Not currently offered
Course code

CIND2102

Units

10 units

Level

2000 level

Course handbook

Description

In this course students will create a real-time Extended Reality (XR) environment using the webXR platform, a multi-user social space for game based and interactive experiences. In this virtual environment, students will create scenes using custom-made digital assets created through photogrammetry, 3D modelling and computational photography. Students will learn practical skills in webXR, such as asset creation, scene production, rendering, exporting, publishing to an online server. This course will develop technical, conceptual and practical skills, as well as historical and theoretical knowledge about XR. These techniques and methods will be applied in a range of creative XR outputs with specific briefs. Tracing the history of XR through to contemporary best practices, students will also undertake case studies and research into methods of production.


Availability

Not currently offered.

This Course was last offered in Semester 2 - 2023.


Replacing course(s)

This course replaces the following course(s): AART2420. Students who have successfully completed AART2420 are not eligible to enrol in CIND2102.


Learning outcomes

On successful completion of the course students will be able to:

1. Create a striking webXR scene concept using digital and computational methods;

2. Knowledge of XR for social, game based and other interactive experiences;

3. Apply critical awareness in regard to ethical, philosophical and aesthetic issues in XR;Apply critical awareness in regard to ethical, philosophical and aesthetic issues in digital imaging;

4. Use different photographic, 3D modelled and image-based media in a creative and imaginative manner.


Content

Topics will include:

  • Digital camera and image capture methods and hardware;
  • Software investigation and experimentation;
  • Digital asset creation using photogrammetry, 3D scanning, and various modelling techniques;
  • Creative portfolio production and research methods;
  • Asset and scene development, creation, publishing in webXR multi-user platform;
  • Techniques and methods for working with 3D scans and point clouds;
  • Historical, conceptual and practical research methods for XR in creative practice.

Requisite

Students who have successfully completed AART2420 and AART3420 cannot enrol in this course.


Assumed knowledge

CIND1100 and AART1700


Assessment items

Presentation: Critical Analysis of Contemporary Practice

Tutorial / Laboratory Exercises: Planning and Prototyping
Compulsory Requirement: Submit assessment item - Must submit this assessment to pass the course.

Tutorial / Laboratory Exercises: Integration
Compulsory Requirement: Submit assessment item - Must submit this assessment to pass the course.

Project: Final Project

Course outline

Course outline not yet available.