Available in 2018

Course handbook


This course sets in motion an exploration of the fundamental approaches that underpin the making and development of an innovation. It draws on ideas and practices such as - interdisciplinarity, creativity, collaboration and entrepreneurship to identify problems and opportunities that give rise to innovation. This is considered from the point of view of a range of disciplines within social, cultural and industry contexts where research and practice combines in interactive developmental processes for realizing innovative outcomes.

Availability2018 Course Timetables

Newcastle City Precinct

  • Trimester 1 - 2018

WebLearn GradSchool

  • Trimester 1 - 2018

Learning outcomes

On successful completion of the course students will be able to:

1. Carry out independent and/or collaborative research in the planning and scoping of a creative industry project that seeks to present an innovative outcome;

2. Present a project proposal which focuses on a plan for realising an innovation, and select and administer appropriate methods for collecting and anlysing material and research data within a Creative Industry environment;

3. Develop and articulate practical, theoretical and entrepreneurial understandings and concepts within a practice or discipline for deving or instigating innovation in a Creative Industry context.

4. Appreciate the value of developing and applying critical and analytical skills in the solving of problems or in identifying opportunities to develop and instigate innovation.

5. Apply management skills appropriate to research at Masters level in solo, collaborative and/or interdisciplinary modes of project operation and realisation.


This course introduces the fundamental skills for planning the development of an innovation within a Creative Industry context. Students will develop a proposal plan for the realization of a project or concept where the theoretical, critical, analytical, technical and aesthetic aspects of the project are described. Students are encouraged to bring ideas along with practical industry experience in the generation of new works, products or outcomes that seek to be innovative.

Proposals should:

  • locate the project thematics in the literature (research and / or professional practice)
  • locate the project typology in the creative field
  • scope the viability (in all senses of the word) of the project
  • scope the aesthetic parameters of the project in relation to
  • appropriate media
  • pitch the project concept in relation to the above
  • define the methodology (research and / or professional practice) through which the project will be executed and evaluated
  • establish the criteria upon which the project will be evaluated

NB. Proposed projects can include, but are not limited to:

  • individual or collaborative (with students or externals) projects
  • industry based projects
  • speculative / experimental projects
  • work integrated learning (WIL) based projects
  • pro-bono community based projects
  • appropriate competition based projects

Assumed knowledge

Students who come to this course should have creative industry experience.

Assessment items

Essay: Essay

Presentation: Presentation

Online Learning Activity: Online Learning Activity

Contact hours

Newcastle City Precinct

Self-Directed Learning

Online 8 hour(s) per Week for Full Term


Face to Face On Campus 2 hour(s) per Week for Full Term

or compressed delivery mode

WebLearn GradSchool

Online Activity

Online 2 hour(s) per Week for Full Term

or compressed delivery mode

Self-Directed Learning

Online 8 hour(s) per Week for Full Term