Mr  Robert Taylor

Mr Robert Taylor

Research student

Career Summary

Biography

Biography:

​Robert W. Taylor is a Ph.D candidate, researcher and sessional academic at the University of Newcastle’s Faculty of Science and Information Technology, School of Communication, Design and Information Technology, and was awarded an APA (Australian Post-graduate Award) scholarship in 2014. His doctoral research involves an intensive investigation into loudness and the use of hyper-compression in audio production from the theoretical perspectives of systems models and creativity, under the supervision of leading expert in the field, Associate Professor Phillip McIntyre. Rob's areas of expertise also includes audio production, sound design, psychoacoustics, signal processing and acoustic communication. 

​In 2011, Rob embarked on a lifelong ambition to pursuit academic study as an expansion of an already extremely successful 20 year career as a music producer, working at the highest level of the Australian music industry from 1990 to 2010 with a who's who of Australian music. During this time Rob was nominated for three Australian Recording Industry Awards (ARIA), had countless gold and platinum selling releases and many other accolades. In 1997 Rob produced the highest selling independent album in Australian history at the time, The Whitlams Eternal Nightcap, selling four times platinum amongst many other achievements.

Before his PhD candidacy at the University of Newcastle, Rob completed a Master of Design Science (audio and acoustics) at The University of Sydney in 2013 proving himself as an exemplar student. He was placed on the Dean’s List of Excellence in Academic Performance in both 2011 and 2012, was winner of the Architectural Science Prize (Graduate) in 2012 and recipient of the Australian Institute of Building NSW Chapter President's Award - Audio & Acoustics in 2013.

​In 2016, Rob officially retired from music production to concentrate full-time on his academic career and has since had research published globally in publications such as the Audio Engineering Society, The Art of Record Production, The Journal of Sonic Studies and The Australian and New Zealand Communication Ascociation (ANZCA). Annually, Rob attends and presents research at conferences world-wide. He is due to complete his doctoral studies in 2017.

Currently a casual academic at the School of Design, Communication and IT (DCIT).

Professional Experience:

Rob Taylor has produced or engineered 80 commercial music releases for artists such as internationally successful rock bands DefFX, Yothu Yindi, Screaming Jets and ARIA award winning group The Whitlams. As a producer/engineer, his work on The Whitlams’ No Aphrodisiac saw it sit at No 1 on Triple J FMs, Hottest 100. This earned him the accolade of being the producer of the highest selling independent album in Australian popular music history for his production of The Whitlams’ Eternal Nightcap album (1998-2002). 

Since 1992 he has produced numerous mainstream, independent and digital charting albums and singles and many of these recorded works have been produced alongside his work as an engineer and songwriter. He has mixed artists such as Grinspoon, Henry Rollins, Oblivia, The Screaming Jets, Leonardo’s Bride, Deborah Conway, Dave Graney and the Coral Snakes. He has worked on numerous creative productions including long-time collaborator Dr Sean Lowry for international and national clients such as 20th Century Fox, EMI, Warner Music, Sony/BMG, Austereo (Triple M), ABC (Triple J), Channel 7, 9 and 10, Alberts Productions, Phantom Records, Ovation Channel, Horizon films and Green Park Pictures. 



Keywords

  • Acoustic communication
  • Audio engineering
  • Communication Technology
  • Communication theory
  • Psychoacoustics
  • Signal processing
  • Theories of Creativity

Languages

  • English (Mother)

Professional Experience

Academic appointment

Dates Title Organisation / Department
13/1/2014 - 30/11/2016 PhD candidate and researcher The University of Newcastle - Faculty of Science and IT
Design, Communication and IT.
Australia
1/3/2008 - 30/9/2010 Casual Lecturer

Lecturer in Music Culture.

The University of Newcastle
School of Creative Arts
Australia

Professional appointment

Dates Title Organisation / Department
1/5/2015 - 30/6/2015 Casual Lecturer

Master class lecturer in audio production.

90Degree training facility
Australia
1/1/2003 - 30/12/2012 Music production partnership with Sean Lowry Brandeluxe
Australia
1/2/2000 - 15/10/2000 Stage co-ordinator and music mix engineer. ABC Television
Studio 22 - The 10;30 Slot
Australia
1/1/2000 - 30/12/2002 Chief Engineer The Grove Studios
Australia
30/10/1996 - 30/3/2000 Chief engineer/studio co-ordinator. Resident producer/engineer. Albert Studios/Productions
Australia
1/1/1996 - 30/12/1996 Resident producer/engineer - The Midi suite. Studios 301
Australia
1/1/1995 - 30/12/2010 Freelance composer, producer, programmer & recording engineer. Prick Up Your Ears
Australia
1/1/1992 - 30/12/1995 Chief engineer, co-manager. 48volt Studios
Australia
1/3/1985 - 25/11/1990 Technical Officer/Tutor Demonstrator The University of Newcastle
Department of Visual Arts and Media Studies
Australia
1/3/1985 - 30/12/1993 Volunteer program producer and audio engineer 2NUR-FM community radio - The University of Newcastle
Australia

Teaching appointment

Dates Title Organisation / Department
31/8/2015 -  Casual Academic

Guest lecturer and tutor.

Faculty of Science and Information Technology,The University of Newcastle
Design, Communication and IT.
Australia

Awards

Award

Year Award
2014 Australian Institute of Building NSW Chapter President's Award - Audio & Acoustics
The University of Sydney - Faculty of Architecture, Design and Planning
2004 ABC Newcastle Music Awards
ABC Radio Newcastle
2004 ABC Newcastle Music Awards
ABC Radio Newcastle
2002 ABC Newcastle Music Awards
ABC Radio Newcastle
1988 HiFi FM Award
Australia HIFI FM Awards

Distinction

Year Award
2013 Dean's List of Academic Excellence
The University of Sydney - Faculty of Architecture, Design and Planning
2012 Dean's List of Academic Excellence
The University of Sydney - Faculty of Architecture, Design and Planning

Nomination

Year Award
2000 ARIA (Australian Recording Industry Association) Awards - Producer of the Year
ARIA (Australian Recording Industry Association)
1998 ARIA (Australian Recording Industry Association) Awards - Engineer of the Year
ARIA (Australian Recording Industry Association)
1998 ARIA (Australian Recording Industry Association) Awards - Producer of the Year
Click to edit honor issuerARIA (Australian Recording Industry Association)

Prize

Year Award
2013 Architectural Science Prize (Graduate) - Audio and Acoustics for Academic Excellence
The University of Sydney - Faculty of Architecture, Design and Planning

Recognition

Year Award
2012 Triple J Hottest Australian Albums of all Time #17
ABC Radio Triple J
1998 Triple J hottest 100 #1
ABC Radio Triple J
1989 Newcastle Music Awards
Newcastle Music Awards

Scholarship

Year Award
2013 APA (Australian Post-graduate Award) scholarship
The University of Newcastle - Faculty of Science and IT

Teaching

Code Course Role Duration
CMNS1234 Foundations in Media Production
Faculty of Science and Information Technology,The University of Newcastle
Lecturer and tutorer 24/2/2016 - 24/6/2016
CMNS2150 Media Production: Radio
The University of Newcastle
Guest Lecturer 16/9/2015 - 16/10/2015
CMNS2040 Music Video
Faculty of Science and Information Technology,The University of Newcastle
Guest Lecturer 31/8/2015 - 30/9/2015
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Grants and Funding

Summary

Number of grants 1
Total funding $3,277

Click on a grant title below to expand the full details for that specific grant.


20151 grants / $3,277

Faculty Small Grant$3,277

Funding body: University of Newcastle

Funding body University of Newcastle
Scheme PVC
Role Lead
Funding Start 2015
Funding Finish 2015
GNo
Type Of Funding Internal
Category INTE
UON N
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Research Projects

Loud and Dynamic: Establishing a Framework for Aesthetically Evaluating Compression in Audio Mastering for Contemporary Music 2014 -

Background

 ‘Loudness’ has been a fundamental issue in audio production since it’s commercialisation in the mid 20th Century. Thiele (2005) described 1957 as the year that Western popular music “changed forever” with the introduction of jukeboxes, “installed in large quantities in public places” (2005, p. 1). These “brightly lit monsters” (Ibid) were a catalyst for the pursuit of ‘loudness’ on vinyl recordings. Since the playback level was fixed and the customer had no control over volume, record companies were presented with the problem of getting their track to stand out from the others, ‘loudness’ became the preferred method (Weymouth, 2012). Thiele goes on to conclude that competing for program loudness “survived the age of the jukeboxes and permanently changed the culture of much popular music” (2005, p. 1). 

So what exactly is ‘loudness’ if not the ability to turn a volume knob clockwise and play the music ‘louder’? Here we define ‘loudness’ as something we perceive, something that is a fundamental feature of our hearing mechanism and subsequent cognitive awareness as the difference between loud and soft. Levitin (2009) describes “our perceptual system” as “exquisitely tuned to detect changes in the environment, because change can be a signal that danger is imminent” (2009, p. 185), implying that audio perception and perceived loudness has evolutionary origins; 

            “Sounds typically trigger the greatest startle reactions. A sudden noise causes us to jump out of our seats, to turn our heads, to duck, or to cover our ears. The auditory startle is the fastest and arguably the most important of our startle responses” (Ibid). 

The human auditory system transforms fluctuations of air pressure into sensations we experience as sound (Schmidt et al, 1996). We interpret the acoustic intensity as loudness, a sensation of loud or soft corresponding to the magnitude of sound pressure level (Simpson, 2010). As Levitin argues, loudness “does not exist in the world, it exists in the mind” (2006, p. 69); a sensation to which each different person’s “impression of sound intensity is unique” (Zemack, 2007, p. 1). Therefore, the correct terminology concerning loudness is perceived loudness, although this is rarely used in literature outside of the study of psychoacoustics. When the term loudness is used to describe a music recording, it refers to the magnitude of the recorded signal imprinted on a media that will eventually correspond to a particular perceived loudness for the listener when reproduced through an audio playback system. 

If we keep the volume knob of an audio system constant and playback a series of musical recordings stored on compact disc we will most likely find that the perceived loudness we experience differs from recording to recording. Some recordings will be perceived as either softer or louder than others. It all comes down to the act of comparison, which inevitably comes with the territory of music selection, which as this paper will demonstrate is responsive to a number of contextual factors pertaining to the cultural contexts of production and reception. When we listen to music from various sources we compare not only the musical content before us, but a range of factors including listening environment, known musical habitus, the mythology of the artist, the virtuosity of the musical performance, the listeners emotional attachment and importantly, the perceived loudness of the music. Research into psychoacoustics has shown that we gravitate towards a preference for music that is perceived louder than others because of inherent structures in the human hearing system. Hence the ‘louder is better’ paradigm.

At the core of cognitive responses that are claimed to be responsible for this pursuit of loudness in music production is the premise of a predilection for louder over softer sounds. The commercial music industry is therefore responsible for large increases in the relative level of sound recordings, arguably predicated upon the established assumption that a ‘louder’ recording will invariably, by comparison, be preferable to most listeners (Vickers, 2010; Weymouth, 2012). The music industry clearly assumes that this will translate into more sales. Like advertisers on radio and television, these considerations have led artists and music companies to actively seek increases in recording levels, such that their product was perceived as relatively ‘louder’ than their competitors.   

To create a ‘loud’ music recording that will be perceived by the listener as being louder by comparison to another recording, it actually has to be a larger magnitude signal to begin with on the selected media. This requires increasing the overall level of the signal to the maximum that the media will accommodate before undesirable artefacts appear such as distortion. There is however a method to increase the perceived loudness even further than the physical limitations of the media by enacting another concept of psychoacoustics; the human hearing system recognizes perceived loudness as an average of levels over time and not very short loud sounds such as a gunshot for example. By reducing these short ‘peaks’ in the music, the average signal level can be increased yet again till it reaches the upper limit of the media, therefore increasing the perceived loudness. A common audio process known as Dynamic Range Compression (DRC) or simply ‘compression’ is implemented in which the dynamic range of the music, the difference between the loud and soft sections of the music, is reduced and the average level increased. Hyper-compression is a term commonly used to depict an extreme variant of the process that drastically reduces the dynamic range, which in turn increases the perceived loudness. The more these peaks are reduced the more the average level of the music can be increased.

The account of loudness in music recordings dates back to the 1950s as mention earlier with the introduction of jukeboxes. We can explore two separate loudness revolutions that correspond to the available technology at the time; one embodied in the analog era, and then the next supercharged digital era that took loudness to a whole new paradigm. As interesting as it may be to discuss how the Beatles and other notable bands of the analog 60s, 70s and 80s all struggled with the limitations of vinyl media for loudness, the 1990s so called ‘loudness wars’ was far more prevalent and pervasive. The introduction of digital technology armed audio practitioners with lethal ability to increase the level of audio masters, negating all complications associated with the previous analog media. Mastering engineers were now “not constrained by the limitation of the sound storage medium anymore” (von Ruschkowski, 2009, P. 222) as there were “hardly any technical limitations for the CD” (Ibid). Coupled with new digital forms of dynamic range compression this technology created what has been described as a competition to be the ‘loudest’. The use of hyper-compression in the mastering process was dubbed by both media and industry as the so-called ‘loudness wars’. This somewhat scientifically imprecise and colloquial title for the hyper-compression of recordings that suggests a ‘winner’, was afforded more clarity by Weymouth as “a theoretical two-player strategic game in which the two players may not cooperate, even if it seems to be in their best interest” (2012, p. 3), akin to a cold war. Vickers was more blunt in his description of the standoff as “a zero sum mindset of ‘beating the other guy’” (2010, p. 17).

A definitive explanation as to why hyper-compression is so pervasive in music production is not clear. One of course should take into account the complex creative and cultural context of music production and musical genre, and also the effect the diffusion of digital technology innovation has had on the way music is produced and subsequently reproduced. There is however still the underlying argument that artists have to maintain a certain degree of loudness to maintain competitiveness in the industry and this is prevalent in the literature on the subject; once one artist had reached a new level of loudness, all others had to follow so when comparisons where made between recordings, one was not seen as softer and somehow, inferior (Weymouth, 2012). 

This paper, in refusing the polarities of audiophillia versus commercial imperatives of loudness, will argue for a contextually nuanced approach to the appropriate use or abstinence of loudness as an artistic choice. Today, with some vantage over the relative value of arguments for or against hyper-compression, artists can potentially seek to make an aesthetically informed as opposed to assuming an ideologically formed decision about where, when and how to use this powerful but easily abused technology. Moving beyond arguments that are grounded in science we must therefore introduce the realm of aesthetic judgment. Aesthetic judgment is of course inherently subjective for it brings together what we might more broadly understand as objective reasons and subjective desires. Aesthetic judgment is a subjective union of sensory, emotional and intellectual responses to art, culture and nature. Consequently, using scientifically measurable assessments of sense perception as the only criterion for forming an aesthetic judgment is clearly problematic. Instead, and depending on our level of expertise, the listener might look to how the work functions to convey meaning. We also invariable consider the social and cultural contexts for the works production and reception. So, although taste is subjective there are still various characteristics that can be considered as part of the process of evaluating a creative work’s success in conveying meaning, message and aesthetic experience. In informing an aesthetic judgment, we bring together a subjectively driven aggregate of analysis, interpretation and feeling. Somehow, bearing all of this in mind we then pass our judgment on the work’s perceived value, relevance, timeliness, the extent to which it absorbs its influences and the way in which it generates meaning. In short, is loudness better? Well the answer would appear to be sometimes.

In building our discussion we will draw upon a recently completed and therefore unknown musical recording by ‘The Ghosts of Nothing’, titled “In Memory of Johnny B Goode” (2014), which we have brought into a focus group environment with a view to teasing out some of the threads underpinning this complex universe of considerations. In fact the genesis of this paper was formed in earlier discussion between the authors about how to best approach the mastering of this concept album. It seemed a logical choice to which to tease out our agnostic predisposition to mastering for it oscillates between louder rock driven, detailed electronic and subtle ambient textures. It is also worth noting that the authors both share a background in commercial music production in the 1990s, at the height of the loudness wars yet have also long been enthusiasts of dynamic and granular detail in obscure electronic music. By way of disclosure, the authors must therefore declare that they both bring an emotional investment in both blisteringly loud rock music and the value of dynamic range offered by in much cutting edge electronic music. It is for this reason we thought it would be prudent to bring a diversity of voices to the discussion. This focus group consisted of a classically trained musician who also likes going to dance parties, a technical officer in media production, a scholar in communication and media and an untrained popular music enthusiast. This paper is organized is accordance with the main threads of discussion emanating from this focus group. It is from these threads that we build further discussion and analysis. 

Collaborators

Name Organisation
Doctor Sean Christopher Lowry University of Newcastle

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Mr Robert Taylor

Contact Details

Email robert.w.taylor@uon.edu.au
Link Personal webpage
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