Current High School Activities (2020)


Students build a light and strong model bridge that can support a trolley carrying ‘gold’ ingots from one side of a test rig to the other. Lighter bridges earn more points than heavier bridges each time the trolley (and ingots) successfully crosses the gap.

Hover Frenzy

Students learn to design, build and fly a model hovercraft that is fast, manoeuvrable and maintains hover height over obstacles. These hovercraft needs to generate lift, while students carefully avoid obstacles by steering two rear propellers via remote control.

Confounding Communications

Students design efficient codes to send secret messages along fibre optic rods using pulses of coloured light. Teams are scored based on the accuracy and speed in transmission of the message being sent.

Future Power

The aim of this activity is to avoid a blackout in Future City by balancing energy needs from a range of power stations. Students must consider the costs and benefits of coal, nuclear, solar, wind, hydro, and gas power stations in order to ensure all infrastructure is supplied power at a profit.

Grasping at Straws

Students design and operate a bionic hand that is dexterous, strong and inexpensive. Each team will build fingers and a thumb for the hand so that a number of tasks can be completed.

Helter Skelter Shelter

Students design and construct two towers from common materials. The towers will be tested for strength using small weights, under both static and seismic conditions.


Students develop networks to join a series of towns together in the most efficient way possible. The higher the efficiency of linkage (ie. minimum travel distance) the more points each team earns.


Students use commonly available materials to build a water turbine that can harness the power of water as it flows over it. The turbine needs to be simple, robust and efficient.