The University of Newcastle, Australia
Not currently offered
Course code



10 units


2000 level

Course handbook


This course will explore the creation of virtual reality media content.

Students will engage in the development of VR (Virtual Reality) objects as a vehicle for examining time and place-based forms of multimedia communication. Students will use basic Augmented Reality (AR) techniques to add information and context to the VR objects. Through hands-on construction of VR/AR objects students will investigate the representation of "virtual" and "real" cultural places.


Not currently offered.

Learning outcomes

On successful completion of the course students will be able to:

1. Analyse and critique contemporary examples of VR/AR movies;

2. Demonstrate technical and aesthetic aspects of VR/AR movie production through developing a VR/AR movie;

3. Integrate the ethical issues and cultural significance of place in planning and developing a VR/AR movie


Topics will include:

  1. Image manipulation and editing skills;
  2. Examination of contemporary VR/AR examples;
  3. VR/AR movie capture and development skills;
  4. Prototyping and testing VR/AR interfaces;
  5. Social and cultural significance of place;
  6. Aspects of Screen Theory.


Assessment items

Presentation: Critical Analysis of Contemporary Practice - 15%

Tutorial / Laboratory Exercises: Planning and Prototyping - 20% *

Tutorial / Laboratory Exercises: Integration - 20% *

Project: Final Project - 45%

* This assessment has a compulsory requirement.