Marília Lyra Bergamo’s teaching practice is deeply informed by her research into artificial life, creative coding, and emergent systems, allowing her to cultivate learning environments where experimentation, critical reflection, and technological fluency thrive together. Her recent publications—ranging from robotic plant assemblages to morphogenetic digital species and creative‑coding‑based graphic design—demonstrate her commitment to helping students navigate the complexities of contemporary digital culture with confidence and curiosity. By integrating concepts such as individuation, symbiogenesis, and algorithmic logic into accessible, hands‑on pedagogical strategies, she empowers learners to understand technology not as a fixed tool but as a dynamic partner in creative thinking. Bergamo’s teaching foregrounds process over product, encouraging students to explore uncertainty, embrace iterative making, and develop their own aesthetic and conceptual autonomy. Through this approach, she prepares emerging designers and artists to engage critically and imaginatively with the rapidly evolving landscape of computational art and design.
Qualifications
Doctor of Arts, Universidade de Brasilia
Keywords
Computer Art
Generative Art
Interface Design
Robotic Art
Languages
Portuguese (Mother)
English (Fluent)
Fields of Research
Code
Description
Percentage
330306
Design practice and methods
30
330310
Interaction and experience design
30
360503
Digital and electronic media art
40
Professional Experience
UON Appointment
Title
Organisation / Department
Lecturer - Design (Game Art/Interactive Design)
University of Newcastle School of Humanities, Creative Ind and Social Sci Australia
Academic appointment
Dates
Title
Organisation / Department
1/6/2009 - 15/11/2022
Professor
Professor in School of Fine Arts - Teaching graduation in Digital Arts, Animation and Design.
Universidade Federal de Minas Gerais Fine Arts Brazil
Bergamo ML, 'User experience technique in computer digital arts production: Paper prototyping used as material to define intentionality', 8517 LNCS, 613-621 (2014)
This papers aims to describe the historical introduction of paper prototyping techniques into interface development, what they basically consist of, and how such techni... [more]
Silva A, Bergamo ML, 'DESIGN DE SUPERFÍCIE GENERATIVO: CHATGPT E P5.js COMO FERRAMENTAS DE ENSINO', Anais Graphica 2024: XV International Conference on Graphics Engineering for Arts and Design
Lyra Bergamo M, Sandro B, 'Hardware speculation for robotic plants through cellular automata principle', ALIFE 2023: Ghost in the Machine: Proceedings of the 2023 Artificial Life Conference, 11-13 (2023)
Bergamo ML, Benigno S, 'Hardware speculation for robotic plants through cellular automata principle', Artificial Life Conference Proceedings, 1-3 (2023)
2021
Silva TBPE, Bergamo ML, 'Species in Morphogenesis: Introducing Symbiogenesis as an Additional Method for the Evolutionary Process of an Artwork', The 2021 Conference on Artificial Life (2021) [E1]
McCormack J, Lyra Bergamo M, 'Poetics of complexity: intersections between scientific conceptions of Complexity Systems and Cybernetic Art', Proceedings of the International Conference on Digital Creation in Arts and Communication, ARTeFACTo2020, 65-71 (2020)
2017
Oliveira L, Pereira AF, Bergamo ML, 'Strategies to promote sustainable behaviour in relation to water use: ideas and classifications', Blucher Design Proceedings, 6-13
Costa de Souza ML, Ferreira LS, Prates RO, Bergamo ML, 'StoreAnt: A System to Support Finding Collaborative Systems Evaluation Methods', HUMAN-COMPUTER INTERACTION - INTERACT 2015, PT IV, 9299, 482-485 (2015)
Bergamo ML, 'Assemblage Robotic Plants: Individualizations of Many Orders of Magnitude', LEONARDO, 57 (2024) [C1]
This paper focuses on the author's artistic practice and presents robotic plant creations as assemblages using robotic autonomy unities in a Small-World Network co... [more]
This paper focuses on the author's artistic practice and presents robotic plant creations as assemblages using robotic autonomy unities in a Small-World Network configuration. This artistic production is significantly founded on Gilbert Simondon's philosophical concepts about Technological Beings. Understanding these communities of robotic structures as individualizations is critical to apprehending them as individuals. The paper also discusses the implications of hardware design, coding, and the concept of artificial life related to the development of such technological organisms.
Silva AL, Bergamo ML, 'Spatial speculation through John Conway’s Game of Life: fostering creativity with autonomous algorithms', DAT Journal, 7, 4-16 [C1]