestone, Kristefan Minski and Ari Chand. A research investigation on urban space activation through art offered citizens the opportunity to contribute to their public spaces' creative process.
His current work, 'Bruns Lane Cloud', is part of the Living Laneways initiative, a responsive installation awarded three Australian Graphic Design Association Awards (AGDA) in Multi-sensory installations, Spacial Design and Technological Innovation. The interactive data-portrait installation 'Selfie Factory' was shortlisted for a Fishers Ghost Awards and received the prestigious Digital portraiture Award from the National Portrait Gallery Australia. He received numerous awards from the New York Type Directors Club in categories such as Visual Identity and Digital Design.
Ralph has published widely, including in the book series Typography, issue 37 and 42 published by Hermann Schmidt Verlag (USA/Germany) on his work with kinetic type identity design, and the Book 'Rollen' by Hannibal Verlag covering visual ethnography of skateboard culture in Europe (Austria). His article on 'Facial Image Browsing simulation for Selfies' is available on the Association for Computing Machinery website, and his research on 'Prototyping a virtual embodiment generator for the prevention of intrusive technology' was published by Intellect in Bristol. During his PhD candidacy, Ralph presented his research thesis at the Art Machines Conference (School of Creative Media, City University Hong Kong), Media Studies and Communication Conference (University of California, Berkley).
Qualifications
- Doctor of Philosophy, University of Newcastle
- Graduate Diploma of Design in Communication Design, Swinburne Institute of Technology
- Master of Design, University of New South Wales
Keywords
- Art and Design
- Creative Research
- Data Visualisation
- Information Design
- Interactie Media
- Media Art
- Photography
- Practice-based Research
- Print and Publication design
- Research Methodology
- Typography
- UX and UI Design
- VR and AR Design
- Visual Communication Design
Fields of Research
Code | Description | Percentage |
---|---|---|
330310 | Interaction and experience design | 30 |
360503 | Digital and electronic media art | 30 |
330316 | Visual communication design (incl. graphic design) | 40 |
Professional Experience
UON Appointment
Title | Organisation / Department |
---|---|
Lecturer | University of Newcastle School of Creative Industries Australia |
Awards
Award
Year | Award |
---|---|
2020 |
New York Type Directors Club Award New York Type Directors Club Award |
2019 |
National Print Award - The Print and Visual Communication Association National Print Award - The Print and Visual Communication Association |
2017 |
Digital Portraiture Award - National Portrait Gallery National Portrait Gallery |
2017 |
Zgraf 12 Gallery ULUPUH |
2015 |
Musums Australian Multimedia & Publication Awards (MAPDA) Musums Australian Multimedia & Publication Awards (MAPDA) |
2013 |
Create Awards create awards |
2012 |
Australian Design Biennale AGDA Award AGDA Awards |
Distinction
Year | Award |
---|---|
2017 |
Fisher's Ghost Award Campbelltown Arts Centre |
2016 |
New York Type Directors Club Award New York Type Directors Club |
2010 |
Emergentes dst Emergentes dst |
Publications
For publications that are currently unpublished or in-press, details are shown in italics.
Book (3 outputs)
Year | Citation | Altmetrics | Link |
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2015 | Kenke R, Waste of time, Onestar press, Sydney, Paris, 100 (2015) | ||
2014 | Robert-Goodwill L, Kenke R, More Than Ever, Vanity press, Sydney (2014) | ||
2004 | Kenke R, Rollen, Hannibal Verlag GmbH, Vienna (2004) |
Journal article (1 outputs)
Year | Citation | Altmetrics | Link | ||
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2021 |
Kenke R, 'An art installation in action: Prototyping a virtual embodiment generator for the prevention of intrusive technology', Virtual Creativity, 11 237-252 (2021) [C1] By engaging with network technologies on computers and digital devices, equipped with sensors such as cameras, we are part of the telematic society that can connect with people in... [more] By engaging with network technologies on computers and digital devices, equipped with sensors such as cameras, we are part of the telematic society that can connect with people in real-time near as well as far apart. While digital technology enables us to connect and maintain relationships with other people, we still rely on virtual embodiment to represent our persona in the digital world. There is a range of visual representations that function as a virtual embodiment in the digital world, often a profile image, an avatar or a graphic device are used as a proxy. In this particular practice-based research project, I am exploring how the risks of sharing biometric data can be prevented, by prototyping an abstract virtual embodiment in an art installation. The computational design applied to procedures such as facial recognition driven by artificial intelligence (AI), and machine learning can result in intrusive experiences. If the act of being detected or identified by AI becomes intrusive, are there ways we can use abstract virtual embodiments to represent ourselves without being detected? This visual essay is positioning the practice-based research in an art context while documenting the conceptual process of an interactive prototype.
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Nova |
Conference (7 outputs)
Year | Citation | Altmetrics | Link | |||||
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2024 |
Drummond J, Minichiello M, Egglestone P, Wright R, McGrath J, Scott N, et al., ''House We Build': Design Communication and Urban Planning', Peer Review Proceedings of the Sixteenth International Conference on Design Principles & Practices, Newcastle, N.S.W (Virtual) (2024) [E1]
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Nova | ||||||
2021 |
Kenke R, Trefz E, Roxburgh M, Minichiello M, 'The Art of Data Portraiture: Enabling a Public Debate on Self-surveillance', Art Machines 2: International Symposium on Machine Learning and Art 2021 Proceedings, Hong Kong (2021) [E1]
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Nova | ||||||
2021 |
Minski K, Egglestone P, Saunders C, Chand A, Drummond J, Carroll N, Kenke R, 'Ars Electronica Garden: NEWCASTLE GARDEN - Singleton Laneways Panel', Newcastle (2021)
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2020 |
Kenke R, Treft E, Hardjono A, 'Facial Image Browsing Simulation for Selfies', TEI'20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, Sydney, N.S.W. (2020)
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Nova | ||||||
2020 | Kenke R, 'Human vs Machine (Not Oneself)', Sydney, Australia (2020) | |||||||
2019 |
Brooker C, Catanzaro M, Hodgson B, Kenke R, Morgan C, Sandbach K, 'Not just for show: identity, engagement, and work integrated learning through design graduation exhibitions', https://acuads.com.au/conference/conference-2019/, School of Art and School of Design, RMIT University, and the Victorian College of the Arts, University of Melbourne (2019) [E1]
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Nova | ||||||
Show 4 more conferences |
Design (1 outputs)
Year | Citation | Altmetrics | Link |
---|---|---|---|
2015 | Kenke R, Rosenbauer S, Small Museum, MAPDA, Sydney, Australia (2015 highly commended) (2015) [J2] |
Creative Work (18 outputs)
Year | Citation | Altmetrics | Link | ||
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2022 | Kenke R, Trefz E, Parker A, Floating Pixel Media Balloon, Singleton Arts and Cultural Centre (SACC), Newcastle CBD, Singleton, Newcastle (2022) | ||||
2021 | Kenke R, Trefz E, Burns Lane Cloud, Burns Lane, Singleton, NSW, Singleton (2021) | ||||
2020 |
Kenke R, Anelli L, Wright R, Minichiello M, Drummond J, O'Donnell L, et al., The House We Build, Newcastle City Council and GPT Group (AU) (2020)
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2020 |
Golledge L, Kenke R, Brooker C, Hodgson B, Thompson W, Morgan C, et al., Design Pool website, Newcastle, NSW (2020)
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2020 | Kenke R, Golledge L, sona studio website, Sydney (2020) | ||||
2020 | Kenke R, Barnes-Keoghan A, O'Donnell L, Human vs Machine (Not Oneself), Australia (2020) [N1] | ||||
2018 | Kenke R, Trefz E, Hardjono A, Selfie Flaneur, Testing Grounds - Infrastructure for creative practice, Melbourne (2018) [N1] | Nova | |||
2017 | Kenke R, Zgraph 12 Social Reruns , like ice in the sunshine invitation , SONA identity, Zgraf 12, International Exhibition of Graphic Design and Visual Communications, ICO-D International Council of Design, Gallery ULUPUH, Zagreb, Croatia (2017) (2017) | ||||
2017 | Kenke R, Trefz E, Selfie Factory, National Portrait Gallery, Sydney, Newcastle, Melbourne, Canberra (2017) [N1] | Nova | |||
2016 | Kenke R, SONA architecture, DIMAD in Central de Diseno de Matedero, Madrid, Spain, USA/Germany (2016) | ||||
2015 |
Brooker CJ, Cross K, Minichiello M, Roxburgh M, Howells A, Atkins D, et al., Making it Known, Curve Gallery, http://www.making-it-known.com/catalogue/ (2015) [J2]
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Show 15 more creative works |
Media (1 outputs)
Year | Citation | Altmetrics | Link |
---|---|---|---|
2017 | Kenke R, 'Selfie Factory, winner of the Digital Portraiture Award showing at the National Portrait Gallery', (2017) |
Grants and Funding
Summary
Number of grants | 11 |
---|---|
Total funding | $343,573 |
Click on a grant title below to expand the full details for that specific grant.
20213 grants / $19,991
RAPID$10,000
Funding body: RAPID
Funding body | RAPID |
---|---|
Project Team | HERO Medical Interface Design |
Scheme | RAPID |
Role | Lead |
Funding Start | 2021 |
Funding Finish | 2022 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Transdisciplinary Research Network in Art and Interface Technology (TRAIT)$5,000
Funding body: Faculty of Education and Arts, University of Newcastle
Funding body | Faculty of Education and Arts, University of Newcastle |
---|---|
Project Team | Dr Rewa Wright (Lead); Dr Andrea Cassin; A/Prof Jon Drummond; Dr Ralph Kenke; Prof Mario Minichiello; Dr Nicole Carroll; Dr Clinton Watkins (Auckland Uni of TEchnology); Dr Alison Bennett (RMIT) |
Scheme | Strategic Network and Pilot Project Grants Scheme |
Role | Investigator |
Funding Start | 2021 |
Funding Finish | 2021 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
2021 Faculty of Education and Arts New Start Grant$4,991
Funding body: Faculty of Education and Arts, University of Newcastle
Funding body | Faculty of Education and Arts, University of Newcastle |
---|---|
Scheme | New Staff Grant |
Role | Lead |
Funding Start | 2021 |
Funding Finish | 2021 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20204 grants / $184,430
Singleton Laneways Activation$140,000
Funding body: Singleton Council
Funding body | Singleton Council |
---|---|
Project Team | Professor Paul Egglestone, Professor Mario Minichiello, Doctor Andrew Howells, Doctor Kristefan Minski, Associate Professor Jon Drummond, Doctor Nicole Carroll, Doctor Jane Shadbolt, Doctor Ralph Kenke, Dr ZI SIANG See, Doctor Ari Chand |
Scheme | Research Grant |
Role | Investigator |
Funding Start | 2020 |
Funding Finish | 2021 |
GNo | G2001494 |
Type Of Funding | C2300 – Aust StateTerritoryLocal – Own Purpose |
Category | 2300 |
UON | Y |
House We Build $40,000
Funding body: City of Newcastle
Funding body | City of Newcastle |
---|---|
Project Team | Ralph Kenke |
Scheme | City of Newcastle |
Role | Investigator |
Funding Start | 2020 |
Funding Finish | 2020 |
GNo | |
Type Of Funding | Other Public Sector - Local |
Category | 2OPL |
UON | N |
Summer Research internship$3,000
Funding body: The University of Newcastle - Research and Innovation Division | Australia
Funding body | The University of Newcastle - Research and Innovation Division | Australia |
---|---|
Scheme | Summer Scholarship |
Role | Lead |
Funding Start | 2020 |
Funding Finish | 2021 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
14th International Conference for Tangible, Embedded, and Embodied Interaction, 9 - 13 February 2020, Sydney$1,430
Funding body: Faculty of Education and Arts, University of Newcastle
Funding body | Faculty of Education and Arts, University of Newcastle |
---|---|
Scheme | FEDUA Conference Travel Grant |
Role | Lead |
Funding Start | 2020 |
Funding Finish | 2020 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20191 grants / $9,000
Visible Praxis: investigating teaching and learning outcomes for emergent creative professionals through design exhibition research and practice $9,000
Funding body: University of Newcastle Centre of Excellence for Equity in Higher Education
Funding body | University of Newcastle Centre of Excellence for Equity in Higher Education |
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Project Team | Dr Ralphe Kenke, Dr Caelli Brooker; Dr Janet Fulton; Mrs Andrea Cassin; Ms Bettina Hodgson; Mr Carl Morgan; Mr Paul Scott; Dr Christina Koutsoukos, Ms Felicity Biggins |
Scheme | tEN Research Investment Scheme |
Role | Investigator |
Funding Start | 2019 |
Funding Finish | 2020 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20182 grants / $25,000
The Edge$15,000
Funding body: The Edge - State Library of Queensland
Funding body | The Edge - State Library of Queensland |
---|---|
Scheme | The Edge - State Library of Queensland |
Role | Lead |
Funding Start | 2018 |
Funding Finish | 2018 |
GNo | |
Type Of Funding | Other Public Sector - State |
Category | 2OPS |
UON | N |
Digital Portraiture Award $10,000
Funding body: National Portrait Gallery
Funding body | National Portrait Gallery |
---|---|
Scheme | National Portrait Gallery |
Role | Lead |
Funding Start | 2018 |
Funding Finish | 2018 |
GNo | |
Type Of Funding | External |
Category | EXTE |
UON | N |
20161 grants / $105,152
Australian Postgraduate Award$105,152
Funding body: Department of Industry, Innovation, Science, Research and Tertiary Education
Funding body | Department of Industry, Innovation, Science, Research and Tertiary Education |
---|---|
Project Team | PhD Practice-based Research |
Scheme | Department of Industry, Innovation, Science, Research and Tertiary Education |
Role | Lead |
Funding Start | 2016 |
Funding Finish | 2019 |
GNo | |
Type Of Funding | C2210 - Aust StateTerritoryLocal - Own Purpose |
Category | 2210 |
UON | N |
Research Supervision
Number of supervisions
Current Supervision
Commenced | Level of Study | Research Title | Program | Supervisor Type |
---|---|---|---|---|
2018 | PhD | The Impact of Graphic Design on Environmental Concerns: How Visual Communication Can Change Behaviours | PhD (Design), College of Human and Social Futures, The University of Newcastle | Co-Supervisor |
Past Supervision
Year | Level of Study | Research Title | Program | Supervisor Type |
---|---|---|---|---|
2023 | PhD | Creativity and Motivation in Visual Communication Professional Practice | PhD (Design), College of Human and Social Futures, The University of Newcastle | Co-Supervisor |
2021 | Honours | Investigating the aesthetic signifiers of brutalist web design through the creation of an educational interactive experience | Graphic and Design Studies, University of Newcastle | Sole Supervisor |
2021 | Honours | Uniquely Me: An investigation into designing for accessibility, inclusivity & dyslexia in Children’s Books | Graphic and Design Studies, University of Newcastle | Co-Supervisor |
2020 | Honours | Investigation of Micro-Transactions in Gaming and Dark Pattern Designs | Graphic and Design Studies, Faculty of Arts and Social Sciences, University of Newcastle | Principal Supervisor |
Research Projects
Selfie Flaneur 2017 - 2019
The media art installation Selfie Flaneur is interrogating the notion of data-surveillance and data portraiture and our understanding of the visual divide between our physical identity and our online identity. The Selfie Flaneur is an embodiment of the emerging relationship we have with Artificial intelligence, which increasingly enters the public domain both in online environments and in build environments with surveillance technology in place. The Selfie Flaneur adopts the observing nature of the individual gazing through a crowded street and transforming it into the digital environment were millions of passive individuals view and share photographs posted on social media like Instagram. Find out more about the project https://dl.acm.org/doi/10.1145/3374920.3374998
The House we Build 2019 - 2021
Newcastle with new industries, business and a growing vibrant community is changing. But where are these people going to live? And how can we plan to accommodate them? The House we Build is a practice-based research project that uses Human-centred design to address the challenges the City Council is facing when planning with community inclusion. A playful approach invites the community to plan their city in an online game designed to inform both the people of Newcastle and the Council.The FASTlab team designed an animation with a voice over and music, a game and soundscape. The game has defined goals where players create virtual homes, parks and other assets in the live-able environment. In this way members of the public experience having to balance all the challenges and joys of building a city one home at a time.
Media Balloons 2020 - 2021
The Media Balloon is a inflatable pixel, equipment with LEDs and sensors inviting people to interact with a helium balloon. The Media Balloon activates itself at night time, switching its colour through human touch on its attached string enables people to control the balloon's appearance. The Media Balloon was designed to the need of creating a site specific Art Installation. The Media Balloon was awarded with a Design Prize in the category Digital and Technological Innovation.
Living Laneways 2021
Designed to use public art as a means of community engagement, over the course of 2021, residents will be painting a new picture of Singleton, using the streets and laneways in the town centre as their canvas. From interactive displays with shadows and thought-boxes, to video projections, murals and sound devices, the Singleton Living Laneways project brings spaces to life through a suite of engaging, high-impact activations that celebrate creative life and identity.The Living Laneways project is funded by the NSW Government Streets as Shared Spaces grant. The laneway activations are powered by the University of Newcastle’s Future Art, Science and Technology Lab (FASTlab) in partnership with Art Thinking Australia and Ars Electronica.
SONA Type and Interface Design 2019 - 2020
The sona.studio website is an innovative interactive design that promotes and showcases the architectural practice of SONA studio, utilising a novel visual identity that applies kinetic typography methods to navigate the online user. The interface renders still images, videos and text through uniquely designed transitions that emphasise the creation of build- environments and architectural practice. Key to the success of the interface design is the integrity of the visual identity and its typeface in use.
This practice-based research project won a prestigious New York Type Directors Club (TDC) Certificate of Typographic Excellence for work on the website of Sona Studio in the category for digital design. More than 60 countries worldwide entered their designs.
Burns Lane Cloud 2020 - 2021
The project was to create a collective interactive experience that offers the community of Singleton to come together at Burns Lane. To provide an inclusive experience, we designed an interactive installation titled Burns Lane Cloud, which invited people to interact with our Media Balloon technology during nighttime. Historically, the lane was dedicated to cars. We used the simple act of walking as a mechanism for interaction with the illuminated cloud. The balloons were elevated above the laneway, equipment with LEDs and proximity sensors tracing people's activity. The collective movement of the community was visible as the individual balloons switched from vibrant green temporality to blue amplifying the communities activity. Burns Lane Cloud received two prestigious awards from the Australian Graphic Design Association in the category Digital and Multi-sensory Installation and Spacial and Temporary Installation.
Human vs Machine 2019 - 2020
'Human vs Machine' offers visitors to explore their relationship to data surveillance in a Gallery setting. It is a project that explores the notion of data portraiture with human's biometric data at the centre of our ecology—the Installation comments on the expansion of data-surveillance caused by computational technology. The prototype showcases our intertwined relationship with communication technology and its potential to create detailed data portraits. By voluntarily immersing ourselves to emerging technologies that enter our life, we often miss reflecting on the trade-offs these newly introduced technologies may cause. The distribution of biometric data that can facilitate machine learning procedures to create synthetic portraits, for example, is indicating that human ecology and computational technology are already merging into a territory that requires future exploration of it social and ecological impact. The simulated and abstract Portrait offers an investigation of our attitude towards a representation of a future self that is transformed through computational technology.
Floating Pixel 2022
Floating Pixels is a mixed media installation that transforms a familiar object into a captivating temporary sculpture that invites visitors to interact with the artwork. The site-specific installation at the Singleton Art Centre is an artistic response to the increasing amount of information we consume due to digital network technology. While an increasingly digital world enables us to stay connected using screen-based devices, it also seems to disconnect us from our physical surroundings. Floating Pixels use technological means to invite the audience to manipulate the installation's appearance, influencing the Gallery's ambience and focus on the moment. While putting the audience in charge of the installation and determining the glowing colour of the artwork, it comments on the shifting role of the audience turning into a participator.
HERO Interface and User Experience Design 2021 - 2023
HERO is short for Health Emergency Record Overview. The HERO interface was designed for doctors and healthcare workers to control the flow of information according to their needs. The concept for the interface design is to put the human in the centre of this digital application. To display the severity level of patients, we implemented a colour coded system that will provide doctors and healthcare workers faster access to documentation than existing paper-based systems.HERO is designed in collaboration with our client NSW Health Services (Hunter New England). The Rapid Prototype uses fictitious data at its current stage to enhance usability and conduct comparative studies for future research. This research project was supported by the University of Newcastle in collaboration with FASTlab and Director Paul Egglestone. Winner of the RAPID 2021 Pitch. Research team: Hugh Reid, John Attia, Mario Minichiello, Ralph Kenke
Designpool.org 2019 - 2023
The Design Pool is an ongoing project that embodies practice-based multidisciplinary research aiming to facilitate real-life design outcomes that enable students, emerging designers, professional practitioners and educators to participate in individuals' creative development and evolving projects online. At its core, the project characterises how speculative research methods can drive ideation and present beta products for students, practitioners and educators that capture visual content online and build rapport – decreasing the division between Education and Practice in Visual Communication Design. The website is a recording of creative content, facilitating Inter-relationships today's design students, aluminium, industry professionals and design educators. Its research significance is evident in its recognition as winner of a Digital Design at the Australian Graphic Design Association Student Awards in 2020, which is reviewed and judged by acclaimed industry professionals.
Selfie Factory 2016 - 2018
The Selfie Factory is an experimental art installation creating a temporary visual experience of online behaviour. The installation offers a tangible experience to explore the scale and quality of online data uploaded in the present. It utilises the real-time stream of Instagram (#selfie) data and print a collection of the most recent images uploaded onto receipt paper. This taxonomy of the online self-portrait (#selfie) is an investigation into the experienced divide of online spaces and physical places, the division of an individual experience and the collective experience of our telematic world. The artwork was exhibited at the National Portrait Gallery in Canberra and four other other Galleries across Australia.
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Research Collaborations
The map is a representation of a researchers co-authorship with collaborators across the globe. The map displays the number of publications against a country, where there is at least one co-author based in that country. Data is sourced from the University of Newcastle research publication management system (NURO) and may not fully represent the authors complete body of work.
Country | Count of Publications | |
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Australia | 4 | |
Nigeria | 1 |
News
News • 18 Jul 2017
Humanities workshop kicks off design start-up
A Humanities Startup Workshop run by the University of Newcastle’s Centre for 21st Century Humanities in conjunction with Slingshot has assisted in the creation of a design service and research studio within the School of Creative Industries.
Dr Ralph Kenke
Position
Lecturer
School of Humanities, Creative Ind and Social Sci
College of Human and Social Futures
Contact Details
ralph.kenke@newcastle.edu.au |