Retired Activities

Airship

Students construct an airship to successfully navigate various courses as quickly as possible. Teams will be scored based on the time taken to complete each course, the amount of marker posts hit, and the number of balloons used.

Babe Home Sheep Home

Students use ‘sheep dogs’ to push sheep into their home pens in the minimum number of moves. This becomes more difficult in later rounds as obstacles, gates and other perils are introduced.

Back to the Future III

Students design and construct a propeller from thin plastic, to accelerate and decelerate a ‘time machine’ as quickly as possible. Teams decide on the number of blades, their width, diameter and pitch.

Crypto Cracking Cronies

Students are given a number of codes to crack, using common encryption methods, with points being awarded based on accuracy and speed.

Dish

Students build a receiver to home in and decode the signals from a star cluster. The star cluster is represented by a special frame of light-emitting diodes (LED’s).

Eco-Habitech

Students construct a model house that is subsequently tested for space, water catchment ability and wind strength properties. The value of the materials used and their carbon cost will also be taken into account.

Flight

Students construct a Styrofoam glider that will be flown from a launcher. Through variations in the design of the fuselage, wings, tail, rudders, flaps, elevators and ailerons, students aim to build the best all-round aircraft.

Future Power

Using a powered board, the aim of this activity is to supply power to required infrastructure as cheaply as possible. Students select power stations and control the supply (using dials) on the front of the board.

Great Tea Race

Students design and make a boat hull to carry a cargo from one end of a towing tank to the other as quickly as possible. There are many factors that need to be taken into account such as the shape of the hull, placement of the cargo and the ability of the hull to hold its course.

Heli-Rescue

Students build a fixed arm helicopter to complete a number of rescue related tasks. They will need to consider damping the travel of the heli arm and determining the sensitivity of the pivot.

Hover Frenzy

Students design and build a model hovercraft that is fast, manoeuvrable and has a good hover height. They are supplied with propellers, a lift fan and an electronic controller.

Job Juggle

The aim of this activity is to schedule tasks in the shortest possible time. Students are given a wooden planning board with blocks of different colours, each representing a task to be completed. Scores are awarded based on speed and length of the schedules designed.

Leprechaun Cannon

Students produce an air cannon using a rubber membrane and pipe fittings. The air cannon needs to be effective in terms of both distance and accuracy at knocking over objects.

Mission to Mars

Students build a suspension system for a Mars buggy that will allow a load to be safely conveyed across an undulating Mars surface. Points are awarded on the distance and time the buggy travels before the load falls off.

Puff Puff Golf

Students build a balloon-powered car from wheels, axles and a variety of consumable materials. The force of air escaping the untied balloon is used to propel the car.

Virtual Maze

The aim of this activity is to discover secret paths through a virtual maze. Teams are provided with a large checker board maze mat and must cross to the other side of the mat. Scores are based on number of attempts to cross the mat, minus any time-outs used.

Who Gets the Water

Students design and build pipe networks that will gravity feed water from header tanks to receiving tanks, sometimes via an intermediate flow tank. Scoring is based on both the time and accuracy of water transfer.

World Sailing Spectacular

Students design and construct a model boat that sails the length of the test tank in the shortest possible time. A wind generator supplies air movement. The fastest three runs will be used to calculate a final score.