The University of Newcastle, Australia
Available in 2020

Course handbook

Description

This course introduces students to the process of conceptualising game aesthetics, for the designing and prototyping of gameplay across a variety of game types. It covers game history and ludology and identifies the main elements of gameplay and games narratives used to make compelling games through projects.

Student projects may involve work integrated or research integrated learning opportunities; projects that involve external stakeholders; group/collaborative projects; speculative or more theoretically oriented projects; professionally oriented projects; projects based on competition or award briefs.


Availability2020 Course Timetables

Newcastle City Precinct

  • Semester 2 - 2020

Learning outcomes

On successful completion of the course students will be able to:

1. Communicate an understanding of game types, gameplay history and culture

2. Develop a game theme and game aesthetics

3. Design a game or gamified interface using gameplay elements

4. Create game assets

5. Build a game level prototype working with a game engine


Content

  • History and ludology of games
  • Developing game aesthetics and thematics
  • Paper prototyping and game play
  • Game types, game narratives and gameplay elements.  
  • Game level design and prototyping using game engines
  • Difference between games and gamificationn

Assessment items

Presentation: Presentation 20%

Project: Project 1 30%

Project: Project 1 50%


Contact hours

Newcastle City Precinct

Lecture

Face to Face On Campus 1 hour(s) per Week for 12 Weeks starting in week 1

Tutorial

Face to Face On Campus 2 hour(s) per Week for Full Term