Not currently offered
Course code



10 units


3000 level

Course handbook


Students will engage in the development of VR (Virtual Reality) movies as a vehicle for developing their creative non-fiction and fiction-based storytelling skills with a focus on capturing and using sound in VR media. Working in small collaborative teams students will create VR objects and map the integration of narrative structures and storytelling into virtual reality productions.


Not currently offered.

Learning outcomes

On successful completion of the course students will be able to:

1. Analyse contemporary examples of creative non-fiction and fiction-based VR movies to inform their creative practice;

2. Integrate narrative and storytelling structures in VR movie production through scripting and prototyping;

3. Implement sound track production techniques;

4. Deploy VR technologies as tools of multimedia communication through the production of a VR movie.


Topics will include:

  • VR deployment tools and technologies;
  • Image manipulation and post-production skills;
  • VR movie development skills;
  • Prototyping and testing VR interfaces;
  • WHS and legal production requirements.

Assumed knowledge

CMNS2080 Virtual Places

Assessment items

Proposal / Plan: Critical Analysis and Pitch -15%

Professional Task: Scripting and Prototyping - 20% *

Tutorial / Laboratory Exercises: Sound Integration - 20% *

Project: VR Movie Production - 45%

* This assessment has a compulsory requirement.

The University of Newcastle acknowledges the traditional custodians of the lands within our footprint areas: Awabakal, Darkinjung, Biripai, Worimi, Wonnarua, and Eora Nations. We also pay respect to the wisdom of our Elders past and present.