Collaborative Environments for Creative Arts Research (CeCAR) is an interdisciplinary research group located within the School of Creative Arts, Faculty of Education and Arts. CeCAR brings together national and international researchers in the creative arts, humanities, sciences, health and social sciences with external collaborators in the community, industry, other universities and institutes.
What is CeCAR?
- It's a national and international research environment that generates networks for creative artists and researchers.
- An environment in which artists and researchers explore interdisciplinary research in the arts, health, humanities & sciences.
- CeCAR creates and initiates collaborative projects in pure and applied research.
- CeCAR creates outputs for cultural tourism and the visitor economy.
- It creates commercialised applications in the creative industries with external stakeholders.
- It's a production and publishing house environment in which projects are facilitated, developed and disseminated.
Innovative research in the creative arts exists within and external to universities. CeCAR provides an interface for artists outside of the university context to collaborate with researchers in the creative arts, sciences, social sciences, humanities and health. These collaborations can include joint research projects, residencies, project development, research commercialisation and funding strategies.
Research is represented by visualisation, sonification, spatialisation and gesticulation. These representations enable researchers, be they in the sciences, humanities or health, to communicate their investigations. Graphs, diagrams, symbols, beeps, clicks, alarms and words are all representations of knowledge. They are telling us something.
The creative arts are no different. From an interdisciplinary perspective, expertise from diverse disciplines combined with the creative arts can produce new outputs and models of understanding in the science, technology and humanities disciplines. They also generate exciting new art works based on this research. Research in haptics, interactivity, digital environments, robotics, communication and cognition are just some examples of fields that can include creative arts research.
Who are the stakeholders?
As cultural capital, the creative arts are often positioned within the domain of the market place. In reality, the creative arts provide a much broader nexus than that. There are many external stakeholders, just as there are in science and technology research. Some CeCAR activities, for instance, are applicable to the creative industries where aspects of the creative arts align with business and government to form an identifiable economic sector. Within a culture of innovation, CeCAR can collaborate with:
- Stakeholders in the Visitor Economy and thecreative industries
- Universities and research centers inAustralia and overseas
- Cross-disciplinary and interfaculty researchersat UoN.
- Relevant stakeholders within the privatesector (SME to large enterprises)
- Publically funded organisations (Federal,State Government authorities, Non profit organisations)
- Artists and cultural organisation, bothAustralian and international.
What we do
- Interdisciplinary Postgraduate programs
- Research focussed residencies with the LockUp in Newcastle's CBD, funded by the School of Creative Arts.
- Guest talks and strategic stakeholder meetings.
- National and International collaborative projects funded privately, publically or both.
- Publications: traditional, non traditional and digital.
- Conferences, Symposia and Colloquia.
Upcoming Affiliated Conferences
- Interactive Entertainment (IE2014) Conference - 2-3 December 2014, The Newcastle Conservatorium of Music - More info visit http://ieconference.org/ie2014/
- Australasian Conference on Artificial Life and Computational Intelligence (ACALCI 2015) - 5-7 February 2015, The University of Newcastle Conservatorium of Music - More info visit ACALCI 2015