
Dr Keith Nesbitt
Senior Lecturer
School of Electrical Engineering and Computing (Information Technology)
- Email:keith.nesbitt@newcastle.edu.au
- Phone:(02) 4985 4519
Career Summary
Biography
Dr Keith Nesbitt is a Senior Lecturer in Information Technology at the University of Newcastle. His research interests include computer games, virtual environments, user-interface design, information visualisation, agent-based modelling and creative processes. With an applied focus in these areas of research, Dr Nesbitt explores how these elements can be employed to solve real world problems. In particular, he looks at how information can be shared and received through engaging the senses. He has successfully secured funding for various projects, including the Strategic Initiatives Research Fund grant for his work in health informatics; the Teaching and Learning Project grant for the development of a virtual pharmacy; and the PRC in Physical Activity and Nutrition Seed Grant for his research in quantifying dysfunctional movement. Dr Nesbitt previously worked as a research scientist for BHP, assessing emerging computing technology and their potential impact on BHP business domains. He currently teaches into the courses related to computer games and computer programming. Dr Nesbitt is also a member of the School of Design, Communication and Information Technology’s research committee. Outside of academia, Dr Nesbitt is a seasoned songwriter and painter, and has exhibited his artwork in Newcastle, Sydney and Boston.
Research ExpertiseComputer Games Information Visualisation Multi-sensory User Interfaces Virtual Environments Human Perception and Cognition Intelligent Agents Complex Systems Conceptual Modelling Creativity and Patterns 10 years - applied research BHP Research investigating advanced computer technologies applied to BHP business domains (Minerals and Petroleum Exploration, Mining, Manufacturing, Transport) 12 months - Post-Doc - New England Complex Systems Institute (NECSI) - Boston - Information Visualisation of Complex Systems in the domain of Health.
Teaching Expertise
Computer Languages (Java, C++, VB, Actionscript, Python) Computer Game Design Computer Game Production Software Engineering Process Modeling User Interface design Visualisation.
Qualifications
- PhD (Computer Science), University of Sydney
- Bachelor of Mathematics, University of Newcastle
- Master of Computing, University of Newcastle
- Diploma in Technical Analysis, Australian Technical Analysts Association
- Graduate Certificate in the Practice of Tertiary Teaching, University of Newcastle
Keywords
- Agent-based modelling
- Cognitive Workload
- Complex Systems
- Computer Games
- Computer Programming
- Information systems
- Multi-sensory Display
- Perception and Cognition
- Process Modelling
- Software Engineering
- User Interface Design
- Virtual Reality
- Visualisation
Languages
- English (Fluent)
Fields of Research
Code | Description | Percentage |
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080602 | Computer-Human Interaction | 60 |
080111 | Virtual Reality and Related Simulation | 20 |
170202 | Decision Making | 20 |
Professional Experience
UON Appointment
Title | Organisation / Department |
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Senior Lecturer | University of Newcastle School of Electrical Engineering and Computing Australia |
Senior Lecturer | University of Newcastle School of Design Communication and IT Australia |
Academic appointment
Dates | Title | Organisation / Department |
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1/6/2007 - 1/6/2008 | Post Doctoral Researcher | New England Complex System Institute United States |
1/7/2003 - 1/7/2007 | Senior Lecturer | Charles Sturt University IT, Computing and Mathematics |
Professional appointment
Dates | Title | Organisation / Department |
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1/4/1988 - 1/4/1989 | Computer Programmer | Comsteel IT Department Australia |
1/4/1989 - 1/4/1999 | Computer Scientist | BHP Research Advanced Computer Applications Australia |
Publications
For publications that are currently unpublished or in-press, details are shown in italics.
Book (2 outputs)
Year | Citation | Altmetrics | Link | ||
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2014 |
Blackmore K, Nesbitt KV, Smith SP, IE2014: Proceedings of the 2014 Conference on Interactive Entertainment, ACM, 259 (2014) [E4]
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2014 |
Blackmore K, Nesbitt KV, Smith SP, IE2014: Proceedings of the 2014 Conference on Interactive Entertainment, ACM, 259 (2014) [E4]
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Chapter (8 outputs)
Year | Citation | Altmetrics | Link | ||||||||
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2015 |
Smith SP, Blackmore K, Nesbitt K, 'A Meta-analysis of Data Collection in Serious Games Research', Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement, Springer, New York 31-55 (2015) [B1]
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2015 |
Nesbitt K, Blackmore K, Hookham G, Kay-Lambkin F, Walla P, 'Using the Startle Eye-Blink to Measure Affect in Players', Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement, Springer, Cham, Switzerland 401-434 (2015) [B1]
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2013 |
Nesbitt K, Chang D, 'Designing Multi-Sensory Displays for Mobile Devices', Handbook on Mobile and Ubiquitous Computing: Innovations and Perspectives, CRC Press, Boca Raton, FL 227-254 (2013) [B1]
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2013 |
Bar-Yam Y, Harmon D, Nesbitt K, Lim M, Smith S, Perkins BA, 'Opportunities in Delivery of Preventive Services in Retail Settings', Handbook of Systems and Complexity in Health, Springer, New York 879-887 (2013) [B1]
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Show 5 more chapters |
Journal article (32 outputs)
Year | Citation | Altmetrics | Link | ||||||||
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2020 |
Thorpe A, Innes R, Townsend J, Heath R, Nesbitt K, Eidels A, 'Assessing cross-modal interference in the detection response task', Journal of Mathematical Psychology, 98 (2020) [C1]
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2020 |
Shelton B, Nesbitt K, Thorpe A, Eidels A, 'Gauging the utility of ambient displays by measuring cognitive load', Cognition, Technology and Work, (2020) © 2020, Springer-Verlag London Ltd., part of Springer Nature. Ambient Displays, a sub-class of ubiquitous computing, aim to present non-critical information using peripheral visua... [more] © 2020, Springer-Verlag London Ltd., part of Springer Nature. Ambient Displays, a sub-class of ubiquitous computing, aim to present non-critical information using peripheral visualisation with minimal distraction. The utility of Ambient Displays relies on providing useful, well-designed information in a way that does not increase the users cognitive load. Assessing the cognitive load of an Ambient Display is thus an important part of the development process. In this paper we review the key design dimensions of Ambient Displays and consider how they impact on cognitive load. We then examine various approaches for measuring cognitive load before describing a study that investigates a novel use of a dual-task measure to evaluate the cognitive load of a specific Ambient Display. A between-subjects design with 40 participants was used, with the Ambient Display active for half of these participants. All participants completed three different primary tasks (n-back, visual digit span, and auditory digit span) alongside the secondary, Detection Response Task. The results show that the n-back task is the most appropriate for manipulating primary task load when evaluating such displays and that the dual-task paradigm can be used to provide an objective measure of workload. Analysis of the participants primary and secondary task performance indicates that the evaluated Ambient Display imposed no additional cognitive load.
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2020 |
Thorpe A, Nesbitt K, Eidels A, 'A systematic review of empirical measures of workload capacity', ACM Transactions on Applied Perception, 17 (2020) [C1] © 2020 ACM. The usability of the human-machine interface is dependent on the quality of its design and testing. Defining clear criteria that the interface must meet can assist the... [more] © 2020 ACM. The usability of the human-machine interface is dependent on the quality of its design and testing. Defining clear criteria that the interface must meet can assist the implementation and evaluation process. These criteria may be based on performance, the quality of users' experience, error prevention, or the broad utility of the interface. In this article, we motivate the use for workload capacity as an empirical measure of usability. We first describe generic and specific uses for workload measures in terms of adaptive interfaces. We then carry out a systematic review of how workload capacity has been empirically measured, based on 172 relevant literature sources from psychology, neuroscience, engineering, and computer science. We then analyse and report on how workload capacity and related constructs, such as perceptual load, attention, and working memory have been defined and measured in these sources. We discuss similarities and differences between constructs and identify opportunities for integrating real-time workload capacity measures into dynamic interfaces.
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2020 |
Studley T, Drummond J, Scott N, Nesbitt K, 'Evaluating Digital Games for Competitive Music Composition', Organised Sound, 25 75-88 (2020) [C1]
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2018 |
North L, Blackmore K, Nesbitt K, Mahoney MR, 'Methods of coke quality prediction: A review', FUEL, 219 426-445 (2018) [C1]
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2018 |
North L, Blackmore K, Nesbitt K, Mahoney MR, 'Models of coke quality prediction and the relationships to input variables: A review', Fuel, 219 446-466 (2018) [C1]
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2018 |
Nesbitt KV, Williams P, Ng P, Blackmore K, Eidels A, 'Informative Sound Assists Timing in a Simple Visual Decision-Making Task', Journal of Sonic Studies, 17 (2018) [C1]
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2017 |
Gavgani AM, Nesbitt KV, Blackmore KL, Nalivaiko E, 'Profiling subjective symptoms and autonomic changes associated with cybersickness', Autonomic Neuroscience, 203 41-50 (2017) [C1]
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2017 |
Croft H, Nesbitt K, Rasiah R, Levett-Jones T, Gilligan C, 'Safe dispensing in community pharmacies: applying the software, hardware, environment and liveware (SHELL) model', Clinical Pharmacist, 9 1-15 (2017) [C1]
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2017 |
Nesbitt K, Davis S, Blackmore K, Nalivaiko E, 'Correlating Reaction Time and Nausea Measures with Traditional Measures of Cybersickness', Displays, 48 1-8 (2017) [C1]
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2016 |
Williams P, Heathcote A, Nesbitt K, Eidels A, 'Post-error recklessness and the hot hand', Judgment and Decision Making, 11 174-184 (2016) [C1] © 2016. The authors license this article under the terms of the Creative Commons Attribution 3.0 License. Although post-error slowing and the ¿hot hand¿ (streaks of good performan... [more] © 2016. The authors license this article under the terms of the Creative Commons Attribution 3.0 License. Although post-error slowing and the ¿hot hand¿ (streaks of good performance) are both types of sequential dependencies arising from the differential influence of success and failure, they have not previously been studied together. We bring together these two streams of research in a task where difficulty can be controlled by participants delaying their decisions, and where responses required a degree deliberation, and so are relatively slow. We compared performance of unpaid participants against paid participants who were rewarded differentially, with higher reward for better performance. In contrast to most previous results, we found no post-error slowing for paid or unpaid participants. For the unpaid group, we found post-error speeding and a hot hand, even though the hot hand is typically considered a fallacy. Our results suggest that the effect of success and failure on subsequent performance may differ substantially with task characteristics and demands. We also found payment affected post-error performance; financially rewarding successful performance led to a more cautious approach following errors, whereas unrewarded performance led to recklessness following errors.
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2015 |
Cornforth D, Campbell P, Nesbitt K, Robinson D, Jelinek HF, 'Prediction of game performance in Australian football using heart rate variability measures', International Journal of Signal and Imaging Systems Engineering, 8 80-88 (2015) [C1] Copyright © 2015 Inderscience Enterprises Ltd. In-match player performance, measured by data from Geographical Positioning System (GPS) devices, was predicted with a correlation c... [more] Copyright © 2015 Inderscience Enterprises Ltd. In-match player performance, measured by data from Geographical Positioning System (GPS) devices, was predicted with a correlation coefficient of greater than 0.7. Predictions were based on heart rate variability measures and used advanced regression techniques based on machine learning. These techniques included methods for the selection of variables to be included in the regression study. Results indicate that variable selection using a wrapper subset method with a genetic algorithm outperformed both principal components analysis and the default method of using all variables. The success of prediction of match performance suggests a potential for new tools to assist the team coach in player selection and management of player training. This work also provides the possibility for a training programme to be adjusted specifically to meet the challenges of the size of the playing field and the temperature likely to be encountered on the day of the match.
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2015 |
Nalivaiko E, Davis SL, Blackmore KL, Vakulin A, Nesbitt KV, 'Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time', Physiology and Behavior, 151 583-590 (2015) [C1] © 2015 Elsevier Inc. Evidence from studies of provocative motion indicates that motion sickness is tightly linked to the disturbances of thermoregulation. The major aim of the cur... [more] © 2015 Elsevier Inc. Evidence from studies of provocative motion indicates that motion sickness is tightly linked to the disturbances of thermoregulation. The major aim of the current study was to determine whether provocative visual stimuli (immersion into the virtual reality simulating rides on a rollercoaster) affect skin temperature that reflects thermoregulatory cutaneous responses, and to test whether such stimuli alter cognitive functions. In 26 healthy young volunteers wearing head-mounted display (Oculus Rift), simulated rides consistently provoked vection and nausea, with a significant difference between the two versions of simulation software (Parrot Coaster and Helix). Basal finger temperature had bimodal distribution, with low-temperature group (n. =. 8) having values of 23-29. °C, and high-temperature group (n. =. 18) having values of 32-36. °C. Effects of cybersickness on finger temperature depended on the basal level of this variable: in subjects from former group it raised by 3-4. °C, while in most subjects from the latter group it either did not change or transiently reduced by 1.5-2. °C. There was no correlation between the magnitude of changes in the finger temperature and nausea score at the end of simulated ride. Provocative visual stimulation caused prolongation of simple reaction time by 20-50. ms; this increase closely correlated with the subjective rating of nausea. Lastly, in subjects who experienced pronounced nausea, heart rate was elevated. We conclude that cybersickness is associated with changes in cutaneous thermoregulatory vascular tone; this further supports the idea of a tight link between motion sickness and thermoregulation. Cybersickness-induced prolongation of reaction time raises obvious concerns regarding the safety of this technology.
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2015 |
Gu X, Blackmore K, Cornforth D, Nesbitt K, 'Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model', Journal of Artificial Societies and Social Simulation, 18 (2015) [C1]
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2015 |
Altamimi R, Skinner G, Nesbitt K, 'A Position Paper on Managing Youth Screen Time versus Physical Activity', GSTF Journal on Computing (JoC), 4 10-16 (2015) [C1]
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2014 |
Cooper J, Hookham G, Nesbitt KV, Rasiah RL, 'Developing a Virtual Tour of a Community Pharmacy for use in Education', IT in Industry, 2 33-37 (2014) [C1]
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2013 |
Altamimi R, Skinner G, Nesbitt KV, 'FITTER - A Framework for Integrating Activity Tracking Technologies into Electric Recreation for Children and Adolescents', International Journal of Medical, Pharmaceutical Science and Engineering, 7 299-308 (2013) [C2]
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2013 |
Blackmore K, Nesbitt K, 'Verifying the Miles and Snow strategy types in Australian small- and medium-size enterprises', Australian Journal of Management, 38 171-190 (2013) [C1] In this paper we set out to verify the existence of Miles and Snow strategy types in Australian small- and medium-size enterprises (SMEs) through objective classification. Austral... [more] In this paper we set out to verify the existence of Miles and Snow strategy types in Australian small- and medium-size enterprises (SMEs) through objective classification. Australian SMEs, in particular, are interesting as they are reported to have some unique characteristics, with as many as 70% following a low growth or life-style pathway. While numerous empirical studies have been conducted to validate the existence and characteristics of the Miles and Snow strategy types in different domains for both larger and smaller enterprises, these studies typically rely on a subjective, 'self-typing' approach. In this study we employ a more objective approach by identifying measures from existing survey data that capture the strategic dimensions proposed by Miles and Snow. We use these objective measures in a K-means cluster analysis to identify four different strategic groups. Three of the groups correspond to the three 'viable' Miles and Snow strategy types of Defender, Prospector and Analyser; however, we also identify a 'Static' strategy type that constitutes 42% of SMEs in the sample. © The Author(s) 2012.
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2013 | Hookham G, Deady M, Kay-Lambkin F, Nesbitt KV, 'Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program', Australian Journal of Intelligent Information Processing Systems, 13 1-10 (2013) [C1] | ||||||||||
2013 |
Hawkins GE, Rae B, Nesbitt KV, Brown SD, 'Gamelike features might not improve data', BEHAVIOR RESEARCH METHODS, 45 301-318 (2013) [C1]
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2013 |
Williams P, Nesbitt K, Eidels A, Washburn M, Cornforth D, 'Evaluating Player Strategies in the Design of a Hot Hand Game', GSTF Journal on Computing (JoC), 3 (2013) [C1]
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2012 |
Hawkins GE, Nesbitt KV, Brown SD, 'Dynamic difficulty balancing for cautious players and risk takers', International Journal of Computer Games Technology, 2012 1-10 (2012) [C1]
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2011 |
Williams PG, Nesbitt KV, Eidels A, Elliott DJ, 'Balancing risk and reward to develop an optimal hot-hand game', Game Studies, 11 (2011) [C1]
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2009 |
Blackmore KL, Nesbitt KV, 'Defending against turbulent conditions: Results from an agent-based simulation', International Journal of Business Studies, 17 127-148 (2009) [C1]
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2006 |
Nesbitt KV, 'Modelling human perception to leverage the reuse of concepts across the multi-sensory design space', Conferences in Research and Practice in Information Technology Series, 53 (2006) Information Visualisation is an emerging discipline that concerns the design of interactive computer systems that provide the user with a visual model of abstract data. Informatio... [more] Information Visualisation is an emerging discipline that concerns the design of interactive computer systems that provide the user with a visual model of abstract data. Information Visualisation implies a mapping from the data attributes to the units of visual perception. Information Sonification is an embryonic field that uses sound rather than imagery to present abstract data. Information Sonification, implies a mapping from the data attributes to the units of auditory perception. In both these fields the need to describe appropriate mappings between the data and the units of perception has led to models or taxonomies that describe the available design space. While these models of the visual design space and the auditory design space may be appropriate for people working in a single sensory domain, these models based purely on sensory attributes are very disjoint. However, for designers who wish to consider a multi-sensory solution to information display, these disjoint models of the different sensory domains make it difficult to compare and contrast the possible mapping choices. This paper describes existing conceptual models of the visual and auditory design space and then proposes a different conceptual modelling of the multi-sensory design space. This new model describes the units of perception but is not based on sensory attributes, but typical information metaphors. Throughout the paper all discussions are illustrated using the UML modelling notation which is a standard notation used to document the design of software systems. .Copyright © 2006, Australian Computer Society, Inc. |
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2004 |
Nesbitt KV, Barrass S, 'Finding trading patterns in stock market data', IEEE COMPUTER GRAPHICS AND APPLICATIONS, 24 45-55 (2004) [C1]
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Show 29 more journal articles |
Conference (74 outputs)
Year | Citation | Altmetrics | Link | ||||||||
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2019 |
Seyderhelm AJA, Blackmore KL, Nesbitt K, 'Towards Cognitive Adaptive Serious Games: A Conceptual Framework', Entertainment Computing and Serious Games. First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019. Proceedings, Arequipa, Peru (2019) [E1]
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2019 |
Fowler A, Nesbitt K, Canossa A, 'Identifying cognitive load in a computer game: An exploratory study of young children', IEEE Conference on Computatonal Intelligence and Games, CIG 2019, London. UK (2019) [E1]
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2019 |
Hookham G, Nesbitt K, 'A Systematic Review of the Definition and Measurement of Engagement in Serious Games', ACSW 2019 Proceedings of the Australasian Computer Science Week Multiconference, Sydney, Australia (2019) [E1]
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2019 |
Thorpe A, Nesbitt K, Eidels A, 'Assessing Game Interface Workload and Usability: A Cognitive Science Perspective', ACSW 2019 Proceedings of the Australasian Computer Science Week Multiconference, Sydney, Australia (2019) [E1]
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2019 |
Blackmore KL, Smith SP, Nesbitt KV, North L, Wark S, Nowina-Krowicki M, 'Evaluating a virtual human storyteller for improved decision support', MODSIM2019, 23rd International Congress on Modelling and Simulation, Canberra, Australia (2019) [E1]
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2018 |
Studley T, Drummond J, Scott NB, Nesbitt K, 'Designing for Stochastic Game-Based Composition with Max and Unity', Reflecting Worlds: The Promise and Limitations of Mimesis in Electronic Music. Proceedings of the Australasian Computer Music Conference 2018, Perth, Australia (2018) [E1]
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2018 |
Studley T, Vella R, Scott NB, Nesbitt K, 'A Definition of Creative-Based Music Games', ACSW '18 Proceedings of the Australasian Computer Science Week Multiconference, Brisbane, QLD, Australia (2018) [E1]
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2017 |
North L, Blackmore KL, Nesbitt KV, Hockings K, Mahoney M, 'A Novel Approach to Coke Strength Prediction Using Self Organizing Maps', Proceedings of the 2017 International Conference on Data Mining, Las Vegas, Nevada, USA (2017) [E1]
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2017 |
Shelton B, Nesbitt K, 'Evaluating WaveWatch: an ambient display of web traffic', Proceedings of the Australasian Computer Science Week Multiconference, Geelong, Australia (2017) [E1]
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2016 |
Shelton B, Nesbitt K, 'The aesthetic awareness display - A new design pattern for ambient information systems', ACM International Conference Proceeding Series (2016) [E1] Copyright 2016 ACM. Ambient Information Systems are designed as everyday, peripheral information sources that visualise useful data in a way that can be attended to when possible.... [more] Copyright 2016 ACM. Ambient Information Systems are designed as everyday, peripheral information sources that visualise useful data in a way that can be attended to when possible. Importantly these displays need to be designed to seamlessly fit into their environment and should not interrupt an individual from their primary task. The first Ambient Information System, known as the "Dangling String" was described in the literature in 1996. Since this time a number of different systems have been reported. In this paper we re-examine the concepts, definitions and background to this field that have developed over the last 20 years by performing a detailed narrative review of the field. As a result we provide a detailed discussion on the key design features or dimensions that have been used to help categorise and evaluate such displays. We also examine 36 previously reported Ambient Information Systems and categorise them in terms of an existing taxonomy of design patterns for such systems. A benefit of this taxonomy approach is that it helps us identify an underutilised design area for these displays and leads us to propose a new design pattern, known as the "Aesthetic Awareness Display" to assist in the design of these systems. This type of Ambient Display uses metaphors in order to encode a few data elements into an aesthetically pleasing display with the goal of raising general awareness about the data.
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2016 |
Hookham G, Bewick B, Kay-Lambkin F, Nesbitt K, 'A concurrent think aloud study of engagement and usability in a serious game', Serious Games. Second Joint International Conference, JCSG 2016, Brisbane, Australia (2016) [E1]
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2016 |
Nesbitt K, Williams P, Ng P, Blackmore K, Eidels A, 'Designing Informative Sound to Enhance a Simple Decision Task', 22nd International Conference on Auditory Display (ICAD - 2016 ), Canberra, Australia (2016) [E1]
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2016 |
Blackmore KL, Coppins W, Nesbitt KV, 'Using startle reflex to compare playing and watching in a horror game', Proceedings of the Australasian Computer Science Week Multiconference, Canberra, ACT (2016) [E1]
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2016 |
Hookham G, Nesbitt K, Kay-Lambkin F, 'Comparing Usability and Engagement Between a Serious Game and a Traditional Online Program', Proceedings of the Australasian Computer Science Week Multiconference, Canberra, Australia (2016) [E1]
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2016 |
Hookham G, Kay-Lambkin F, Blackmore K, Nesbitt K, 'Using startle probe to compare affect and engagement between a serious game and an online intervention program', ACM International Conference Proceeding Series (2016) [E1] Copyright 2016 ACM. The widespread popularity of computer games have led to their expanded use in more serious applications for training and education. In many cases serious games... [more] Copyright 2016 ACM. The widespread popularity of computer games have led to their expanded use in more serious applications for training and education. In many cases serious games are being advanced as more compelling than traditional face-to-face or interactive online training. A typically reported motivation for developing serious games is to try and increase engagement of participants and thus ultimately the effectiveness of the training experience. In this paper we discuss the relation of affect to engagement. The training reported in this study relates to a psychological counseling program developed to assist patients with comorbidity in depression and alcohol use disorders. A pre-existing online intervention program, called "SHADE", had been found to provide effective treatment when participants completed the program. However, a significant number of participants failed to complete the program, with most exits occurring when Cognitive Based Training (CBT) was integrated into the online program. To try and increase the number of participants completing the program a serious game, called "Shadow" is being developed to cover similar material. This paper reports on a study that uses the startle reflex modulation measure to try and objectively quantify the affective engagement of players in the two treatment approaches, Shadow, the serious game, versus SHADE, the online intervention program. Also reported are the issues associated with using affective processing, as measured by the startle probe technique, as a means of evaluating engagement in serious games.
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2015 |
Hookham G, Nesbitt K, Cooper J, Croft H, Rasiah R, 'Gamification for education: Designing a pharmacy education game', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2015) [E1] © Springer International Publishing Switzerland 2015. A key motivator for the use of serious games has been the notion that ¿gamification¿ provides users with an additional level ... [more] © Springer International Publishing Switzerland 2015. A key motivator for the use of serious games has been the notion that ¿gamification¿ provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.
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2015 |
Ng P, Nesbitt K, Blackmore K, 'Sound improves player performance in a multiplayer online battle arena game', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2015) [E1] © Springer International Publishing Switzerland 2015. Sound in video games is often used by developers to enhance the visual experience on screen. Despite its importance in creati... [more] © Springer International Publishing Switzerland 2015. Sound in video games is often used by developers to enhance the visual experience on screen. Despite its importance in creating presence and improving visual screen elements, sound also plays an important role in providing additional information to a player when completing various game tasks. This preliminary study focuses on the use of informative sound in the popular multiplayer online battle arena game, Dota 2. Our initial results indicate that team performance improves with the use of sound. However, mixed results with individual performances were measured, with some individual performances better with sound and some better without sound.
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2015 |
Altamimi R, Skinner G, Nesbitt K, 'A Position Paper Managing Youth Screen Time versus Physical Activity - Encouraging Active Living in a Technological Focussed Generation', Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, Lisbon, Portugal (2015) [E1]
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2015 |
Davis S, Nesbitt K, Nalivaiko E, 'Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters', 11th Australasian Conference on Interactive Entertainment (IE 2015) (Vol 167), Sydney (2015) [E1]
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2015 | Fowler A, Canossa A, Nesbitt K, 'The impact of playing commercial video games on learning in young children: An exploratory study', Proceedings of the11th Australasian Conference on Interactive Entertainment (IE 2015), Sydney (2015) [E1] | ||||||||||
2014 |
Altamimi R, Skinner G, Nesbitt K, 'Pitfalls and Promises of Exergaming and Activity Monitoring Technologies', The 9th International Conference on Information Technology and Applications (ICITA2014), Sydney, Australia (2014) [E1]
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2014 |
Altamimi R, Nesbitt K, Skinner G, 'Overview of the MySteps ICT Framework', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, N.S.W. (2014) [E1]
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2014 |
Davis S, Nesbitt K, Nalivaiko E, 'A Systematic Review of Cybersickness', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
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2014 |
Croft H, Rasiah R, Cooper J, Nesbitt K, 'Comparing Animation with Video For Teaching Communication Skills', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
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2014 |
David S, de Abreu ME, Trigo A, 'CharX - A proposal for a Collaborative Information System for the eXchange of goods between Charities', PROCEEDINGS OF INTERNATIONAL CONFERENCE INFORMATION SYSTEMS AND DESIGN OF COMMUNICATION (ISDOC2014), Lisbon, PORTUGAL (2014)
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2014 |
Altamimi R, Skinner G, Nesbitt K, 'A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies', ENTERTAINMENT COMPUTING - ICEC 2014, Sydney, AUSTRALIA (2014) [E1]
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2014 |
Hookham G, Cooper J, Rasiah R, Croft H, Nesbitt K, 'Efficacy and Usability in the Design of a Pharmacy Education Game', ENTERTAINMENT COMPUTING - ICEC 2014, Sydney, AUSTRALIA (2014) [E3]
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2014 |
Ng P, Nesbitt K, Blackmore K, 'Informative Sound and Performance in a Team Based Computer Game', Entertainment Computing ICEC 2014, Sydney (2014) [E1]
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2014 |
Hookham G, Meany MM, 'Perspective Shifting: Humour and Comedy in Games', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle (2014) [E1]
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2014 |
Scott NB, 'Music to Middleware: The Growing Challenges of the Game Music Composer', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia (2014) [E1]
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2013 |
Williams P, Nesbitt KV, Eidels A, Washburn M, Cornforth D, 'Design of a Cognitive Game: Uncovering Player Strategies in the Hot Hand Game', Proceedings of the 6th Annual International Conference on Computer Games, Multimedia and Allied Technology, Singapore (2013) [E1]
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2013 |
Ng P, Nesbitt K, 'Informative Sound Design in Video Games', Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, Melbourne, Australia (2013) [E1]
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2013 |
Blackmore K, Nesbitt K, Cornforth D, 'Simulating stable, trending and turbulent operating environments', Proceedings of the 2013 IEEE 8th Conference on Industrial Electronics and Applications, ICIEA 2013, School of Design, Communication and IT, University of Newcastle, Newcastle, Australia (2013) [E1]
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2013 |
Cornforth D, Nesbitt K, 'Quality assessment of clusters of electrical disturbances: A case study', Proceedings of the 2013 IEEE 8th Conference on Industrial Electronics and Applications, ICIEA, School of Design, Communication and IT, University of Newcastle, Callaghan, NSW 2308, Australia (2013) [E1]
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2012 |
Hawkins GE, Rae BP, Nesbitt KV, Brown SD, 'To game or not to game, perhaps there is no question: Game-like features might not improve data', Combined Abstracts of 2012 Australian Psychology Conferences, Sydney, NSW (2012) [E3]
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2012 |
George RD, Nesbitt KV, Donovan MJ, Maynard JM, 'Evaluating indigenous design features using cultural dimensions', User Interfaces 2012: Proceedings of the Thirteenth Australasian User Interface Conference (AUIC2012), Melbourne, Vic (2012) [E1]
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2012 |
McAdam R, Nesbitt KV, 'Leveraging human movement in the ultimate display', User Interfaces 2012: Proceedings of the Thirteenth Australasian User Interface Conference (AUIC2012), Melbourne, Vic (2012) [E1]
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2012 |
Blackmore KL, Nesbitt KV, 'Simulating the performance of small-medium enterprises in different market conditions', 2012 International Conference on Applied and Theoretical Information Systems Research Proceedings, Taipei (2012) [E1]
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2011 |
George RD, Nesbitt KV, Donovan MJ, Maynard JM, 'Focusing on cultural design features for an Indigenous website', Proceedings of the Australiasian Conference on Information Systems ACIS 2011 -, Sydney, NSW (2011) [E1]
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2011 |
McAdam R, Nesbitt KV, 'Movement-based interfaces for problem solving in dynamics', Proceedings of the Australiasian Conference on Information Systems ACIS 2011 - "Identifying the Information Systems Discipline", Sydney, NSW (2011) [E1]
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2011 |
Regan BG, Nesbitt KV, McIntyre KC, 'Incorporating practitioner based enquiry into software development research', PACIS 2011 - 15th Pacific Asia Conference on Information Systems: Quality Research in Pacific, Brisbane, QLD (2011) [E1]
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2010 |
George R, Nesbitt KV, Gillard PM, Donovan MJ, 'Identifying cultural design requirements for an Australian Indigenous website', User Interfaces 2010: Proceedings of the Eleventh Australasian User Interface Conference, Brisbane, Australia (2010) [E1]
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2009 |
Nesbitt KV, Sutton KJ, Wilson JS, Hookham GT, 'Improving player spatial abilities for 3D challenges', Proceedings of the 6th Australasian Conference on Interactive Entertainment, Sydney, NSW (2009) [E1]
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2008 | Nesbitt KV, Hoskens I, 'Multi-sensory game interface improves player satisfation but not performance', User Interfaces 2008: Proceedings of the Ninth Australasian User Interface Conference (AUIC2008), Wollongong, NSW (2008) [E1] | ||||||||||
2008 |
Blackmore KL, Nesbitt KV, 'Identifying risks for cross-disciplinary higher degree research students', Computing Education 2008: Proceedings of the Tenth Australasian Computing Education Conference (ACE2008), Wollongong, NSW (2008) [E1]
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2007 |
Chang D, Nesbitt KV, Wilkins K, 'The Gestalt principle of continuation applies to both the haptic and visual grouping of elements', WORLD HAPTICS 2007: SECOND JOINT EUROHAPTICS CONFERENCE AND SYMPOSIUM ON HAPTIC INTERFACES FOR VIRTUAL ENVIRONMENT AND TELEOPERATOR SYSTEMS, PROCEEDINGS, Tsukuba, JAPAN (2007) [E1]
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2007 |
Chang D, Nesbitt KV, Wilkins K, 'The gestalt principles of similarity and proximity apply to both the haptic and visual grouping of elements', Conferences in Research and Practice in Information Technology Series (2007) [E1] When designing multi-sensory displays it is necessary to consider human perceptual capabilities and understand how people find patterns and how they organise individual elements i... [more] When designing multi-sensory displays it is necessary to consider human perceptual capabilities and understand how people find patterns and how they organise individual elements into structures and groups. Gestalt theory, originally described in 1910, attempts to explain the way people perceive and recognise patterns. The early studies of Gestalt principles of grouping were predominantly concerned with visual perception, although more recently they have been investigated for auditory perception. This paper focuses on how individuals use the sense of touch (haptics) to group display elements using the Gestalt principles of similarity and proximity. A direct comparison is made with the visual grouping of elements using the same two principles of similarity and proximity. The hypothesis of the experiment described in this paper is that people will use touch to group display elements in the same way they group elements visually. Overall we found that a significant number of subjects used texture or colour to group the elements when there was an equal spacing between the elements. This supports our hypothesis that the principle of similarity is equally applicable for both visual (colour) and haptic (texture) grouping. Similarly, when subjects perceived an unequal spacing between the elements they used spatial position to determine groupings. These results support our hypothesis that the principle of proximity is also applicable for both visual and haptic grouping. © 2007, Australian Computer Society, Inc.
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2006 |
Chang D, Nesbitt KV, 'Identifying commonly-used gestalt principles as a design framework for multi-sensory displays', 2006 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-6, PROCEEDINGS, Taipei, TAIWAN (2006) [E1]
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2006 |
Nesbitt K, Carter J, 'Applying the gothi model of tactile and haptic interactions', Proceedings of the Human Factors and Ergonomics Society (2006) [E1] This paper discusses the emerging area of tactile and haptic display and some of the breadth of applications of tactile/haptic interactions. While many research studies have provi... [more] This paper discusses the emerging area of tactile and haptic display and some of the breadth of applications of tactile/haptic interactions. While many research studies have provided ergonomic insights into the design of tactile/haptic interactions, the many dimensions and properties of these interactions make it especially difficult to combine the guidance from these individual studies. The GOTHI-05 workshop (Guidelines on Tactile and Haptic Interactions, October 2005) brought researchers together to develop a collection of ergonomic guidance and a framework (the GOTHI model of tactile and haptic interaction (Carter, van Erp, et. al., 2005)) for organizing this guidance. The inaugural meeting of ISO TC159/SC4/WG9 further refined this framework and adopted it as the basis for structuring its new series ISO standards on tactile and haptic interactions. The model itself will be elaborated in ISO 9241-910 Framework for Tactile and Haptic Interactions. The model has already proven useful in identifying and organizing specific guidelines in the first drafts of ISO 9241-920 Guidance on Tactile and Haptic Interaction. The paper discusses the various dimensions and properties of tactile/haptic interactions, identified in an expanded version of GOTHI model and identifies major considerations based on this model for use by developers (and potentially by evaluators) of interfaces that make use of tactile/haptic interactions ISO, 2006).
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2005 |
Nesbitt KV, 'Using guidelines to assist in the visualisation design process', Conferences in Research and Practice in Information Technology Series (2005) [E1] The design process of any visualisation involves many design decisions. One way to assist with these design decisions is to provide guidelines. This paper introduces the MS-Guidel... [more] The design process of any visualisation involves many design decisions. One way to assist with these design decisions is to provide guidelines. This paper introduces the MS-Guidelines and the rationale behind them. The MS-Guidelines form a group of structured guidelines intended to help in designing not just visual but also multi-sensory displays of abstract data. They are organised by using the structure and concepts of the MS-Taxonomy. This taxonomy functions as a framework that allows guidelines to be categorised at different levels of detail. High-level or general guidelines can support early design considerations. More detailed, low-level guidelines provide support for more specific design decisions. To assist the designer use the guidelines they are incorporated into a multi-sensory design process called the MS-Process. An introduction to the MS-Taxonomy and the MS-Process is provided and discussed briefly in the context of information visualisation. A summary of the MS-Guidelines for visual display design are also presented. © 2005, Australian Computer Society, Inc.
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2004 |
Nesbitt KV, 'Getting to more abstract places using the metro map metaphor', EIGHTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, London, ENGLAND (2004) [E1]
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2004 |
Nesbitt KV, 'MS-Taxonomy: A conceptual framework for designing multi-sensory displays', EIGHTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, London, ENGLAND (2004) [E1]
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2002 |
Nesbitt KV, Friedrich C, 'Applying gestalt principles to animated visualizations of network data', SIXTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, LONDON, ENGLAND (2002)
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2001 |
Nesbitt KV, Gallimore RJ, Orenstein BJ, 'Using force feedback for multi-sensory display.', PROCEEDINGS OF THE 2ND AUSTRALASIAN USER INTERFACE CONFERENCE, AUIC 2001, GOLD COAST, AUSTRALIA (2001)
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2001 |
Nesbitt K, 'Interacting with stock market data in a Virtual Environment', DATA VISUALIZATION 2001, ASCONA, SWITZERLAND (2001)
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2000 |
Nesbitt KV, 'Designing Multi-sensory Models for Finding Patterns in Stock Market Data', Advances in Multimodal Interfaces ICMI2000, Beijing, China (2000) [E1]
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2000 |
Nesbitt KV, 'A Classification of Multi-sensory Metaphors for Understanding Abstract Data in a Virtual Environment', Lecture Notes in Computer Science - 1948, Beijing, China (2000) [E1]
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2000 |
Harding C, Loftin B, Ugray A, Gordon P, Nesbitt K, Chuter C, et al., 'Geoscientific data visualization on the Interactive Workbench', VISUAL DATA EXPLORATION AND ANALYSIS VII, SAN JOSE, CA (2000) [E1]
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1999 |
Nesbitt KV, Gallimore RJ, Orenstein BJ, 'Investigating the Application of Virtual Environment Technology for use in the Petroleum Exploration Industry', Australian Computer Science Communications, Canberra, Australia (1999) [E1]
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1999 | Nesbitt KV, Orenstein B, 'Multisensory Metaphors and Virtual Environments applied to Technical Analysis of Financial Markets', Proceedings of the Conference on Advanced Investment Technology 1999, Gold Goast, Australia (1999) [E1] | ||||||||||
Show 71 more conferences |
Software / Code (14 outputs)
Year | Citation | Altmetrics | Link |
---|---|---|---|
2007 | Nesbitt KV, 'Health Care Visualisations' (2007) | ||
1999 | Nesbitt KV, Beresford-Smith B, Van Helden DF, 'TRACKER - Real-time edge tracking system for measuring the width of lymphatic vessels under experimental conditions.' (1999) | ||
1996 | Orenstein BJ, Nesbitt KV, Gallimore R, 'CAKE Computer Aided Knowledge Engineering' (1996) | ||
Show 11 more software / codes |
Design (1 outputs)
Year | Citation | Altmetrics | Link |
---|---|---|---|
2006 | Nesbitt KV, Places and Spaces: Mapping Science: PhD Thesis Map, Indiana University, New York Hall of Science, New York. (2006) |
Creative Work (20 outputs)
Year | Citation | Altmetrics | Link | ||
---|---|---|---|---|---|
2017 | Nesbitt KV, Newell R, Ashelford T, Morris S, I used to have a really good job (2017) | ||||
2016 | Newell R, Ashelford T, Rowe D, Morris S, Nesbitt K, Spaceship Made of Wood, Newcastle, NSW (2016) [J1] | ||||
2016 | Rowe D, Newell R, Nesbitt K, Underground, Portland, OR (2016) [J1] | ||||
2013 | Nesbitt KV, The Story of the Creative ( Group Exhibit including 3 virtual works by Keith Nesbitt), See|Exhibition Space, Long Island City, Queens New York, USA (2013) [J2] | ||||
2013 |
Croft H, Nesbitt KV, Rasiah R, Cooper J, Arrighi G, Joyce B, McGuire B, Communication Scenario: Over the Counter Dispensing of the Emergency Contraceptive Pill (Video and Animation - in 3 parts), Newcastle, NSW, Australia (2013) [J2]
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2013 | Nesbitt KV, City Evolutions: Place of Coal, City Evolutions, Watt St Newcastle (2013) [J2] | ||||
Show 17 more creative works |
Other (2 outputs)
Year | Citation | Altmetrics | Link | ||
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2013 |
Williams P, Nesbitt K, Eidels A, Washburn M, Cornforth D, 'The design of a cognitive game: Uncovering player strategies in the hot hand game', (2013) [O1]
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2006 |
Nesbitt K, Carter J, 'Applying the GOTHI model of tactile and haptic interactions', (2006) [O1]
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Report (16 outputs)
Year | Citation | Altmetrics | Link | ||
---|---|---|---|---|---|
2013 |
Nesbitt KV, Snodgrass S, Tilbrook M, 'Adapting game interfaces to measure neck movements in a clinical physiotherapy application', NA, 16 (2013)
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2013 | Nesbitt KV, 'Simplicity - A Design Pattern for Ideas', NA, 19 (2013) | ||||
1998 | Nesbitt KV, Gallimore RJ, Gordon G, Ugray A, 'A Field Trial of a Virtual Environment Collaborative Workbench for Geoscientific Decision Support Phase 2 (January to September 1998)', BHP Research, Newcastle, Australia, 21 (1998) | ||||
Show 13 more reports |
Thesis / Dissertation (4 outputs)
Year | Citation | Altmetrics | Link | ||
---|---|---|---|---|---|
2015 |
Shelton BJ, WaveWatch, an ambient information system displaying real-time web traffic data, The University of Newcastle, Australia (2015)
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2003 | Nesbitt KV, Designing Multi-sensory Displays for Abstract Data, University of Sydney (2003) | ||||
1993 | Nesbitt KV, Tracking Edges in Real Time, University of Newcastle (1993) | ||||
Show 1 more thesis / dissertation |
Grants and Funding
Summary
Number of grants | 22 |
---|---|
Total funding | $1,041,153 |
Click on a grant title below to expand the full details for that specific grant.
20203 grants / $164,638
Correlating the distribution of multiscale structural features with coke quality indicators by combining advanced datamining approaches with 3D visualisation$89,680
Funding body: Australian Coal Research Limited
Funding body | Australian Coal Research Limited |
---|---|
Project Team | Doctor Keith Nesbitt, Associate Professor Stephan Chalup, Associate Professor Karen Blackmore, Doctor Robert King, Associate Professor Merrick Mahoney |
Scheme | Australian Coal Association Research Program (ACARP) |
Role | Lead |
Funding Start | 2020 |
Funding Finish | 2021 |
GNo | G1901124 |
Type Of Funding | C1700 - Aust Competitive - Other |
Category | 1700 |
UON | Y |
Narrative Modality Evaluation Using Measure of Real-Time Cognitive Load$49,626
Funding body: Defence Science and Technology Group
Funding body | Defence Science and Technology Group |
---|---|
Project Team | Associate Professor Shamus Smith, Associate Professor Karen Blackmore, Associate Professor Karen Blackmore, Doctor Keith Nesbitt |
Scheme | Research Grant |
Role | Investigator |
Funding Start | 2020 |
Funding Finish | 2020 |
GNo | G2000237 |
Type Of Funding | C2120 - Aust Commonwealth - Other |
Category | 2120 |
UON | Y |
Evaluation of the Applied Virtual Simulation (AVS) RWS Desktop Trainer (RDT)$25,332
Funding body: Applied Virtual Simulations
Funding body | Applied Virtual Simulations |
---|---|
Project Team | Associate Professor Karen Blackmore, Associate Professor Shamus Smith, Doctor Keith Nesbitt, Mr Craig Williams, MAJ Andrew Bone |
Scheme | Research Grant |
Role | Investigator |
Funding Start | 2020 |
Funding Finish | 2020 |
GNo | G2000204 |
Type Of Funding | C3111 - Aust For profit |
Category | 3111 |
UON | Y |
20192 grants / $49,412
Real-Time Cognitive Measures for Enhanced Human Performance$28,500
Funding body: Defence Innovation Network NSW
Funding body | Defence Innovation Network NSW |
---|---|
Project Team | Associate Professor Karen Blackmore, Associate Professor Ami Eidels, Doctor Keith Nesbitt, Mr Ryan Stephenson |
Scheme | Scholarship |
Role | Investigator |
Funding Start | 2019 |
Funding Finish | 2021 |
GNo | G1900302 |
Type Of Funding | C2220 - Aust StateTerritoryLocal - Other |
Category | 2220 |
UON | Y |
DST/UON (i3 Lab) Virtual Advisor Evaluation$20,912
Funding body: Defence Science and Technology Group
Funding body | Defence Science and Technology Group |
---|---|
Project Team | Associate Professor Karen Blackmore, Doctor Keith Nesbitt, Associate Professor Shamus Smith |
Scheme | Research Grant |
Role | Investigator |
Funding Start | 2019 |
Funding Finish | 2019 |
GNo | G1900577 |
Type Of Funding | C2120 - Aust Commonwealth - Other |
Category | 2120 |
UON | Y |
20181 grants / $92,880
Improved understanding of coke quality using 3D immersive visualisation and statistical characterisation of microstructure properties$92,880
Funding body: Australian Coal Research Limited
Funding body | Australian Coal Research Limited |
---|---|
Project Team | Doctor Keith Nesbitt, Associate Professor Merrick Mahoney, Associate Professor Karen Blackmore, Associate Professor David Jenkins, Miss Lauren North |
Scheme | Australian Coal Association Research Program (ACARP) |
Role | Lead |
Funding Start | 2018 |
Funding Finish | 2019 |
GNo | G1701309 |
Type Of Funding | Aust Competitive - Non Commonwealth |
Category | 1NS |
UON | Y |
20162 grants / $337,036
Assessing coal properties and their effects on coking performance: a data mining approach$330,000
Funding body: Australian Coal Research Limited
Funding body | Australian Coal Research Limited |
---|---|
Project Team | Miss Lauren North, Associate Professor Merrick Mahoney, Associate Professor Karen Blackmore, Doctor Keith Nesbitt |
Scheme | Australian Coal Association Research Program (ACARP) |
Role | Investigator |
Funding Start | 2016 |
Funding Finish | 2018 |
GNo | G1600137 |
Type Of Funding | Aust Competitive - Non Commonwealth |
Category | 1NS |
UON | Y |
Improving rapid decisions made under duress$7,036
Funding body: University of Newcastle
Funding body | University of Newcastle |
---|---|
Project Team | Professor Scott Brown, Associate Professor Ami Eidels, Doctor Keith Nesbitt, Professor Alan Brichta |
Scheme | Linkage Pilot Research Grant |
Role | Investigator |
Funding Start | 2016 |
Funding Finish | 2018 |
GNo | G1501472 |
Type Of Funding | Internal |
Category | INTE |
UON | Y |
20141 grants / $25,000
Combining startle reflex modulation with serious gaming technologies to determine engagement and impact on depression and binge drinking in young people: The SHADoW Study$25,000
Funding body: Hunter Medical Research Institute
Funding body | Hunter Medical Research Institute |
---|---|
Project Team | Professor Frances Kay-Lambkin, Professor Peter Walla, Doctor Keith Nesbitt |
Scheme | Project Grant |
Role | Investigator |
Funding Start | 2014 |
Funding Finish | 2014 |
GNo | G1301431 |
Type Of Funding | Grant - Aust Non Government |
Category | 3AFG |
UON | Y |
20133 grants / $282,430
City Evolutions Project - Watt Street$262,430
Funding body: Newcastle City Council
Funding body | Newcastle City Council |
---|---|
Project Team | Doctor Chris Tucker, Conjoint Professor Mark Balnaves, Dr NING Gu, Mr Ramsey Awad, Professor Mario Minichiello, Associate Professor Stephan Chalup, Doctor Keith Nesbitt |
Scheme | Research Grant |
Role | Investigator |
Funding Start | 2013 |
Funding Finish | 2013 |
GNo | G1201004 |
Type Of Funding | Other Public Sector - Local |
Category | 2OPL |
UON | Y |
Virtual Drugs: Development of an interactive 3D dispensing module to enhance student engagement and enable online learning in the Master of Pharmacy Program$10,000
Virtual Drugs is an application designed to add-on to the Virtual Pharmacy. A pilot project was supported by a UON Teaching and Learning grant in 2013. Specialised software is used to develop three-dimensional images of medicines which are incorporated into modules for learning.
Funding body: Centre for Teaching and Learning, The University of Newcastle
Funding body | Centre for Teaching and Learning, The University of Newcastle |
---|---|
Project Team | Joyce Cooper, Rohan Rasiah, Keith Nesbitt, Jennifer Schneider, David Newby |
Scheme | Teaching and Learning Grant |
Role | Investigator |
Funding Start | 2013 |
Funding Finish | 2013 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Simulated Professional Communication: creative strategies for accelerating reflective professional leadership skills and decision-making through role-play.$10,000
Funding body: Centre for Teaching and Learning, University of Newcastle
Funding body | Centre for Teaching and Learning, University of Newcastle |
---|---|
Project Team | Croft, H., Nesbitt, K. V., Rasiah, R., Cooper, J., Arrighi, G., Joyce, B., McGuire, B. |
Scheme | Teaching and Learning Project Grants |
Role | Investigator |
Funding Start | 2013 |
Funding Finish | 2013 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20122 grants / $19,835
The application of health informatics to heart rate variability data for the performance management of elite athletes.$9,992
Funding body: University of Newcastle - Faculty of Science & IT
Funding body | University of Newcastle - Faculty of Science & IT |
---|---|
Project Team | Doctor David Cornforth, Doctor Keith Nesbitt, Doctor Piers Campbell, Campbell Piers |
Scheme | Strategic Initiative Research Fund (SIRF) |
Role | Investigator |
Funding Start | 2012 |
Funding Finish | 2012 |
GNo | G1401019 |
Type Of Funding | Internal |
Category | INTE |
UON | Y |
The Virtual Pharmacy: Development of an interactive 3D virtual pharmacy application to enhance student engagement and learning in the Master of Pharmacy Program.$9,843
Funding body: Centre for Teaching and Learning, The University of Newcastle
Funding body | Centre for Teaching and Learning, The University of Newcastle |
---|---|
Project Team | Joyce Cooper, Rohan Rasiah, Keith Nesbitt, Jennifer Schneider, David Newby. |
Scheme | Teaching and Learning Grant |
Role | Investigator |
Funding Start | 2012 |
Funding Finish | 2012 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20091 grants / $3,800
Collating of Materials for Information Visualisation Book on Graph Visualisation$3,800
Funding body: Faculty of Science and Information Technology The University of Newcastle
Funding body | Faculty of Science and Information Technology The University of Newcastle |
---|---|
Project Team | K Nesbiitt, S. Hong, P Eades |
Scheme | Staff Research Assistance Scheme |
Role | Lead |
Funding Start | 2009 |
Funding Finish | 2009 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20082 grants / $4,800
Teaching Abstraction Concepts in IT$4,000
Funding body: University of Newcastle - Faculty of Science & IT
Funding body | University of Newcastle - Faculty of Science & IT |
---|---|
Project Team | K Nesbitt, K Russell |
Scheme | Staff Research Assistance Scheme |
Role | Lead |
Funding Start | 2008 |
Funding Finish | 2008 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Australasian User Interface Conference, University of Wollongong, 22/1/2008 - 25/1/2008$800
Funding body: University of Newcastle
Funding body | University of Newcastle |
---|---|
Project Team | Doctor Keith Nesbitt |
Scheme | Travel Grant |
Role | Lead |
Funding Start | 2008 |
Funding Finish | 2008 |
GNo | G0188342 |
Type Of Funding | Internal |
Category | INTE |
UON | Y |
20072 grants / $17,938
A Visualisation Workstation to Support Collaborative Grants$11,938
Funding body: Faculty of Science and Information Technology The University of Newcastle
Funding body | Faculty of Science and Information Technology The University of Newcastle |
---|---|
Project Team | K Nesbitt |
Scheme | New Staff Grant |
Role | Lead |
Funding Start | 2007 |
Funding Finish | 2007 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
New Staff Grant 2007$6,000
Funding body: University of Newcastle
Funding body | University of Newcastle |
---|---|
Project Team | Doctor Keith Nesbitt |
Scheme | New Staff Grant |
Role | Lead |
Funding Start | 2007 |
Funding Finish | 2007 |
GNo | G0188334 |
Type Of Funding | Internal |
Category | INTE |
UON | Y |
20033 grants / $43,384
3D Multi-sensory Games Research Laboratory$29,954
The 3D multi-sensory game lab is set up in a purpose built room. The large screen stereo projected display and surround sound system, along with haptic devices provide an immersive environment for multi-sensory game experiments. The state of the art virtual environment supports a wide range of both theoretical and applied computer science research. This includes a substantial number of projects across different faculties and collaborative research with industry partners.
Funding body: Charles Sturt University
Funding body | Charles Sturt University |
---|---|
Project Team | K. Nesbitt and T. Bossomaier |
Scheme | Infrastructure Research Block Grant |
Role | Investigator |
Funding Start | 2003 |
Funding Finish | 2004 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Applying Software Design Principles to Learning Design$9,430
Funding body: Charles Sturt University
Funding body | Charles Sturt University |
---|---|
Project Team | K. Nesbitt, L. Flynn, N. Muldoon |
Scheme | CSU Learning and Teaching Committee - Scholarship in Teaching Fund |
Role | Lead |
Funding Start | 2003 |
Funding Finish | 2004 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
CSU Writing Up Award - Comparing and Reusing Visualisation and Sonification Designs using the MS-Taxonomy$4,000
Funding body: Charles Sturt University
Funding body | Charles Sturt University |
---|---|
Project Team | K Nesbitt |
Scheme | School of Computing and Mathematics - Writing Up Award |
Role | Lead |
Funding Start | 2003 |
Funding Finish | 2003 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Research Supervision
Number of supervisions
Past Supervision
Year | Level of Study | Research Title | Program | Supervisor Type |
---|---|---|---|---|
2015 | PhD | Solving Dynamical Systems using Human Movement | Information Technology, Charles Sturt University | Co-Supervisor |
2007 | PhD | A Gestalt Taxonomy for Designing Multimodal Information Display | Computer Science, University of Canberra | Principal Supervisor |
Research Projects
Geometrical and Topological Analysis of 3D and High-Dimensional Data 2006 -
In this long-term project we analyse the structure of three-dimensional and other high-dimensional data using computational and mathematical techniques. We investigate and apply techniques of non-linear dimensionality reduction, manifold alignment and computational topology. Several PhD students have successfully completed their theses in this domain. We are currently expanding this area in collaboration with two of our priority research centres (CDSC and CARMA) and several colleagues who are specialised on visualisation and VR. Application data has been provided so far from material science, coal and rock data, medical scan data as well as simulated data for benchmarking. Our interdisciplinary expert team has recently developed a number of new approaches. We also have obtained new local supercomputing hardware that supports this growing project area.
Topics of new PhD students are available and top-up scholarships can be negotiated.
Grants
Generative Adversarial Learning for Recognising Deformations of Complex High-Dimensional Data
Funding body: Priority Research Center for Complex Dynamic Systems and Control (PRC CDSC)
Funding body | Priority Research Center for Complex Dynamic Systems and Control (PRC CDSC) |
---|---|
Scheme | 2019 CDSC Undergraduate Research Project |
Estimating the Topology of Low-Dimensional Data Using Deep Neural Networks
Funding body: ARC (Australian Research Council)
Funding body | ARC (Australian Research Council) |
---|---|
Project Team | Associate Professor Stephan Chalup |
Scheme | Discovery Projects |
Workshop on New Applications of Dimensionality Reduction at Neural Information Processing Systems NIPS 2006, Vancouver/Whistler Canada, 4/12/2006 - 9/12/2006
Funding body: University of Newcastle
Funding body | University of Newcastle |
---|---|
Project Team | Associate Professor Stephan Chalup |
Scheme | Travel Grant |
2007 IEEE Symposium on Artificial Life, Honolulu Hawaii, 31/3/2007 - 6/4/2007
Funding body: University of Newcastle
Funding body | University of Newcastle |
---|---|
Project Team | Associate Professor Stephan Chalup |
Scheme | Travel Grant |
Shaping social and cultural spaces: the application of computer visualisation and machine learning techniques to the design of architectural and urban spaces
Funding body: ARC (Australian Research Council)
Funding body | ARC (Australian Research Council) |
---|---|
Project Team | Professor Michael Ostwald, Associate Professor Stephan Chalup |
Scheme | Discovery Projects |
Publications
Chalup SK, 'Applications of Manifold Learning in Architectural Facade and Streetscape Analysis', (2006) [O1]
Chalup SK, Clement RM, Tucker CC, Ostwald M, 'Modelling Architectural Visual Experience Using Non-linear Dimensionality Reduction', Progress in Artificial Life: Third Australian Conference; ACAL 2007 Gold Coast, Australia, December 4-6, 2007 Proceedings, Gold Coast, QLD (2007) [E1]
Chalup SK, Clement RM, Marshall JP, Tucker CC, Ostwald M, 'Representations of Streetscape Perceptions Through Manifold Learning in the Space of Hough Arrays', Proceedings of the 2007 IEEE Symposium on Artificial Life (CI-ALife 2007), Honolulu, Hawaii (2007) [E1]
Wong AS, Chalup SK, 'Sound-scapes for robot localisation through dimensionality reduction', Proceedings of the 2008 Australasian Conference on Robotics & Automation, Canberra, ACT (2008) [E1]
Wong AS, Chalup SK, 'Towards visualisation of sound-scapes through dimensionality reduction', IEEE International Joint Conference on Neural Networks, 2008 Proceedings, Hong Kong (2008) [E1]
Chalup SK, Henderson N, Ostwald M, Wiklendt LS, 'A computational approach to fractal analysis of a cityscape's skyline', Architectural Science Review, 52 126-134 (2009) [C1]
Wong AS, Chalup SK, Bhatia S, Jalalian A, Kulk JA, Ostwald M, 'Humanoid robots for modelling and analysing visual gaze dynamics of pedestrians moving in urban space', Conference Proceedings 45th Annual Conference of the Australian and New Zealand Architectural Science Association, Sydney, NSW (2011) [E1]
Wong AS, Chalup SK, Bhatia S, Jalalian A, Kulk JA, Nicklin SP, Ostwald M, 'Visual gaze analysis of robotic pedestrians moving in urban space', Architectural Science Review, 55 213-223 (2012) [C1]
Boecking B, Chalup SK, Seese D, Wong ASW, 'Support vector clustering of time series data with alignment kernels', Pattern Recognition Letters, 45 129-135 (2014) [C1]
Paul R, Chalup SK, 'A Study on Validating Non-Linear Dimensionality Reduction using Persistent Homology', Pattern Recognition Letters, 100 160-166 (2017) [C1]
Aziz F, Wong ASW, Welsh JS, Chalup SK, 'Aligning Manifolds of Double Pendulum Dynamics Under the Influence of Noise', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Siem Reap, Cambodia (2018) [E1]
Aziz F, Wong ASW, Chalup S, 'Semi-Supervised Manifold Alignment Using Parallel Deep Autoencoders', Algorithms, 12 186-186 (2019) [C1]
Paul R, Chalup S, 'Estimating Betti numbers using deep learning', 2019 International Joint Conference on Neural Networks (IJCNN), Budapest, Hungary (2019) [E1]
Students
Program | Research Title |
---|---|
Honours University of Newcastle |
Dimensionality Reduction on AIBO Robots |
Honours University of Newcastle |
Electrooculography for Eye Tracking in Head Mounted Displays for Virtual Reality |
Honours Faculty of Engineering and Buil Environment, UON |
Convolutional Neural Networks and Generative Adversarial Networks for the Detection of Minerals in Drill Core Samples |
Collaborators
Name | Organisation |
---|---|
Doctor Keith Vincent Nesbitt | University of Newcastle |
Opportunities
Computational Topology and High-Dimensional Data
High-dimensional data is common in many applications. Abstractly it can have facinating properties that are different from what we are used to in two or three dimensions. In this project we address topological methods that can be run on a computer to analyse high-dimensional data. The project is suitable for Honours, FYP, Masters or PhD students. Start and end dates are flexible. Please contact Stephan Chalup for further details.
Other
2020 - 2023
Contact
Associate Professor Stephan Chalup
stephan.chalup@newcastle.edu.au
Edit
News
Defence forum targets emerging research
February 20, 2018
Dr Keith Nesbitt
Position
Senior Lecturer
School of Electrical Engineering and Computing
Faculty of Engineering and Built Environment
Focus area
Information Technology
Contact Details
keith.nesbitt@newcastle.edu.au | |
Phone | (02) 4985 4519 |
Fax | (02) 4921 5896 |
Office
Room | ICT3.20 |
---|---|
Building | ICT Building. |
Location | Callaghan University Drive Callaghan, NSW 2308 Australia |