Available in 2022
Course code



10 units


3000 level

Course handbook


Introduces the techniques of designing games for the digital entertainment industry. Students will analyse key game design elements including game genres, concepts, virtual worlds, storytelling, character, user interface design, and core technologies with a focus on the conceptual component of games design. Students will assimilate and expand upon the key theories and practices associated with games design via a series of written and practical projects.

Availability2022 Course Timetables


  • Semester 1 - 2022

Learning outcomes

On successful completion of the course students will be able to:

1. Demonstrate an informed knowledge of concepts fundamental to games design

2. Communicate using the terminology specific to games design

3. Describe emerging trends within the games industry

4. Demonstrate an awareness of the ethical dimensions relevant to games design

5. Demonstrate an informed knowledge of screen-based interactivity

6. Critically evaluate using the key concepts involved in games design

7. Describe the processes involved in the games production cycle

8. Produce industry standard documentation towards a games concept proposal

9. Produce a visual presentation towards a games concept proposal.


Topics will be selected from:

  • Fundamentals of games
  • Historic context of the Computer Games industry
  • Game genres and themes
  • Narrative and character development
  • Generating computer imagery
  • Interactivity
  • Virtual worlds
  • Game concept documentation
  • Games production cycle
  • Physical simulations
  • Game engines

Assumed knowledge

Students are expected to have at least a basic level of computer literacy. This will include basic competency with the use of 'Office' style applications (word processing, presentation and spreadsheet) and internet/web browsers.

Assessment items

Presentation: High Concept Presentation

Report: Game Design Report

Tutorial / Laboratory Exercises: Research Awareness

Formal Examination: Formal Examination *

* This assessment has a compulsory requirement.

Compulsory Requirements

In order to pass this course, each student must complete ALL of the following compulsory requirements:

Course Assessment Requirements:

  • Formal Examination: Minimum Grade / Mark Requirement - Students must obtain a specified minimum grade / mark in this assessment item to pass the course. - Students whose overall mark in the course is 50% or more, but who score less than 40% in the compulsory item and thus fail to demonstrate the required proficiency, will be awarded a Criterion Fail grade which will show as FF on their formal transcript. However, students in this position who have scored at least 25% in the compulsory assessment item will be allowed to undertake a supplementary 'capped' assessment in which they can score at most 50% of the possible mark for that item.

Contact hours


Computer Lab

Face to Face On Campus 2 hour(s) per Week for Full Term


Face to Face On Campus 2 hour(s) per Week for Full Term

The University of Newcastle acknowledges the traditional custodians of the lands within our footprint areas: Awabakal, Darkinjung, Biripai, Worimi, Wonnarua, and Eora Nations. We also pay respect to the wisdom of our Elders past and present.