The Innovation Team
The IT Innovation Team, located within IT Services, is a small group of technology innovation specialists who work towards bringing new and exciting technology to the University. Their goal is to supplement and enhance the learning environment for students, as well as support researchers, thereby enriching the campus and higher education experience.
The team works with subject matter experts from around the University to produce prototypes / proofs of concept (POC’s) around particular learning, teaching, research and organisational outcomes or problems. These prototypes / POC’s are primarily used to inform and assess the viability, suitability and broader opportunity of solutions for the University.
To contact the team about a particular problem you think could be resolved using new technology, or to discuss a particular project you have in mind, please email
Decision making under pressure for ward nurses.
The Acute Care application simulates time management and decision making for ward nurses.
Explore the human brain using augmented reality.
Brain Scan AR is a mobile augmented reality (AR) application designed to help students correlate the complex 3D anatomy of the brain with the 2D scan images they typically see.
Creating a believable digital avatar of a real person.
For ABC's Catalyst, the IT Innovation Team created a digitised, intelligent avatar in VR of a participant in the show, allowing his wife and children to speak with his virtual avatar as if they were speaking to the participant himself.
Learn how to resuscitate a newborn baby.
Neonatal Resuscitation VR is a virtual reality (VR) application aimed at teaching midwives how to resuscitate a newborn.
Bringing the past into the future.
The Deep Time program provides a new work integrated learning opportunity for students.
The project delivered 3D scanning capability to create high-resolution scans of culturally important historic artefacts.
These can then be viewed in a 3D, virtual reality environment.
Visit the home of a patient as a mental health nurse.
The Mental Health Environmental Assessment application puts students in the shoes of a Mental Health Nurse performing a home visit on a patient.
Visualise how neural signals travel through the body.
The Neural Visualiser application teaches students core concepts relating to how information travels through the nervous system.
Simulate fluid flow over terrain - in a real sandbox.
The AR Sandbox is an interactive experience that allows students to dynamically model fluid flow over different terrains by simply moving sand with their hands.
Visualising Tsunami research data.
The tsunami visualisation presents research from UON in a new way, enabling researchers and other stakeholders to engage with the complex information in a visual manner.
Real Students - Simulated Negotiations - Virtual World
The Virtual Boardroom project uses the iSee platform to provide a representation of a real negotiation space for business students.
Visualising the changes in mother and fetus during pregnancy
The Road to Birth application gives students an in-depth and unobstructed view of the changes that happen to a woman's anatomy and the fetus during pregnancy.
Know the law - now with artificial intelligence
The Know the Law website uses artificial intelligence to allow international students to ask common questions about Australian law in natural language.
Virtual Injections - real skills
The Virtual Anaesthesia application allows students to practice a range of different oral injection types on a virtual patient. Using virtual reality, student's must inject the correct amount of anaesthetic at the appropriate rate in the correct location.
Creating virtual tours of our buildings
3D Spaces uses a special camera to create a 3D scan of a building to provide visitors with a virtual tour of the space.
De-escalating conflicts in a medical setting
Conflict Resolution confronts students with a situation in a realistic environment that requires de-escalation. Using biometric data, the student's stress level affects outcomes.
Single access point for multiple knowledge sources
Cross-database AI enables staff and students to access the information they need quickly through a conversational interface driven by artificial intelligence.
Recreating Victoria Theatre the way it looked in 1891
The Victoria Theatre VR experience gives a unique, historically accurate view of a Newcastle landmark.
Using AI for international enquiry management
This chatbot provides prospective international students with information and options for enrolment, as well as helps them to apply.
Understanding how food gets digested and absorbed
The Food Metabolism app allows students to compose a sandwich of different ingredients, see what vitamins and minerals in those ingredients, and observe how they are digested once eaten.
The Honeysuckle Precinct application allows users to view details of the new Honeysuckle Stage 1A building, and the wider precinct in an augmented reality environment.
Visualising Wifi Data
This project used real time, de-identified wifi access point data to measure the number of users in a given space and how they move between them.