Not currently offered
Course code



10 units


3000 level

Course handbook


3D Environments explores designing objects, environments and scenarios in 3D applications. Students will learn modelling techniques suitable for a variety of 3D outcomes including animation, games and motion graphics with a primary focus on designing environments, digital set design and landscapes. The course places digital models into a larger visual context through designing and creating experimental 3D environments. There is a strong focus on analysing and critiquing contemporary examples of virtual design.

Student projects may involve work integrated or research integrated learning opportunities; projects that involve external stakeholders; group/collaborative projects; speculative or more theoretically oriented projects; professionally oriented projects; projects based on competition or award briefs.


Not currently offered.

Learning outcomes

On successful completion of the course students will be able to:

1. Create 3D sets, environments and landscapes

2. Design, texture and light 3D environments

3. Analyse, breakdown and critique professional examples of virtual design

4. Apply 3D assets to a game in a games engine

5. Design levels within a 3D game


  • Theory and practise of CGI
  • Textures, shaders and materials
  • Lighting 
  • 3D workflows and pipelines
  • Rendering
  • Game Level Design and prototyping using game engines

Assessment items

Journal: Journal 15%

Project: Project 1 25%

Presentation: Presentation 20%

Project: Project 2 40%

The University of Newcastle acknowledges the traditional custodians of the lands within our footprint areas: Awabakal, Darkinjung, Biripai, Worimi, Wonnarua, and Eora Nations. We also pay respect to the wisdom of our Elders past and present.