Current High School Activities (2018)
Students build a light and strong model bridge that can support a trolley carrying ‘gold’ ingots from one side of a test rig to the other. Lighter bridges earn more points than heavier bridges each time the trolley (and ingots) successfully crosses the gap.
Students design and build a catapult using wooden dowel. Teams gain points for how far and how accurately their construction can launch a projectile. The catapult must employ a swinging arm, similar to a Mangonel-style catapult.
Students design efficient codes to send secret messages along fibre optic rods using pulses of coloured light. Teams are scored based on the accuracy and speed in transmission of the message being sent.
Using a powered board, students connect various types of electrical cables to provide electricity to a city’s infrastructure at the lowest cost possible. This means carefully thinking about what type of electrical cables should be used and the way they are interconnected.
Students design and build model furniture that is sturdy and cost effective to manufacture. The finished products will need to support 3D printed pets when they are sitting still and playing.
Grasping at Straws
Students design and operate a bionic hand that is dexterous, strong and inexpensive. Each team will build fingers and a thumb for the hand so that a number of tasks can be completed.
Helter Skelter Shelter
Students design and construct two towers from common materials. The towers will be tested for strength using small weights, under both static and seismic conditions.
Students develop networks to join a series of towns together in the most efficient way possible. The higher the efficiency of linkage (ie. minimum travel distance) the more points each team earns.
Students use commonly available materials to build a water turbine that can harness the power of water as it flows over it. The turbine needs to be simple, robust and efficient.