This course will explore the creation of virtual reality media content.
Students will engage in the development of VR (Virtual Reality) objects as a vehicle for examining time and place-based forms of multimedia communication. Students will use basic Augmented Reality (AR) techniques to add information and context to the VR objects. Through hands-on construction of VR/AR objects students will investigate the representation of "virtual" and "real" cultural places.
Not currently offered.
On successful completion of the course students will be able to:
1. Analyse and critique contemporary examples of VR/AR movies;
2. Demonstrate technical and aesthetic aspects of VR/AR movie production through developing a VR/AR movie;
3. Integrate the ethical issues and cultural significance of place in planning and developing a VR/AR movie
Topics will include:
- Image manipulation and editing skills;
- Examination of contemporary VR/AR examples;
- VR/AR movie capture and development skills;
- Prototyping and testing VR/AR interfaces;
- Social and cultural significance of place;
- Aspects of Screen Theory.
Presentation: Critical Analysis of Contemporary Practice - 15%
Tutorial / Laboratory Exercises: Planning and Prototyping - 20% *
Tutorial / Laboratory Exercises: Integration - 20% *
Project: Final Project - 45%
* This assessment has a compulsory requirement.