Not currently offered
Course code



10 units


3000 level

Course handbook


This course allows students to engage with the practical technologies and theoretical perspectives that underpin the creation of interactive music for games and virtual reality (VR) environments. It explores the implications of designing sonic content for non-linear media and encourages students to collaboratively engage creatively within this context, using both standard and emerging tools for game and VR music creation.


Not currently offered.

Learning outcomes

On successful completion of the course students will be able to:

1. Interpret and analyse game/VR music design

2. Explain theoretical perspectives on game/VR music design

3. Plan and propose sonic content for game/VR media

4. Create original sonic content suitable for a game/VR environment

5. Integrate sonic content into a game/VR environment

6. Collaborate effectively as a member of a team


  • Gameplay and game design
  • Adaptive and dynamic music for games
  • Vertical and horizontal music composition
  • Music integration and middleware
  • 8bit chip tunes
  • Game theme tunes and use of leitmotif
  • Supporting the interactive narrative
  • Psychology of game sound design
  • VR technologies
  • Ambisonic and binaural recording
  • Creating an immersive VR game experience

Assumed knowledge

MUSI1705, MUSI2705

Assessment items

Case Study / Problem Based Learning: Analysis of set examples 35%

Proposal / Plan: Music and Sound Assets Proposal 25%

Project: Creation and Integration Project 40%

The University of Newcastle acknowledges the traditional custodians of the lands within our footprint areas: Awabakal, Darkinjung, Biripai, Worimi, Wonnarua, and Eora Nations. We also pay respect to the wisdom of our Elders past and present.