Available in 2022
Course code



10 units


2000 level

Course handbook


This course introduces students to the process of conceptualising game aesthetics, for the designing and prototyping of gameplay across a variety of game types. It covers game history and ludology and identifies the main elements of gameplay and games narratives used to make compelling games through projects.

Student projects may involve work integrated or research integrated learning opportunities; projects that involve external stakeholders; group/collaborative projects; speculative or more theoretically oriented projects; professionally oriented projects; projects based on competition or award briefs.


Newcastle City Precinct

  • Semester 2 - 2022

Learning outcomes

On successful completion of the course students will be able to:

1. Communicate an understanding of game types, gameplay history and culture

2. Develop a game theme and game aesthetics

3. Design a game or animated interface using gameplay elements

4. Create simple animations that facilitate interaction

5. Create game assets


  • History and ludology of games
  • Developing game aesthetics and thematics
  • Paper prototyping and game play
  • Game types, game narratives and gameplay elements.  
  • 2D animation for interactive projects and websites

Assessment items

Presentation: Presentation 20% *

Project: Project 1 30%

Project: Project 1 50%

* This assessment has a compulsory requirement.

Compulsory Requirements

In order to pass this course, each student must complete ALL of the following compulsory requirements:

Course Assessment Requirements:

  • Presentation: Attempt / Submission Requirement - Students must attempt/submit this assessment item to pass the course.

Contact hours

Newcastle City Precinct


Face to Face On Campus 1 hour(s) per Week for 4 Weeks starting in week 1

Weeks 1, 2, 7, 8


Face to Face On Campus 2 hour(s) per Week for 8 Weeks

Weeks 3, 4, 5, 6, 9, 10, 11, 12

The University of Newcastle acknowledges the traditional custodians of the lands within our footprint areas: Awabakal, Darkinjung, Biripai, Worimi, Wonnarua, and Eora Nations. We also pay respect to the wisdom of our Elders past and present.