Not currently offered
Course code

CIND2102

Units

10 units

Level

2000 level

Course handbook

Description

In this course students will create a real-time Extended Reality (XR) environment using the webXR platform, a multi-user social space for game based and interactive experiences. In this virtual environment, students will create scenes using custom-made digital assets created through photogrammetry, 3D modelling and computational photography. Students will learn practical skills in webXR, such as asset creation, scene production, rendering, exporting, publishing to an online server. This course will develop technical, conceptual and practical skills, as well as historical and theoretical knowledge about XR. These techniques and methods will be applied in a range of creative XR outputs with specific briefs. Tracing the history of XR through to contemporary best practices, students will also undertake case studies and research into methods of production.


Availability

Newcastle City Precinct


    Replacing course(s)

    This course replaces the following course(s): AART2420. Students who have successfully completed AART2420 are not eligible to enrol in CIND2102.


    Learning outcomes

    On successful completion of the course students will be able to:

    1. Create a striking webXR scene concept using digital and computational methods;

    2. Knowledge of XR for social, game based and other interactive experiences;

    3. Apply critical awareness in regard to ethical, philosophical and aesthetic issues in XR; Apply critical awareness in regard to ethical, philosophical and aesthetic issues in digital imaging;

    4. Use different photographic, 3D modelled and image-based media in a creative and imaginative manner.


    Content

    Topics will include:

    • Digital camera and image capture methods and hardware;
    • Software investigation and experimentation;
    • Digital asset creation using photogrammetry, 3D scanning, and various modelling techniques;
    • Creative portfolio production and research methods;
    • Asset and scene development, creation, publishing in webXR multi-user platform;
    • Techniques and methods for working with 3D scans and point clouds;
    • Historical, conceptual and practical research methods for XR in creative practice.

    Requisite

    Students who have successfully completed AART2420 and AART3420 cannot enrol in this course.


    Assumed knowledge

    CIND1100 and AART1700


    Assessment items

    Presentation: Critical Analysis of Contemporary Practice - 20%

    Tutorial / Laboratory Exercises: Planning and Prototyping - 20% *

    Tutorial / Laboratory Exercises: Integration - 20% *

    Project: Final Project - 40%

    * This assessment has a compulsory requirement.


    Compulsory Requirements

    In order to pass this course, each student must complete ALL of the following compulsory requirements:

    Course Assessment Requirements:

    • Tutorial / Laboratory Exercises: Attempt / Submission Requirement - Students must attempt/submit this assessment item to pass the course.

    Contact hours

    Newcastle City Precinct

    Lectorial

    Face to Face On Campus 1 hour(s) per Week for 6 Weeks starting in week 1

    Tutorial

    Face to Face On Campus 1 hour(s) per Week for 5 Weeks starting in week 2

    Workshop

    Face to Face On Campus 2 hour(s) per Week for 6 Weeks starting in week 7

    The University of Newcastle acknowledges the traditional custodians of the lands within our footprint areas: Awabakal, Darkinjung, Biripai, Worimi, Wonnarua, and Eora Nations. We also pay respect to the wisdom of our Elders past and present.