PHIL1042
10 units
1000 level
Course handbook
Description
In several popular films, streamed media and video games philosophical and religious themes such as sacrifice, forgiveness, redemption and apocalypse have been explored with great care and depth. So too, new virtual reality technologies are being employed to evoke religious experiences of the sacred and transcendent. This course will explore a sampling of virtual religious experiences in order to help students begin to interpret their visual styles, narrative constructions, technological interactions, historical contexts and salient themes.
Availability2024 Course Timetables
Online
- Semester 2 - 2024
Learning outcomes
On successful completion of the course students will be able to:
1. Evaluate several virtual techniques for representing religious ideas and experiences;
2. Analyse the historical and contextual factors that influence particular religious representations in different virtual reality and media technologies;
3. Apply methods relevant to the academic study of religion in film, media, games and virtual reality environments;
4. Demonstrate writing, research and information technology skills appropriate to studies of philosophy, religion and the history of ideas.
Content
The course examines the complex religious interactions with movies, streamed media, video games and virtual reality simulated experiences.
Assessment items
Written Assignment: Film, media, game or virtual reality review 1
Written Assignment: Film, media, game or virtual reality review 2
Online Learning Activity: Online discussions
Contact hours
Semester 2 - 2024 - Online
Lecture-1
- Online 2 hour(s) per week(s) for 12 week(s)
Course outline
Course outline not yet available.
The University of Newcastle acknowledges the traditional custodians of the lands within our footprint areas: Awabakal, Darkinjung, Biripai, Worimi, Wonnarua, and Eora Nations. We also pay respect to the wisdom of our Elders past and present.