
Associate Professor Shamus Smith
Associate Professor
School of Information and Physical Sciences (Computer Science and Software Engineering)
- Email:shamus.smith@newcastle.edu.au
- Phone:(02) 4921 6175
Career Summary
Biography
Shamus P. Smith is Associate Professor in Computing and IT at the University of Newcastle, Australia. He completed his BSc, BSc Hons (1st class) and PhD (Intelligent Tutoring Systems) in Computer Science, at Massey University (New Zealand). From 1998-2004, he was a post-doctoral research associate at The University of York (UK) on virtual reality and safety-critical systems projects. Before joining UON in 2013, he was a Lecturer in Computer Science at Durham University (UK). His research interests include virtual reality, human-computer interaction and technology enhanced learning. He has published over 75 research articles. He is a Senior Member of the IEEE. He supervises PhD students and would be interested in taking on postgraduate students with research interests in virtual reality, serious games and human-computer interaction.
Research ExpertiseDr Smith has research interests are in the fields of virtual reality and human-computer interaction. He is specifically interested in advanced software interfaces and the interaction opportunities such systems enable. His current research interests include cybersickness, the impact of virtual reality technology, simulation, and serious games. He is a software engineer and applies his research through interdisciplinary and industry-based research collaborations.
Teaching Expertise
Dr Smith has teaching expertise in advanced Software Engineering topics such as Human-Computer Interaction, Risk Analysis, Project Management and Software Dependability. At UON he has taught Operating Systems, Software Development, User Interface Design, Human-Computer Interaction, Software Quality and Software Engineering Project courses.
Qualifications
- PhD, Massey University - NZ
- Bachelor of Science, Massey University - NZ
- Bachelor of Science (Computer Science) (Honours), Massey University - NZ
- Postgraduate Certificate in Learning & Teaching, University of Durham
Keywords
- Advanced Interfaces
- App development
- Augmented Reality
- Cybersickness
- Game Technology
- Haptics
- Human-Computer Interaction
- Interaction
- Mixed Reality
- Serious Games
- Simulation
- Software Dependability
- Software Development
- Software Engineering
- Technology Enhanced Learning
- UX
- User Experience
- User-centered design
- Virtual Environments
- Virtual Reality
- XR
Languages
- English (Mother)
Fields of Research
Code | Description | Percentage |
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460708 | Virtual and mixed reality | 50 |
460806 | Human-computer interaction | 30 |
461299 | Software engineering not elsewhere classified | 20 |
Professional Experience
UON Appointment
Title | Organisation / Department |
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Associate Professor | University of Newcastle School of Electrical Engineering and Computing Australia |
Academic appointment
Dates | Title | Organisation / Department |
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1/4/2013 - | Senior Lecturer | University of Newcastle School of Electrical Engineering and Computing Australia |
1/8/2004 - 1/4/2013 | Lecturer | Durham University School of Engineering and Computing Sciences United Kingdom |
1/1/1998 - 1/8/2004 | Research Associate | University of York Department of Computer Science United Kingdom |
Membership
Dates | Title | Organisation / Department |
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1/1/2008 - | Membership | Institute of Electrical & Electronic Engineers (IEEE) United States |
Awards
Award
Year | Award |
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2017 |
ASCILITE Innovation Award 2017 Australasian Society for Computers in Learning in Tertiary Education (ASCILITE) |
Teaching Award
Year | Award |
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2016 |
Team Teaching Excellence and Contribution to Student Learning [Highly Commended] Faculty of Science and Information Technology,The University of Newcastle |
2011 |
Excellence in Learning and Teaching Award Durham University |
Publications
For publications that are currently unpublished or in-press, details are shown in italics.
Highlighted Publications
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2019 |
Smith SP, Burd EL, 'Response activation and inhibition after exposure to virtual reality', Array, 3-4 (2019) [C1]
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2021 |
Smith SP, 'Comparing Virtual Environments for Cybersickness using a Cumulative Optical Flow Entropy Metric', IEEE Access, 9 68898-68904 (2021) [C1]
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Book (2 outputs)
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2014 |
Blackmore K, Nesbitt KV, Smith SP, IE2014: Proceedings of the 2014 Conference on Interactive Entertainment, ACM, 259 (2014) [E4]
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2014 |
Blackmore K, Nesbitt KV, Smith SP, IE2014: Proceedings of the 2014 Conference on Interactive Entertainment, ACM, 259 (2014) [E4]
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Chapter (2 outputs)
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2015 |
Smith SP, Blackmore K, Nesbitt K, 'A Meta-analysis of Data Collection in Serious Games Research', Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement, Springer, New York 31-55 (2015) [B1]
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2006 | Smith S, Sujan M, Harrison MD, ''Chapter 14: Qualitative analysis of dependability argument structure', Structure for Dependability: Computer-Based Systems from an interdisciplinary perspective', Structure for Dependability: Computer-Based Systems from an interdisciplinary perspective, Springer, Newcastle, United Kingdom 269-290 (2006) [B1] |
Journal article (37 outputs)
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2022 |
Smith SP, Adam MTP, Manning G, Burrows T, Collins C, Rollo ME, 'Food Volume Estimation by Integrating 3D Image Projection and Manual Wire Mesh Transformations', IEEE Access, (2022) 2D images can be used to capture food intake data in nutrition studies. Estimates of food volume from these images are required for nutrient analysis. Although 3D image capture is... [more] 2D images can be used to capture food intake data in nutrition studies. Estimates of food volume from these images are required for nutrient analysis. Although 3D image capture is possible, it is not commonplace. Additionally, nutrition studies often require multiple food images taken by non-expert users, typically collected using mobile phones, due to their convenience. Current 2D image to 3D volume approaches are restricted by the need for prescribed camera placement, image metadata analysis and/or significant computational resources. A new method is presented combining 2D image capture and automated 3D scene projection with manual placement and resizing of wire mesh objects. 2D images, with a reference object, are taken on low specification mobile phones. 3D scene projection is calculated by twinning a cuboid in 3D space to the reference object in the 2D image. A manually selected 3D wire mesh object is then positioned over the target food item and manually transformed to improve accuracy. The virtual wire mesh object is then projected into the 3D scene and the volume of the target food item calculated. The whole process is computationally light, and runs in real-time as an app on a standard Apple iPad. Based on a user study with 60 participants, experimental evaluations of volume estimates over regular shape and ground truth food items demonstrate that this approach provides acceptable accuracy. We demonstrate that the accuracy of estimates can be increased by combining multiple independent estimates.
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2022 |
de Vlieger NM, Sainsbury L, Smith SP, Riley N, Miller A, Collins CE, Bucher T, 'Feasibility and acceptability of vitavillage : A serious game for nutrition education', Nutrients, 14 (2022) Computer games have previously been used to improve nutrition knowledge in children. This paper describes the acceptability and feasibility of a serious game, ¿VitaVillage¿, for i... [more] Computer games have previously been used to improve nutrition knowledge in children. This paper describes the acceptability and feasibility of a serious game, ¿VitaVillage¿, for improving child nutrition knowledge. VitaVillage is a farming-style game in which the player undertakes quests and completes questions aimed at increasing several aspects of nutrition and healthy eating knowledge. Children aged 9¿12 years in two primary schools (control vs. intervention) completed a nutrition knowledge questionnaire at baseline (T1) and after 1 week (T2). Participants at the intervention school (n = 75) played VitaVillage for 20 minutes on two occasions. Control participants (n = 94) received no nutrition education. Likeability question scores and written feedback from intervention participants was reported qualitatively. Paired sample t-tests were used to compare T1 and T2 nutrition knowledge changes between control and intervention participants. Engagement with VitaVillage improved children¿s overall nutrition knowledge (Mean increase of 2.25 points between T1 and T2, Standard Deviation (SD) 6.31, p = 0.035) compared to controls. The game was liked overall (mean score 77 (SD 24.6) on scale of 0¿100) and positive feedback was given. Results indicate that VitaVillage has the potential to be successful as a nutrition education tool. In the future, VitaVillage¿s content and gameplay will be revised, extended and evaluated for its long-term impact on eating behaviour and knowledge changes.
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2021 |
Cheers H, Lin Y, Smith SP, 'Academic Source Code Plagiarism Detection by Measuring Program Behavioural Similarity', IEEE Access, 9 50391-50412 (2021) [C1]
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2021 |
Buckley MG, Austen JM, Myles LAM, Smith S, Ihssen N, Lew AR, McGregor A, 'The effects of spatial stability and cue type on spatial learning: Implications for theories of parallel memory systems', Cognition, 214 104802-104802 (2021)
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2021 |
Cheers H, Lin Y, Smith SP, 'Evaluating the robustness of source code plagiarism detection tools to pervasive plagiarism-hiding modifications', Empirical Software Engineering, 26 (2021) [C1] Source code plagiarism is a common occurrence in undergraduate computer science education. In order to identify such cases, many source code plagiarism detection tools have been p... [more] Source code plagiarism is a common occurrence in undergraduate computer science education. In order to identify such cases, many source code plagiarism detection tools have been proposed. A source code plagiarism detection tool evaluates pairs of assignment submissions to detect indications of plagiarism. However, a plagiarising student will commonly apply plagiarism-hiding modifications to source code in an attempt to evade detection. Subsequently, prior work has implied that currently available source code plagiarism detection tools are not robust to the application of pervasive plagiarism-hiding modifications. In this article, 11 source code plagiarism detection tools are evaluated for robustness against plagiarism-hiding modifications. The tools are evaluated with data sets of simulated undergraduate plagiarism, constructed with source code modifications representative of undergraduate students. The results of the performed evaluations indicate that currently available source code plagiarism detection tools are not robust against modifications which apply fine-grained transformations to the source code structure. Of the evaluated tools, JPlag and Plaggie demonstrates the greatest robustness to different types of plagiarism-hiding modifications. However, the results also indicate that graph-based tools, specifically those that compare programs as program dependence graphs, show potentially greater robustness to pervasive plagiarism-hiding modifications.
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2021 |
Smith SP, 'Comparing Virtual Environments for Cybersickness using a Cumulative Optical Flow Entropy Metric', IEEE Access, 9 68898-68904 (2021) [C1]
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2020 |
Smith S, Maund K, Hilaire T, Gajendran T, Lyneham J, Geale S, 'Enhancing discipline specific skills using a virtual environment built with gaming technology', International Journal of Work-Integrated Learning, 21 193-209 (2020) [C1]
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2019 |
Fountain J, Smith SP, 'Detecting rigid links between sensors for automatic sensor space alignment in virtual environments', Virtual Reality, 23 71-84 (2019) [C1]
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2019 |
Buchanan R, Southgate E, Smith SP, ''The whole world's watching really': Parental and educator perspectives on managing children s digital lives', Global Studies of Childhood, 9 167-180 (2019) [C1]
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2019 |
Smith SP, Burd EL, 'Response activation and inhibition after exposure to virtual reality', Array, 3-4 (2019) [C1]
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2019 |
Southgate E, Smith SP, Cividino C, Saxby S, Kilham J, Eather G, et al., 'Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice', International Journal of Child-Computer Interaction, 19 19-29 (2019) [C1]
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2018 |
Southgate E, Buchanan R, Cividino C, Saxby S, Eather G, Smith SP, et al., 'What teachers should know about highly immersive virtual reality: Insights from the VR School Study.', Scan, 37 1-7 (2018) [C1]
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2018 |
Buchanan RA, Southgate E, Scevak J, Smith S, 'Expert insights into education for positive digital footprint development', Scan, 37 1-12 (2018) [C1]
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2018 |
McNaughton J, Crick T, Smith S, 'Resolving display shape dependence issues on tabletops', Computational Visual Media, 4 349-365 (2018) [C1]
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2017 |
Bucher T, Weltert M, Rollo ME, Smith SP, Jia W, Collins CE, Sun M, 'The international food unit: A new measurement aid that can improve portion size estimation', International Journal of Behavioral Nutrition and Physical Activity, 14 1-11 (2017) [C1]
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2017 |
Buchanan RA, Southgate E, Smith S, Murray T, Noble B, 'Post no photos, leave no trace: Children's digital footprint management strategies', E-Learning and Digital Media, 14 275-290 (2017) [C1]
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2017 |
Bucher T, Rollo ME, Smith SP, Dean M, Brown H, Sun M, Collins C, 'Position paper on the need for portion-size education and a standardised unit of measurement', Health Promotion Journal of Australia, 28 260-263 (2017) [C1]
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2017 |
Rollo ME, Bucher T, Smith SP, Collins CE, 'ServAR: An augmented reality tool to guide the serving of food', INTERNATIONAL JOURNAL OF BEHAVIORAL NUTRITION AND PHYSICAL ACTIVITY, 14 (2017) [C1]
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2017 |
Southgate E, Budd J, Smith S, 'Press Play for Learning: A Framework to Guide Serious Computer Game Use in the Classroom', Australian Journal of Teacher Education, 42 (2017) [C1]
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2015 |
Burd EL, Smith SP, Reisman S, 'Exploring Business Models for MOOCs in Higher Education', Innovative Higher Education, 40 37-49 (2015) [C1]
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2013 |
Smith S, Stibric M, Smithson D, 'Exploring the effectiveness of commercial and custom-built games for cognitive training', Computers in Human Behavior, 29 2388-2393 (2013) [C1]
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2006 |
Smith SP, Hart J, 'Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment', Proceedings - IEEE Virtual Reality, 2006 115 (2006) As 3D interfaces, and in particular virtual environments, become increasingly realistic there is a need to investigate the location and configuration of information resources, as ... [more] As 3D interfaces, and in particular virtual environments, become increasingly realistic there is a need to investigate the location and configuration of information resources, as distributed in the human-computer system, to support any required activities. It is important for the designer of 3D interfaces to be aware of information resource availability and distribution when considering issues such as cognitive load on the user. This paper explores how a model of distributed resources can support the design of alternative aids to virtual environment wayfinding with varying levels of cognitive load. The wayfinding aids have been implemented and evaluated in a desktop virtual environment. © 2006 IEEE.
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2005 |
Smith SP, Harrison MD, 'Measuring reuse in hazard analysis', Reliability Engineering and System Safety, 89 93-104 (2005) [C1] Hazard analysis for safety-critical systems require sufficient coverage and rigour to instill confidence that the majority of hazardous consequences have been identified. These re... [more] Hazard analysis for safety-critical systems require sufficient coverage and rigour to instill confidence that the majority of hazardous consequences have been identified. These requirements are commonly met through the use of exhaustive hazard analysis techniques. However, such techniques are time consuming and error-prone. As an attempt at exhaustive coverage, hazard analysts typically employ reuse mechanisms such as copy-and-paste. Unfortunately, if reuse is applied inappropriately there is a risk that the reuse is at the cost of rigour in the analysis. This potential risk to the validity of the analysis is dependent on the nature and amount of reuse applied. This paper investigates hazard analysis reuse over two case studies. Initially reuse in an existing safety argument is described. Argument structures within the hazard analysis are identified and the amount of verbatim reuse examined. A second study is concerned with how reuse changes as a result of tool support. In contrast to the first case, the defined arguments are more diverse - reuse has occurred but is less verbatim in nature. Although tool support has aided the customisation of the reused arguments, many are only trivially customised. An edit distance algorithm is utilised to identify and enumerate verbatim and trivial reuse in the arguments. © 2004 Elsevier Ltd. All rights reserved.
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2004 |
Smith SP, Marsh T, 'Evaluating design guidelines for reducing user disorientation in a desktop virtual environment', Virtual Reality, 8 55-62 (2004) [C1] Navigation in virtual environments can be difficult. One contributing factor is user disorientation. Two major causes of this are the lack of navigation cues in the environment an... [more] Navigation in virtual environments can be difficult. One contributing factor is user disorientation. Two major causes of this are the lack of navigation cues in the environment and problems with navigating too close to or through virtual world objects. Previous work has developed guidelines, informed by cinematography conventions, for the construction of virtual environments to aid user comprehension of virtual space to reduce user disorientation. To validate these guidelines, two user studies have been performed where users of a desktop virtual environment are to complete a navigation task in a virtual maze. In an initial study [12], collision detection with the maze walls was not enabled and the results indicated that the guidelines were effective for reducing disorientation but not for developing the user's awareness of the environment space. A second study has been performed where collision detection was enabled. Results suggest that the use of the guidelines can help reduce the incidences of user disorientation and aid navigation tasks. However, the guidelines have little impact on users' ability to construct cognitive maps of the desktop virtual environment. © Springer-Verlag London Limited 2004.
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2001 |
Smith SP, Harrison MD, 'Editorial: User centered design and implementation of virtual environments', INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 55 109-114 (2001) [C1]
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2001 |
Marsh T, Wright P, Smith S, 'Evaluation for the design of experience in virtual environments: Modeling breakdown of interaction and illusion', CYBERPSYCHOLOGY & BEHAVIOR, 4 225-238 (2001)
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2000 |
Smith SP, Duke DJ, 'Binding virtual environments to toolkit capabilities', COMPUTER GRAPHICS FORUM, 19 C81-C89 (2000) [C1]
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1999 |
Smith S, Duke D, Massink M, 'The hybrid world of virtual environments', COMPUTER GRAPHICS FORUM, 18 C297-C307 (1999) [C1]
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Show 34 more journal articles |
Conference (73 outputs)
Year | Citation | Altmetrics | Link | ||||||||
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2021 |
Smith SP, Blackmore K, Wark S, Nowina-Krowicki M, 'Evaluating instruction quality across narrative modality using measures of real-time cognitive load', MODSIM2021, 24th International Congress on Modelling and Simulation., Sydney, NSW (2021) [E1]
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2020 |
De Vlieger N, Sainsbury L, Smith S, Riley N, Miller A, Collins C, Bucher T, 'Development and Preliminary Testing of VitaVillage: A Serious Game Used for Nutrition Education', O30 Development and Preliminary Testing of VitaVillage: A Serious Game Used for Nutrition Education, SNEB.org (2020)
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2020 |
Cheers H, Lin Y, Smith SP, 'Detecting Pervasive Source Code Plagiarism through Dynamic Program Behaviours', Proceedings of the Twenty-Second Australasian Computing Education Conference, Melbourne, Australia (2020) [E1]
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2020 |
Ghazwani Y, Smith S, 'Interaction in Augmented Reality: Challenges to Enhance User Experience', Proceedings of 2020 4th International Conference on Virtual and Augmented Reality Simulations, Sydney, Australia (2020) [E1]
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2019 |
Cheers H, Javed M, Lin Y, Smith S, 'Exploring a Comprehensive Approach for the Automated Assessment of UML', 2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI), Toyama, Japan (2019) [E1]
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2019 |
Cheers H, Lin Y, Smith SP, 'SPPlagiarise: A Tool for Generating Simulated Semantics-Preserving Plagiarism of Java Source Code', 2019 IEEE 10th International Conference on Software Engineering and Service Science (ICSESS), Beijing, China (2019) [E1]
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2019 |
Cheers H, Lin Y, Smith SP, 'A Novel Approach for Detecting Logic Similarity in Plagiarised Source Code', 2019 IEEE 10th International Conference on Software Engineering and Service Science (ICSESS), Beijing, China (2019) [E1]
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2019 |
Buchanan R, Scevak J, Smith S, Southgate E, 'Disclosure in the Postdigital age: University Students Attitudes to Social Media', Proceedings of the 6th European Conference on Social Media ECSM 2019, Brighton, UK (2019) [E1]
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2019 |
Blackmore KL, Smith SP, Nesbitt KV, North L, Wark S, Nowina-Krowicki M, 'Evaluating a virtual human storyteller for improved decision support', MODSIM2019, 23rd International Congress on Modelling and Simulation, Canberra, Australia (2019) [E1]
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2018 |
Southgate E, Smith S, Eather G, Saxby S, Cividino C, Bergin C, et al., 'Ethical conduct and student safety in immersive virtual reality: Protocols and resources from the VR School Research Project', 2018 IEEE VR Third Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality (KELVAR), Reutlingen, Germany (2018) [E1]
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2018 |
Southgate E, Smith S, Langridge R, Gruppetta M, 'Inclusive design in a virtual world serious game to improve adult literacy: Problems, possibilities and tensions', Open Oceans: Learning without borders. Proceedings ASCILITE 2018, Geelong, Australia (2018) [E1]
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2017 |
Fountain J, Smith SP, 'Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality', Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality, Adelaide, Australia (2017) [E1]
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2017 |
Maund KA, Hilaire T, Smith SP, Brewer G, Lyneham J, Geale S, 'Virtual learning platforms: Assisting work integrated learning', AUBEA 2017 Conference Proceedings, Melbourne, Victoria (2017) [E1]
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2017 |
Southgate E, Smith SP, Scevak J, 'Asking Ethical Questions in Research using Immersive Virtual and Augmented Reality Technologies with Children and Youth', 2017 IEEE VIRTUAL REALITY (VR), Los Angeles, CA (2017) [E1]
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2016 |
Southgate E, Smith SP, 'Pedagogical theory and embodiment: Some provocations for virtual and augmented reality in education', The IEEE Virtual Reality 2016 Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), Greenville, South Carolina (2016) [E1]
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2016 |
Maund KA, Brewer G, Smith S, 'Virtual Learning environments: Conversion of BIMS into gaming engines and the construction management discipline', The 40th Australasian Universities Building Education Association (AUBEA) 2016 Conference, Cairns, QLD (2016) [E1]
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2016 |
Smith SP, Hickmott D, Southgate E, Bille R, Stephens L, 'Exploring play-learners analytics in a serious game for literacy improvement', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2016) [E1] The collection and analysis of analytics incorporated into serious games provides researchers with objective data on player behavior related to serious game design elements and le... [more] The collection and analysis of analytics incorporated into serious games provides researchers with objective data on player behavior related to serious game design elements and learning. Such analytics offer insights about play-learners engagement that is not possible to capture through traditional techniques. Visualization of learning behavior data can allow for a comparison between the pedagogical intent of the game design and the play-learners actual behavior within the serious game. This paper describes the use of game-play logs to identify pathways through gaming content in a serious game app for literacy improvement. The paper describes the technical aspects of processing game-play logs and their transformation into visualizations, and considers how these visualizations can be used to explore play-learner behavior in relation to the pedagogical intent of activities embedded in the serious game app.
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2016 |
Xi M, Smith S, 'Supporting path switching for non-player characters in a virtual environment', Proceedings of the IEEE Virtual Reality Conference 2016, Greenville, SC, USA (2016) [E1]
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2016 |
Fountain J, Smith S, 'Automatic identification of rigidly linked 6DoF sensors', Greenville, SC (2016) [E1]
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2016 |
Hickmott D, Smith SP, Bille R, Burd E, Stephens L, Southgate E, 'Building apostrophe power: Lessons learnt for serious games development', ACM International Conference Proceeding Series (2016) [E1] There is increasing interest in the application of serious games for learning. Growth in the take-up of digital devices, e.g. smartphones and tablets, and their use for gaming pro... [more] There is increasing interest in the application of serious games for learning. Growth in the take-up of digital devices, e.g. smartphones and tablets, and their use for gaming provides new opportunities for mobile learning (m-learning). A serious game m-learning app for improving adult learners' apostrophe usage, called Apostrophe Power, has been developed. The research team, which consisted of software engineers and educationalists, encountered a number of discipline spanning issues while designing and developing this m-learning app. This paper overviews the issues encountered, the recommendations from recent literature and how the issues were ultimately addressed, exemplified in a case study. These lessons learnt offer insight for serious game development and highlight practical solutions for m-learning apps involving interdisciplinary teams.
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2015 | Smith S, Xi M, 'Exploring the Reuse of Fire Evacuation Behaviour in Virtual Environments', Proceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015), Sydney, Australia (2015) [E1] | ||||||||||
2015 |
Southgate E, Smith S, Stephens L, Hickmott D, Bille R, 'Interdisciplinary opportunities and challenges in creating m-learning apps: Two case studies', Ascilite 2015 Conference Proceedings, Perth, WA (2015) [E1]
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2015 |
Buchanan RA, Dennis J, Noble B, Scevak J, Smith S, Southgate E, 'Examining the digital footprint awareness of university students: An emerging equity issue for higher education', Fremantle, WA (2015) [E3]
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2015 |
Buchanan RA, Murray T, Noble B, Smith S, Southgate E, 'Online all the time? How children understand their digital footprints', Fremantle, WA (2015) [E3]
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2015 |
Smith SP, Southgate E, Burd E, 'Exploring app development for independent m-learning and literacy improvement', GAPS Conference Proceedings, Sunway University, Kuala Lumpur (2015) [E3]
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2015 |
Brewer G, Smith S, Maund K, 'Towards BIM-Based Educational Environments Using Game Engine Technology', RICS COBRA AUBEA 2015, Sydney, Australia (2015) [E1]
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2015 |
Buchanan R, Smith SP, Scevak J, Southgate E, 'The importance of digital footprints in achieving equity and excellence in higher education', Sunway University, Kuala Lumpur (2015) [E3]
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2015 |
Smith SP, Hickmott D, Bille R, Burd E, Southgate E, Stephens L, 'Improving undergraduate soft skills using m-learning and serious games', Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015, Zhuhai, China (2015) [E1]
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2014 |
Xi M, Smith S, 'Simulated cooperative fire evacuation training in a virtual environment using gaming technology', 2014 IEEE Virtual Reality (VR) Proceedings, Minneapolis, MN (2014) [E1]
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2014 |
Bille R, Maund K, Brewer G, Smith S, 'Extending Building Information Models into Game Engines', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcaslte, Australia (2014) [E1]
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2014 |
Xi M, Smith S, 'Reusing Simulated Evacuation Behaviour in a Game Engine', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
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2014 |
Hookham G, Meany MM, 'Perspective Shifting: Humour and Comedy in Games', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle (2014) [E1]
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2014 |
Scott NB, 'Music to Middleware: The Growing Challenges of the Game Music Composer', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia (2014) [E1]
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2007 |
Smith SP, Todd S, 'Evaluating a Haptic-based Virtual Environment for Venepuncture Training', VRST 2007: ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, PROCEEDINGS, Newport Beach, CA (2007) [E1]
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2007 |
Smith SP, 'Exploring the specification of haptic interaction', INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, Dublin, IRELAND (2007) [E1]
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2007 |
Graham TCN, Curzon P, Doherty G, Palanque P, Potter R, Roast C, Smith SP, 'Usability and computer games: Working group report', Interactive Systems: Design, Specification, and Verification, Dublin, IRELAND (2007) [E1]
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2006 |
Smith SP, Hart J, 'Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment', IEEE SYMPOSIUM ON 3D USER INTERFACES 2006, PROCEEDINGS, Alexandria, VA (2006) [E1]
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2006 |
Smith SP, Willans JS, 'Virtual object specification for usable virtual environments', ACM International Conference Proceeding Series (2006) [E1] The specification of virtual world objects is an important part of virtual environment design. However, identifying the required level of behaviour and geometric decomposition for... [more] The specification of virtual world objects is an important part of virtual environment design. However, identifying the required level of behaviour and geometric decomposition for virtual objects in a particular application is difficult and error-prone. This has implications for usability as the behaviour of objects gives strong cues to potential interaction. A fundamental step in tackling usability problems is the specification of virtual world objects early in the design phase. This paper presents a method for virtual object specification using task-based scenarios. Copyright the author(s) and CHISIG.
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2004 |
Schupp BA, Smith SP, Wright PC, Goossens LHJ, 'Integrating human factors in the design of safety critical systems: A barrier based approach', IFIP Advances in Information and Communication Technology (2004) [E1] Human factors contribute to risk in safety critical systems. However, current approaches to integrating human factors issues in the development of safety critical systems appear n... [more] Human factors contribute to risk in safety critical systems. However, current approaches to integrating human factors issues in the development of safety critical systems appear not fully sufficient. In this paper a new approach is proposed based on a technique from chemical engineering risk analysis called Safety Modelling Language (SML). SML provides a way to conceptually design risk reduction based on barriers. The approach further helps to design and implement safety barriers. The approach is demonstrated using a case in which human factors play an important role from the medical domain. © 2004 by International Federation for Information Processing. All rights reserved.
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2004 |
Smith SP, Harrison MD, Schupp BA, 'How explicit are the barriers to failure in safety arguments?', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2004) [E1] Safety cases embody arguments that demonstrate how safety properties of a system are upheld. Such cases implicitly document the barriers that must exist between hazards and vulner... [more] Safety cases embody arguments that demonstrate how safety properties of a system are upheld. Such cases implicitly document the barriers that must exist between hazards and vulnerable components of a system. For safety certification, it is the analysis of these barriers that provide confidence in the safety of the system. The explicit representation of hazard barriers can provide additional insight for the design and evaluation of system safety. They can be identified in a hazard analysis to allow analysts to reflect on particular design choices. Barrier existence in a live system can be mapped to abstract barrier representations to provide both verification of barrier existence and a basis for quantitative measures between the predicted barrier behaviour and performance of the actual barrier. This paper explores the first stage of this process, the binding between explicit mitigation arguments in hazard analysis and the barrier concept. Examples from the domains of computer-assisted detection in mammography and free route airspace feasibility are examined and the implications for system certification are considered. © Springer-Verlag 2004.
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2003 |
Smith SP, Harrison MD, 'Reuse in hazard analysis: Identification and support', COMPUTER SAFETY, RELIABILITY, AND SECURITY, PROCEEDINGS, EDINBURGH, SCOTLAND (2003) [E1]
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2002 |
Smith SP, Harrison MD, 'Augmenting descriptive scenario analysis for improvements in human reliability design', Proceedings of the ACM Symposium on Applied Computing (2002) [E1] It is typical for cycles of iteration to be used to refine the current state of the design of a system so that it more closely meets its requirements. Such refinements are in term... [more] It is typical for cycles of iteration to be used to refine the current state of the design of a system so that it more closely meets its requirements. Such refinements are in terms of the original requirements specification and any new requirements that have been identified during this process. However, not all defined requirements are equally essential, particularly in high consequence systems where there are issues of dependability. Although descriptive methods for scenario analysis can be used to highlight new requirements, it can be difficult to evaluate the impact of these new requirements. In this paper, we exemplify this problem and investigate how numeric methods can be used to highlight the impact of consequences identified by descriptive scenario analysis. An example from the context of human reliability analysis is presented and dependability issues for system design are considered.
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2002 |
Smith SP, Harrison MD, 'Blending descriptive and numeric analysis in human reliability design', INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION AND VERIFICATION, ROSTOCK, GERMANY (2002) [E1]
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2002 |
Smith SP, Harrison MD, 'Improving hazard classification through the reuse of descriptive arguments', SOFTWARE REUSE: METHODS, TECHNIQUES, AND TOOLS, PROCEEDINGS, AUSTIN, TEXAS (2002) [E1]
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1999 |
Massink M, Duke D, Smith S, 'Towards hybrid interface specification for virtual environments', DESIGN, SPECIFICATION AND VERIFICATION OF INTERACTIVE SYSTEMS'99, UNIV MINHO, BRAGA, PORTUGAL (1999)
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1999 | Smith SP, 'Working group 1 report', DESIGN, SPECIFICATION AND VERIFICATION OF INTERACTIVE SYSTEMS'99, UNIV MINHO, BRAGA, PORTUGAL (1999) | ||||||||||
1998 | Kemp RH, Smith SP, 'Tandem: a tool for facilitating the development of intelligent learning environments', PROGRESS IN CONNECTIONIST-BASED INFORMATION SYSTEMS, VOLS 1 AND 2, DUNEDIN, NEW ZEALAND (1998) | ||||||||||
Show 70 more conferences |
Software / Code (10 outputs)
Year | Citation | Altmetrics | Link | ||
---|---|---|---|---|---|
2019 | Smith S, 'Robo WordQuiz (iOS)', 1.1, Apple, iTunes App Store (2019) | ||||
2019 |
Smith S, Southgate E, Langridge R, Gruppetta M, Smithers K, 'Robo WordQuest (Android)', 1.1, Google, Google Play App Store (2019)
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2018 |
Smith S, Southgate E, Langridge R, Gruppetta M, Smithers K, 'Robo WordQuest (iOS)', 1.1, Apple, iTunes App Store (2018)
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2015 |
Smith S, Southgate E, 'Uni Tune In App (iOS)', 1.0, Apple, Apple App Store (2015) [G1]
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2015 |
Smith S, Southgate E, 'Uni Tune In App (Android)', 1.2, Google, Google Play Store (2015) [G1]
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2015 |
Smith S, Southgate E, Stephens L, Bille R, Hickmott D, Burd E, 'Apostrophe Power App (Android)', 2.0, Google, Google Play (2015) [G1]
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2015 |
Smith S, Southgate E, Stephens E, Bille R, Hickmott D, 'Apostrophe Power App (iOS)', 1.0, Apple, iTunes App Store (2015) [G1]
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Show 7 more software / codes |
Report (9 outputs)
Year | Citation | Altmetrics | Link | ||
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2020 |
Buchanan R, Smith S, Southgate E, 'Best Footprint Forward: Final Report', NSW Department of Education (2020)
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2017 |
Langridge R, Smith S, Smithers K, Southgate E, 'Participatory design with children and young people: An annotated bibliography', DICE Report Series (2017)
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2017 |
Langridge R, Smith S, Southgate E, 'Participatory design and culture: An annotated bibliography. DICE Report Series, Number 4.', Digital Identity, Curation and Education (DICE), University of Newcastle, 24 (2017)
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2014 |
Bille R, Smith S, Maund K, Brewer G, 'Exploring building information modelling (BIM) to game engine conversion', University of Newcastle, Applied Informatics Research Group, 27 (2014) [R1]
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2013 | Rigby J, Smith S, 'Augmented Reality challenges for cultural heritage', Applied Informatics Research Group (UoN), 25 (2013) [R1] | ||||
Show 6 more reports |
Grants and Funding
Summary
Number of grants | 35 |
---|---|
Total funding | $6,295,720 |
Click on a grant title below to expand the full details for that specific grant.
20202 grants / $74,958
Narrative Modality Evaluation Using Measure of Real-Time Cognitive Load$49,626
Funding body: Defence Science and Technology Group
Funding body | Defence Science and Technology Group |
---|---|
Project Team | Associate Professor Shamus Smith, Associate Professor Karen Blackmore, Associate Professor Karen Blackmore, Doctor Keith Nesbitt |
Scheme | Research Grant |
Role | Lead |
Funding Start | 2020 |
Funding Finish | 2020 |
GNo | G2000237 |
Type Of Funding | C2200 - Aust Commonwealth – Other |
Category | 2200 |
UON | Y |
Evaluation of the Applied Virtual Simulation (AVS) RWS Desktop Trainer (RDT)$25,332
Funding body: Applied Virtual Simulations
Funding body | Applied Virtual Simulations |
---|---|
Project Team | Associate Professor Karen Blackmore, Associate Professor Shamus Smith, Doctor Keith Nesbitt, Mr Craig Williams, MAJ Andrew Bone |
Scheme | Research Grant |
Role | Investigator |
Funding Start | 2020 |
Funding Finish | 2020 |
GNo | G2000204 |
Type Of Funding | C3100 – Aust For Profit |
Category | 3100 |
UON | Y |
20192 grants / $63,175
Validating vestibular masking for cybersickness$42,263
Funding body: ATSE (Australian Academy of Technologiy and Engineering)
Funding body | ATSE (Australian Academy of Technologiy and Engineering) |
---|---|
Project Team | Associate Professor Shamus Smith, Associate Professor Eugene Nalivaiko, Samuel Owen, Samuel Owen, Professor Mark Flynn |
Scheme | Global Connections Fund: Bridging Grant |
Role | Lead |
Funding Start | 2019 |
Funding Finish | 2020 |
GNo | G1900902 |
Type Of Funding | C2100 - Aust Commonwealth – Own Purpose |
Category | 2100 |
UON | Y |
DST/UON (i3 Lab) Virtual Advisor Evaluation$20,912
Funding body: Defence Science and Technology Group
Funding body | Defence Science and Technology Group |
---|---|
Project Team | Associate Professor Karen Blackmore, Doctor Keith Nesbitt, Associate Professor Shamus Smith |
Scheme | Research Grant |
Role | Investigator |
Funding Start | 2019 |
Funding Finish | 2019 |
GNo | G1900577 |
Type Of Funding | C2200 - Aust Commonwealth – Other |
Category | 2200 |
UON | Y |
20181 grants / $7,100
Performance in Simulation Training Environments$7,100
Funding body: University of Newcastle - School of Electrical Engineering and Computing | Australia
Funding body | University of Newcastle - School of Electrical Engineering and Computing | Australia |
---|---|
Project Team | Karen Blackmore, Shamus Smith and Keith Nesbitt |
Scheme | SEEC Research Incentive Scheme 2018 |
Role | Investigator |
Funding Start | 2018 |
Funding Finish | 2018 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20177 grants / $2,145,683
Using voice, images and sensors to measure individual food and nutrient intake: development and evaluation of the VISIDA system$1,821,692
Funding body: Bill & Melinda Gates Foundation
Funding body | Bill & Melinda Gates Foundation |
---|---|
Project Team | Doctor Megan Rollo, Professor Tracy Burrows, Associate Professor Marc Adam, Professor Clare Collins, Associate Professor Shamus Smith |
Scheme | Development of innovative imaging or other technologies to measure individuals’ dietary intakes |
Role | Investigator |
Funding Start | 2017 |
Funding Finish | 2022 |
GNo | G1601043 |
Type Of Funding | C3500 – International Not-for profit |
Category | 3500 |
UON | Y |
An Immersive Virtual Environment for Improving the Academic Literacy and Study Skills of Regional and Remote Low SES Students$199,459
Funding body: Department of Education and Training
Funding body | Department of Education and Training |
---|---|
Project Team | Associate Professor Shamus Smith, Associate Professor Erica Southgate, Associate Professor Maree Gruppetta, Dr Helen Farley |
Scheme | Higher Education Participation and Partnerships Programme (HEPPP) |
Role | Lead |
Funding Start | 2017 |
Funding Finish | 2018 |
GNo | G1601047 |
Type Of Funding | C2110 - Aust Commonwealth - Own Purpose |
Category | 2110 |
UON | Y |
VR School$50,000
Funding body: Department of Education and Training
Funding body | Department of Education and Training |
---|---|
Project Team | Associate Professor Erica Southgate, Doctor Shamus Smith, Doctor Jill Scevak, Doctor Rachel Buchanan, Graham Eather |
Scheme | Digital Literacy School Grants |
Role | Investigator |
Funding Start | 2017 |
Funding Finish | 2018 |
GNo | |
Type Of Funding | Other Public Sector - Commonwealth |
Category | 2OPC |
UON | N |
Shifts in Space and Self: Moving from Community to University$39,501
Funding body: National Centre for Student Equity in Higher Education (NCSEHE)
Funding body | National Centre for Student Equity in Higher Education (NCSEHE) |
---|---|
Project Team | Associate Professor Sarah O'Shea (UoW), Associate Professor Erica Southgate (UoN), Dr Ann Jardine (UNSW), Dr Shamus Smith (UoN) |
Scheme | Research Grants Program |
Role | Investigator |
Funding Start | 2017 |
Funding Finish | 2018 |
GNo | |
Type Of Funding | Other Public Sector - Commonwealth |
Category | 2OPC |
UON | N |
Filling the Defence Virtual Simulation Skills Gap Through Industry and Higher Education Collaboration$15,967
Funding body: Faculty of Engineering and Buil Environment, UON
Funding body | Faculty of Engineering and Buil Environment, UON |
---|---|
Project Team | Karen Blackmore, Shamus Smith and Keith Nesbitt |
Scheme | 2017 Faculty Strateguc pilot Grant |
Role | Investigator |
Funding Start | 2017 |
Funding Finish | 2017 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
VR School$10,000
Funding body: Department of Education and Training
Funding body | Department of Education and Training |
---|---|
Project Team | Associate Professor Erica Southgate, Associate Professor Shamus Smith, Doctor Jill Scevak, Associate Professor Rachel Buchanan, Graham Eather |
Scheme | Research Grant |
Role | Investigator |
Funding Start | 2017 |
Funding Finish | 2017 |
GNo | G1701113 |
Type Of Funding | C2100 - Aust Commonwealth – Own Purpose |
Category | 2100 |
UON | Y |
Evaluating Training Efficacy in Immersive Simulation Environments$9,064
Funding body: University of Newcastle - School of Electrical Engineering and Computing | Australia
Funding body | University of Newcastle - School of Electrical Engineering and Computing | Australia |
---|---|
Project Team | K. Blackmore, K. Nesbitt and S. P. Smith |
Scheme | SEEC Research Incentive Fund 2017 |
Role | Investigator |
Funding Start | 2017 |
Funding Finish | 2017 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20163 grants / $34,943
The DICE (Digital Identity, Curation and Education) Network $15,000
Funding body: UON
Funding body | UON |
---|---|
Project Team | Dr Rachel Buchanan (UON), Dr Erica Southgate (UON), Dr Shamus Smith (UON) and Dr Andrew Gibbons (AUT) |
Scheme | FEDUA Strategic Networks and Pilot Project scheme |
Role | Investigator |
Funding Start | 2016 |
Funding Finish | 2016 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Disaster risk reduction in residential aged care facilities: Virtual disaster evacuation$14,542
Funding body: Faculty of Engineering and Built Environment - The University of Newcastle (Australia)
Funding body | Faculty of Engineering and Built Environment - The University of Newcastle (Australia) |
---|---|
Project Team | Shamus Smith, Kim Maund, Trevor Hilaire, Sara Geale and Joy Lyneham |
Scheme | FEBE Strategic Pilot Grant |
Role | Lead |
Funding Start | 2016 |
Funding Finish | 2016 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
2016 Faculty Equipment Grant$5,401
Funding body: Faculty of Engineering and Built Environment, UON
Funding body | Faculty of Engineering and Built Environment, UON |
---|---|
Project Team | S. Smith, K. Maund, T. Hilaire, S. Geale and J. Lyneham |
Scheme | 2016 Faculty Equipment Grant |
Role | Lead |
Funding Start | 2016 |
Funding Finish | 2016 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20157 grants / $1,216,373
Flexible and habitual mechanisms of human navigation$881,838
Funding body: Economic & Social Research Council
Funding body | Economic & Social Research Council |
---|---|
Project Team | A. McGregor, J. Connolly, S. Smith and D. Lew |
Scheme | Research Grants (Open Call) |
Role | Investigator |
Funding Start | 2015 |
Funding Finish | 2018 |
GNo | |
Type Of Funding | International - Competitive |
Category | 3IFA |
UON | N |
The Literacy App: An m-learning tool for low SES undergraduate students$131,249
Funding body: Department of Education
Funding body | Department of Education |
---|---|
Project Team | Associate Professor Shamus Smith, Associate Professor Erica Southgate |
Scheme | Higher Education Participation and Partnerships Programme |
Role | Lead |
Funding Start | 2015 |
Funding Finish | 2015 |
GNo | G1501185 |
Type Of Funding | C2110 - Aust Commonwealth - Own Purpose |
Category | 2110 |
UON | Y |
Equity and Digital Footprint Project$107,287
Funding body: Department of Education
Funding body | Department of Education |
---|---|
Project Team | Associate Professor Rachel Buchanan, Doctor Jill Scevak, Associate Professor Shamus Smith, Associate Professor Erica Southgate |
Scheme | Higher Education Participation and Partnerships Programme |
Role | Investigator |
Funding Start | 2015 |
Funding Finish | 2015 |
GNo | G1501188 |
Type Of Funding | C2110 - Aust Commonwealth - Own Purpose |
Category | 2110 |
UON | Y |
Capability, Belonging and Equity in Higher Education: Developing Inclusive Approaches$29,690
Funding body: National Centre for Student Equity in Higher Education (NCSEHE)
Funding body | National Centre for Student Equity in Higher Education (NCSEHE) |
---|---|
Project Team | Professor Penny Jane Burke, Associate Professor Anna Bennett, Associate Professor Seamus Fagan, Mrs Catherine Burgess, Aprof JANE Maguire, Associate Professor Erica Southgate, Associate Professor Shamus Smith |
Scheme | Research Grants Program |
Role | Investigator |
Funding Start | 2015 |
Funding Finish | 2015 |
GNo | G1500360 |
Type Of Funding | Other Public Sector - Commonwealth |
Category | 2OPC |
UON | Y |
Best Footprint Forward$25,000
Funding body: auDA Foundation
Funding body | auDA Foundation |
---|---|
Project Team | Associate Professor Rachel Buchanan, Associate Professor Erica Southgate, Associate Professor Shamus Smith |
Scheme | Research Project |
Role | Investigator |
Funding Start | 2015 |
Funding Finish | 2015 |
GNo | G1401151 |
Type Of Funding | Grant - Aust Non Government |
Category | 3AFG |
UON | Y |
The HEY MAN pilot study: using eHeatlh to enhance your mental health, physical activity and nutrition in young men$25,000
Funding body: Hunter Medical Research Institute
Funding body | Hunter Medical Research Institute |
---|---|
Project Team | Professor Clare Collins, Professor Frances Kay-Lambkin, Doctor Melinda Hutchesson, Professor Philip Morgan, Doctor Megan Rollo, Conjoint Professor Robin Callister, Doctor Geoffrey Skinner, Associate Professor Shamus Smith, Mr Lee Ashton |
Scheme | Project Grant |
Role | Investigator |
Funding Start | 2015 |
Funding Finish | 2015 |
GNo | G1401510 |
Type Of Funding | Grant - Aust Non Government |
Category | 3AFG |
UON | Y |
Flexible and habitual mechanisms of human navigation$16,309
Funding body: Economic & Social Research Council
Funding body | Economic & Social Research Council |
---|---|
Project Team | Associate Professor Shamus Smith |
Scheme | Project Grant |
Role | Lead |
Funding Start | 2015 |
Funding Finish | 2019 |
GNo | G1501062 |
Type Of Funding | C3700 – International Govt – Own Purpose |
Category | 3700 |
UON | Y |
20144 grants / $39,321
The M-learning Literacy App$28,971
Funding body: University of Newcastle
Funding body | University of Newcastle |
---|---|
Project Team | E. Southgate, S. Smith and E. Burd |
Scheme | The Centre of Excellence for Equity in Higher Education |
Role | Lead |
Funding Start | 2014 |
Funding Finish | 2014 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Install a Haptic Interaction Laboratory (Callaghan campus)$5,000
Funding body: University of Newcastle
Funding body | University of Newcastle |
---|---|
Project Team | Associate Professor Shamus Smith |
Scheme | New Staff Grant |
Role | Lead |
Funding Start | 2014 |
Funding Finish | 2014 |
GNo | G1400511 |
Type Of Funding | Internal |
Category | INTE |
UON | Y |
Install a Haptic Interaction Laboratory (Callaghan campus) Part 2$5,000
Funding body: University of Newcastle
Funding body | University of Newcastle |
---|---|
Project Team | Shamus Smith |
Scheme | New Staff Grant (Faculty) |
Role | Lead |
Funding Start | 2014 |
Funding Finish | 2015 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Interactive Entertainment 2014, Callaghan Campus, University of Newcastle, 2 - 3 December 2014$350
Funding body: University of Newcastle - Faculty of Engineering & Built Environment
Funding body | University of Newcastle - Faculty of Engineering & Built Environment |
---|---|
Project Team | Associate Professor Shamus Smith |
Scheme | Travel Grant |
Role | Lead |
Funding Start | 2014 |
Funding Finish | 2014 |
GNo | G1401292 |
Type Of Funding | Internal |
Category | INTE |
UON | Y |
20131 grants / $39,331
Algorithms for Stereoscopic Camera Control: Evaluating impact$39,331
Funding body: Durham University
Funding body | Durham University |
---|---|
Project Team | Nick Holiman, Shamus Smith, et al. |
Scheme | Seedcorn Grant |
Role | Investigator |
Funding Start | 2013 |
Funding Finish | 2013 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20111 grants / $29,365
Development of a human anxiety test based on virtual environments$29,365
Funding body: Durham University
Funding body | Durham University |
---|---|
Project Team | Paul Chazot, Shamus Smith et al. |
Scheme | Seedcorn Grant |
Role | Investigator |
Funding Start | 2011 |
Funding Finish | 2011 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20101 grants / $16,859
Tackling age-related decline in perception of emotion cues$16,859
Funding body: Durham University
Funding body | Durham University |
---|---|
Project Team | Rachel Mitchell, Shamus Smith et al. |
Scheme | Seedcorn Grant |
Role | Investigator |
Funding Start | 2010 |
Funding Finish | 2010 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20091 grants / $8,265
COTS vs. DIY: Game technology approaches for improving fluid intelligence$8,265
Funding body: Wolfson Research Institute for Health and Wellbeing
Funding body | Wolfson Research Institute for Health and Wellbeing |
---|---|
Project Team | Shamus Smith et al. |
Scheme | Collaborative Small Grant |
Role | Lead |
Funding Start | 2009 |
Funding Finish | 2010 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
20082 grants / $2,482,889
SynergyNet: Supporting collaborative learning in an immersive environment$2,480,574
Funding body: TLRP, EPSRC and ERSC
Funding body | TLRP, EPSRC and ERSC |
---|---|
Project Team | Elizabeth Burd, Shamus Smith et al. |
Scheme | TLRP TEL |
Role | Investigator |
Funding Start | 2008 |
Funding Finish | 2012 |
GNo | |
Type Of Funding | External |
Category | EXTE |
UON | N |
Integrating haptic interaction into 3D virtual environments$2,315
Funding body: Nuffield Foundation
Funding body | Nuffield Foundation |
---|---|
Project Team | Shamus Smith |
Scheme | Nuffield Science Bursaries |
Role | Lead |
Funding Start | 2008 |
Funding Finish | 2008 |
GNo | |
Type Of Funding | External |
Category | EXTE |
UON | N |
20071 grants / $1,968
Rapid prototyping of virtual environments using game technology$1,968
Funding body: Nuffield Foundation
Funding body | Nuffield Foundation |
---|---|
Project Team | Shamus Smith |
Scheme | Nuffield Science Bursaries |
Role | Lead |
Funding Start | 2007 |
Funding Finish | 2007 |
GNo | |
Type Of Funding | External |
Category | EXTE |
UON | N |
20062 grants / $135,490
Evaluation of Haptic-based Medical Interfaces$134,128
Funding body: EPSRC
Funding body | EPSRC |
---|---|
Project Team | Shamus Smith |
Scheme | EPSRC CASE for New Academics |
Role | Lead |
Funding Start | 2006 |
Funding Finish | 2009 |
GNo | |
Type Of Funding | External |
Category | EXTE |
UON | N |
Virtual Veins evaluation study$1,362
Funding body: Durham University
Funding body | Durham University |
---|---|
Project Team | Shamus Smith |
Scheme | Initiating Business Collaboration Grant |
Role | Lead |
Funding Start | 2006 |
Funding Finish | 2006 |
GNo | |
Type Of Funding | Internal |
Category | INTE |
UON | N |
Research Supervision
Number of supervisions
Current Supervision
Commenced | Level of Study | Research Title | Program | Supervisor Type |
---|---|---|---|---|
2022 | PhD | The Effect of Mixed Reality on Enhancing E-Learning in Higher Education in KSA | PhD (Information Technology), College of Engineering, Science and Environment, The University of Newcastle | Principal Supervisor |
2021 | PhD | Co-Creation Development of Virtual Reality Meditation Immersion (VRMI) Design Guidelines | PhD (Information Technology), College of Engineering, Science and Environment, The University of Newcastle | Co-Supervisor |
2020 | Masters | Data Modelling and Visualisation Techniques to Enhance Student and Staff Understanding of Course Learning Outcomes Across a Program of Study | M Philosophy (InformationTech), College of Engineering, Science and Environment, The University of Newcastle | Co-Supervisor |
2019 | PhD | Improving Dynamic Lighting for 3D Virtual Realism in Augmented Reality (AR) | PhD (Computer Science), College of Engineering, Science and Environment, The University of Newcastle | Principal Supervisor |
2019 | PhD | Enhancement of User Awareness of Virtual Content in Augmented Reality | PhD (Computer Science), College of Engineering, Science and Environment, The University of Newcastle | Principal Supervisor |
Past Supervision
Year | Level of Study | Research Title | Program | Supervisor Type |
---|---|---|---|---|
2021 | PhD | Source Code Plagiarism Detection in the Presence of Pervasive Plagiarism-Hiding Source Code Modifications | PhD (Software Engineering), College of Engineering, Science and Environment, The University of Newcastle | Co-Supervisor |
2019 | PhD | Ambient Sensor Fusion for Virtual Reality Systems | PhD (Computer Science), College of Engineering, Science and Environment, The University of Newcastle | Principal Supervisor |
2017 | PhD | PREVENT - A Pipeline Approach to Prototype Realistic Virtual Environments via the Reuse of Expert Domain Knowledge | PhD (Computer Science), College of Engineering, Science and Environment, The University of Newcastle | Principal Supervisor |
2016 | Honours | Structural Modeling From 3D Point Clouds | Computer Graphics, UON | Sole Supervisor |
2015 | Honours | Exploring the use of a virtual extrinsic reward system for exercise motivation in a mobile app | Computer Science, UON | Sole Supervisor |
2012 | PhD | Enhancing the e-commerce experience through haptic feedback interaction | Computer Science, Durham University | Principal Supervisor |
News
Defence forum targets emerging research
February 20, 2018
Literacy Apps Earn Nomination for Top Award
June 24, 2016
Best footprint forward
January 22, 2015
Associate Professor Shamus Smith
Position
Associate Professor
i3 Lab
School of Information and Physical Sciences
College of Engineering, Science and Environment
Focus area
Computer Science and Software Engineering
Contact Details
shamus.smith@newcastle.edu.au | |
Phone | (02) 4921 6175 |
Fax | (02) 4921 6929 |
Link | Research Networks |
Office
Room | ES 220 |
---|---|
Building | Engineering S (ES) |
Location | Callaghan University Drive Callaghan, NSW 2308 Australia |