This course investigates a range of technologies and their creative application to live art performances and events. Using new and emerging technical resources, and multimedia applications, students will consider the technologically mediated body as a means of creative expression. They will also reflect on the social, cultural and political implications of new technologies in live art and creative practice.
Students will participate in practical exercises, technical challenges and live performances which incorporate creative multimedia for a range of skill-levels. Contemporary performance works will be critically analysed, interpreted and evaluated.
Not currently offered.
On successful completion of the course students will be able to:
1. Apply technical skills to stage and/or theatre design
2. Employ a range of technical and design elements in live performance settings
3. Integrate appropriate technology for creative effect
4. Produce and critically analyse live events and/or performances
Topics will include:
- The role of technologies to enhance meaning and impact in live productions;
- Contemporary performances which employ the mediated body, robotics, locational and mapping applications such as Virtual and Augmented Realities (VR, AR);
- Relationships between performers, audiences, technologies and staging environments;
- Ethics and aesthetics of emerging and future-driven media and technologies;
- Live camera techniques (tracking, framing and imaging);
- Introductory audio-visual computer programming.
Professional Task: Computer Programming Exercise (30%)
Presentation: Pitch for a Performance (30%)
Performance: Staged Event (40%)
The University of Newcastle acknowledges the traditional custodians of the lands within our footprint areas: Awabakal, Darkinjung, Biripai, Worimi, Wonnarua, and Eora Nations. We also pay respect to the wisdom of our Elders past and present.