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Dr Shamus Smith

Senior Lecturer

School of Elect Engineering and Computer Science (Computer Science and Software Engineering)

Human-Computer Interaction

Software engineer Dr Shamus Smith is an expert in virtual environments and human-computer interaction.

Dr Shamus Smith 

Smith's interdisciplinary research involves exploring how advanced interactive technologies are applied to real-world problems. His current research interests include touch-based technologies (e.g. multi-touch tables and haptic devices), the reuse of gaming technology (e.g. for hazardous environment simulation and healthcare applications) and technology enhanced learning.

Smith joined the University of Newcastle in 2013. Before moving to Newcastle, he was a Lecturer in the School of Engineering and Computing Sciences at Durham University (UK). As well as his role as Senior Lecturer in the School of Electrical Engineering and Computer Science, Smith is a co-leader of the newly established Global eHealth Research and Innovation Cluster. The aim of the Cluster is to facilitate collaboration between innovators from the fields of health and medical sciences, engineering, design, communication, information technology, education, mathematics, business, humanities, physical, environmental and social sciences.

Smith's recent work has focused on the use of virtual environments for training in hazardous environments, including simulations for medical procedures and fire evacuation drills. One of Smith's studies reused gaming technology to create a virtual environment to simulate fire evacuee behaviours and evacuation scenarios in 3D virtual buildings. Using a virtual environment can provide dynamic experiences over a wide variety of scenario-based environments, which has implications for future training and support for those in the front line of hazardous situations.

Smith's interdisciplinary research involves collaborating with colleagues across the university, industry and internationally. Current projects include work with Professor Graham Brewer and his team from the School of Architecture and Built Environment. It explores whether gaming technology can provide robust and usable virtual environments with data extracted from Building Information Modelling (BIM). BIM is a process used to generate and manage digital representations of the physical and functional characteristics of a building, which can be a time consuming process for interactive virtual environments.

With Dr Erica Southgate from the School of Education, and The Centre of Excellence for Equity in Higher Education, Smith is using gamification to explore m-learning to support literacy. The project aims to develop a prototype app for mobile devices (smart phones/tablets) to improve the literacy of enabling and undergraduate students. Also with Professor Clare Collins from the School of Health Sciences, and colleagues at the Priority Research Centre for Physical Activity and Nutrition, Smith is helping to develop new technologies to enable 3D scanning of body shapes to estimate body composition and classify disease risk.

With nearly $3 million in funding from 13 grants and more than 50 publications to his name, Smith currently leads the Advanced Software Interfaces Group at the University. He teaches undergraduate software engineering subjects and supervises undergraduate research projects and PhD students.

Human-Computer Interaction

View Source Software engineer Dr Shamus Smith is an expert in virtual environments and human-computer interaction.

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Career Summary

Biography

Shamus P. Smith is a Senior Lecturer in Computer Science and Software Engineering at the University of Newcastle, Australia. He completed his BSc, BSc Hons (1st class) and PhD (Intelligent Tutoring Systems) in Computer Science, at Massey University (New Zealand). From 1998-2004, he was a post-doctoral research associate at The University of York (UK) on virtual reality and safety-critical systems projects. Before joining UoN in 2013, he was a Lecturer in Computer Science at Durham University (UK). His current research interests include touch-based interaction, the reuse of gaming technology, eHealth and technology enhanced learning. He has published over 50 research articles. He is a member of the IEEE, IEEE Computer Society and associates of the Australian Computer Society. He supervises PhD students and would be interested in taking on postgraduate students with research interests in virtual environments, haptic interaction, mobile technology and human-computer interaction.

Research Expertise
Dr Smith has research interests are in the fields of virtual reality and human-computer interaction. He is specifically interested in advanced software interfaces and the interaction opportunities such systems enable. His recent research has explored technology enhanced learning (multi-touch surfaces), haptic interaction (perception thresholds) and the reuse of gaming technology (virtual environments). He is a software engineer and applies his research through interdisciplinary research collaborations.

Teaching Expertise
Dr Smith has teaching expertise in Advanced Software Engineering topics such as Human-Computer Interaction, Risk Analysis and Software Dependability. At UoN he has taught Operating Systems, Software Development and Software Engineering Project courses.

Administrative Expertise
Dr Smith is the program convener for Software Engineering in the School of Electrical Engineering and Computer Science.

Collaborations
Durham University (UK)

Qualifications

  • PhD, Massey University - NZ
  • Bachelor of Science, Massey University - NZ
  • Bachelor of Science (Computer Science) (Honours), Massey University - NZ
  • Postgraduate Certificate in Learning & Teaching, University of Durham

Keywords

  • Advanced Interfaces
  • Game Technology
  • Haptic Interaction
  • Haptics
  • Human-Computer Interaction
  • Multi-touch Surfaces
  • Operating Systems
  • Risk Management
  • Software Dependability
  • Software Development
  • Software Engineering
  • Virtual Reality

Fields of Research

Code Description Percentage
080111 Virtual Reality and Related Simulation 40
080309 Software Engineering 20
080602 Computer-Human Interaction 40

Professional Experience

UON Appointment

Title Organisation / Department
Senior Lecturer University of Newcastle
School of Elect Engineering and Computer Science
Australia

Academic appointment

Dates Title Organisation / Department
1/04/2013 -  Senior Lecturer University of Newcastle
School of Elect Engineering and Computer Science
Australia
1/01/2008 -  Membership Institute of Electrical & Electronic Engineers (IEEE)
Australia
1/08/2004 - 1/04/2013 Lecturer Durham University
School of Engineering and Computing Sciences
United Kingdom
1/01/1998 - 1/08/2004 Research Associate University of York
Department of Computer Science
United Kingdom

Awards

Recognition

Year Award
2011 Excellence in Learning and Teaching Award
Durham University
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Publications

For publications that are currently unpublished or in-press, details are shown in italics.


Chapter (3 outputs)

Year Citation Altmetrics Link
2015 Smith SP, Blackmore K, Nesbitt K, 'A Meta-analysis of Data Collection in Serious Games Research', Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement, Springer, New York 31-55 (2015)
DOI 10.1007/978-3-319-05834-4_2
Co-authors Karen Blackmore
2015 Smith S, nesbitt K, blackmore K, 'A Meta-Analysis of Data Collection in Serious Games Research', Serious Games Analytics, Springer International Publishing, Switzerland 31-55 (2015)
DOI 10.1007/978-3-319-05834-4_2
2006 Smith S, Sujan M, Harrison MD, ''Chapter 14: Qualitative analysis of dependability argument structure', Structure for Dependability: Computer-Based Systems from an interdisciplinary perspective', Structure for Dependability: Computer-Based Systems from an interdisciplinary perspective, Springer, Newcastle, United Kingdom 269-290 (2006) [B1]

Journal article (18 outputs)

Year Citation Altmetrics Link
2014 Richardson T, Burd EL, Smith S, 'Guidelines for Supporting Real-Time Multi-Touch Applications', Software: Practice and Experience, 44 931-949 (2014) [C1]
DOI 10.1002/spe.2183
Citations Scopus - 1
Co-authors Liz Burd
2014 Burd EL, Smith SP, Reisman S, 'Exploring Business Models for MOOCs in Higher Education', Innovative Higher Education, (2014)

Massive Open Online Courses (MOOCs) potentially challenge the traditional dominance of brick and mortar institutions as providers of quality higher education. The benefits for stu... [more]

Massive Open Online Courses (MOOCs) potentially challenge the traditional dominance of brick and mortar institutions as providers of quality higher education. The benefits for students include reduced education costs and global access to exclusive institution courses and instructors. However, the benefits for institutions are less clear as there is a financial overhead required to develop and deliver content that is suitable for mass student consumption. In this article we examine the opportunities that MOOCs provide and identify several different business model challenges for offering MOOCs. © 2014 Springer Science+Business Media New York.

DOI 10.1007/s10755-014-9297-0
Co-authors Liz Burd
2013 Lew AR, Usherwood B, Fragkioudaki F, Koukoumi V, Smith S, Austen J, McGregor A, 'Transfer of spatial search between environments in human adults and young children (Homo sapiens): Implications for representation of local geometry by spatial systems', Developmental Psychobiology, 54 421-434 (2013) [C1]
DOI 10.1002/dev.21109
2013 Smith S, Stibric M, Smithson D, 'Exploring the effectiveness of commercial and custom-built games for cognitive training', Computers in Human Behavior, 29 2388-2393 (2013) [C1]
Citations Scopus - 2Web of Science - 1
2012 Rosenthal HES, Norman L, Smith S, McGregor A, 'Gender-based navigation stereotype improves men's search for a hidden goal', Sex Roles: a journal of research, 67 682-695 (2012) [C1]
Citations Scopus - 1Web of Science - 1
2012 Smith S, Burd E, Rick J, 'Development, Evaluation and Deployment of Multi-touch Systems', International Journal of Human-Computer Studies, 70 653-656 (2012) [C1]
Citations Scopus - 2Web of Science - 1
Co-authors Liz Burd
2010 Smith S, Carter T, 'A virtual environment to test police and public awareness of anti-social behaviour indicators', International Journal of Police Science and Management, 12 548-566 (2010) [C1]
2009 Smith S, Trenholme D, 'Rapid prototyping a virtual fire drill environment using computer game technology', Fire Safety Journal, 44 559-569 (2009) [C1]
DOI 10.1016/j.firesaf.2008.11.004
Citations Scopus - 37Web of Science - 24
2008 Trenholme D, Smith S, 'Computer game engines for developing first-person virtual environments', Virtual Reality: research development and applications, 12 181-187 (2008) [C1]
Citations Scopus - 35
2006 Smith SP, Hart J, 'Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment', Proceedings - IEEE Virtual Reality, 2006 115-115 (2006)

As 3D interfaces, and in particular virtual environments, become increasingly realistic there is a need to investigate the location and configuration of information resources, as ... [more]

As 3D interfaces, and in particular virtual environments, become increasingly realistic there is a need to investigate the location and configuration of information resources, as distributed in the human-computer system, to support any required activities. It is important for the designer of 3D interfaces to be aware of information resource availability and distribution when considering issues such as cognitive load on the user. This paper explores how a model of distributed resources can support the design of alternative aids to virtual environment wayfinding with varying levels of cognitive load. The wayfinding aids have been implemented and evaluated in a desktop virtual environment. © 2006 IEEE.

DOI 10.1109/VR.2006.60
Citations Scopus - 3
2005 Smith SP, Harrison MD, 'Measuring reuse in hazard analysis', Reliability Engineering and System Safety, 89 93-104 (2005) [C1]

Hazard analysis for safety-critical systems require sufficient coverage and rigour to instill confidence that the majority of hazardous consequences have been identified. These re... [more]

Hazard analysis for safety-critical systems require sufficient coverage and rigour to instill confidence that the majority of hazardous consequences have been identified. These requirements are commonly met through the use of exhaustive hazard analysis techniques. However, such techniques are time consuming and error-prone. As an attempt at exhaustive coverage, hazard analysts typically employ reuse mechanisms such as copy-and-paste. Unfortunately, if reuse is applied inappropriately there is a risk that the reuse is at the cost of rigour in the analysis. This potential risk to the validity of the analysis is dependent on the nature and amount of reuse applied. This paper investigates hazard analysis reuse over two case studies. Initially reuse in an existing safety argument is described. Argument structures within the hazard analysis are identified and the amount of verbatim reuse examined. A second study is concerned with how reuse changes as a result of tool support. In contrast to the first case, the defined arguments are more diverse - reuse has occurred but is less verbatim in nature. Although tool support has aided the customisation of the reused arguments, many are only trivially customised. An edit distance algorithm is utilised to identify and enumerate verbatim and trivial reuse in the arguments. © 2004 Elsevier Ltd. All rights reserved.

DOI 10.1016/j.ress.2004.08.010
Citations Scopus - 6Web of Science - 3
2004 Smith SP, Marsh T, 'Evaluating design guidelines for reducing user disorientation in a desktop virtual environment', Virtual Reality, 8 55-62 (2004) [C1]

Navigation in virtual environments can be difficult. One contributing factor is user disorientation. Two major causes of this are the lack of navigation cues in the environment an... [more]

Navigation in virtual environments can be difficult. One contributing factor is user disorientation. Two major causes of this are the lack of navigation cues in the environment and problems with navigating too close to or through virtual world objects. Previous work has developed guidelines, informed by cinematography conventions, for the construction of virtual environments to aid user comprehension of virtual space to reduce user disorientation. To validate these guidelines, two user studies have been performed where users of a desktop virtual environment are to complete a navigation task in a virtual maze. In an initial study [12], collision detection with the maze walls was not enabled and the results indicated that the guidelines were effective for reducing disorientation but not for developing the user's awareness of the environment space. A second study has been performed where collision detection was enabled. Results suggest that the use of the guidelines can help reduce the incidences of user disorientation and aid navigation tasks. However, the guidelines have little impact on users' ability to construct cognitive maps of the desktop virtual environment. © Springer-Verlag London Limited 2004.

DOI 10.1007/s10055-004-0137-x
Citations Scopus - 11
2001 Smith SP, Harrison MD, 'Editorial: User centered design and implementation of virtual environments', INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 55 109-114 (2001) [C1]
DOI 10.1006/ijhc.2001.0476
Citations Web of Science - 7
2001 Marsh T, Wright P, Smith S, 'Evaluation for the design of experience in virtual environments: Modeling breakdown of interaction and illusion', CYBERPSYCHOLOGY & BEHAVIOR, 4 225-238 (2001)
DOI 10.1089/109493101300117910
Citations Web of Science - 18
2001 Marsh T, Wright P, Smith S, 'Evaluation for the design of experience: Modelling breakdown of interaction and illusion', CyberPsychology Behavior and Social Networking, 4 225-238 (2001) [C1]
2000 Smith SP, Duke DJ, 'Binding virtual environments to toolkit capabilities', COMPUTER GRAPHICS FORUM, 19 C81-C89 (2000) [C1]
Citations Web of Science - 5
1999 Smith S, Duke D, Massink M, 'The hybrid world of virtual environments', COMPUTER GRAPHICS FORUM, 18 C297-C307 (1999) [C1]
Citations Web of Science - 8
1994 Kemp RH, Smith S, 'Domain and task representation for tutorial process models', International Journal of Human-Computer Studies, 41 363-383 (1994) [C1]
Show 15 more journal articles

Conference (39 outputs)

Year Citation Altmetrics Link
2015 Smith S, xi M, 'Exploring the Reuse of Fire Evacuation Behaviour in Virtual Environments', Proceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015), Sydney, Australia (2015)
2015 Brewer G, Smith S, Maund K, 'Towards BIM-Based Educational Environments Using Game Engine Technology', RICS COBRA AUBEA 2015, Sydney, Australia (2015)
Co-authors Graham Brewer
2014 Xi M, Smith S, 'Simulated cooperative fire evacuation training in a virtual environment using gaming technology', 2014 IEEE Virtual Reality (VR) Proceedings, Minneapolis, MN (2014) [E1]
DOI 10.1109/VR.2014.6802090
2014 Blackmore K, Nesbitt KV, Smith SP, 'IE2014: Proceedings of the 2014 Conference on Interactive Entertainment', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E4]
Co-authors Keith Nesbitt, Karen Blackmore
2014 Bille R, Maund K, Brewer G, Smith S, 'Extending Building Information Models into Game Engines', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcaslte, Australia (2014) [E1]
DOI 10.1145/2677758.2677764
Co-authors Graham Brewer, Kim Maund
2014 Xi M, Smith S, 'Reusing Simulated Evacuation Behaviour in a Game Engine', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
DOI 10.1145/2677758.2677779
2014 Hookham G, Meany MM, 'Perspective Shifting: Humour and Comedy in Games', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle (2014) [E1]
DOI 10.1145/2677758.2677776
Co-authors Michael Meany
2014 Scott NB, 'Music to Middleware: The Growing Challenges of the Game Music Composer', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia (2014) [E1]
DOI 10.1145/2677758.2677792
Co-authors Nathan Scott
2014 Xi M, Smith S, 'Reusing Simulated Evacuation Behaviour in a Game Engine', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
DOI 10.1145/2677758.2677779
2012 Sumerfield J, Smith S, 'Investigating graphical realism in a virtual environment for threat identification', 10th Asia Pacific Conference on Computer Human Interaction (APCHI 2012), Proceedings, Matsue, Japan (2012) [E1]
2011 Bamarouf YA, Smith SP, 'Exploring frictional surface properties for haptic-based online shopping', Joint Virtual Reality Conference of EGVE 2011 - The 17th Eurographics Symposium on Virtual Environments, EuroVR 2011 - The 8th EuroVR (INTUITION) Conference, Nottingham, UK (2011) [E1]
DOI 10.2312/EGVE/JVRC11/047-054
2011 Smith SP, Burd EL, Ma L, Alagha I, Hatch A, 'Relative and Absolute Mappings for Rotating Remote 3D Objects on Multi-Touch Tabletops', 25th BCS Conference on Human-Computer Interaction (HCI 2011), Newcastle, United Kingdom (2011) [E1]
Citations Scopus - 1
Co-authors Liz Burd
2010 Bamarouf YA, Smith S, 'Evaluating virtual weights for haptically enabled online shopping', Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, Hong Kong, China (2010) [E1]
Citations Scopus - 1
2010 Don L, Smith S, 'Applying bimanual interaction principles to text input on multitouch surfaces and tabletops', ACM International Conference on Interactive Tabletops and Surfaces 2010, Saarbrücken, Germany (2010) [E1]
Citations Scopus - 1
2010 Scopes P, Smith S, 'Integrating haptic interaction into an existing virtual environment toolkit', Theory and Practice of Computer Graphics 2010, Sheffield, United Kingdom (2010) [E1]
2009 Smith S, Du'Mont S, 'Measuring the effect of gaming experience on virtual environment navigation tasks', Proceedings IEEE Symposium on 3D User Interfaces, Lafayette, USA (2009) [E1]
DOI 10.1109/3DUI.2009.4811198
Citations Scopus - 2Web of Science - 1
2007 Smith S, Todd S, 'Collaborative evaluation of a haptic-based medical virtual environment', INTUITION International Conference on Virtual Reality and Virtual Environments Proceedings, Athens (2007) [E1]
2007 Smith SP, Todd S, 'Evaluating a Haptic-based Virtual Environment for Venepuncture Training', VRST 2007: ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, PROCEEDINGS, Newport Beach, CA (2007) [E1]
2007 Smith SP, 'Exploring the specification of haptic interaction', INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, Dublin, IRELAND (2007) [E1]
Citations Scopus - 3Web of Science - 2
2007 Graham TCN, Curzon P, Doherty G, Palanque P, Potter R, Roast C, Smith SP, 'Usability and computer games: Working group report', Interactive Systems: Design, Specification, and Verification, Dublin, IRELAND (2007) [E1]
2006 Marsh T, Smith S, Yang K, Shahabi C, 'Continuous and unobtrusive capture of user-player behaviour and experience to assess and inform game design and development', 1st World Conference on Fun 'N Games 2006, Preston, England (2006) [E1]
2006 Smith SP, Hart J, 'Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment', IEEE Symposium on 3D User Interfaces 2006, Proceedings, Alexandria, VA (2006) [E1]
DOI 10.1109/TRIDUI.2006.1618263
Citations Scopus - 8Web of Science - 4
2006 Smith SP, Willans JS, 'Virtual object specification for usable virtual environments', ACM International Conference Proceeding Series (2006) [E1]

The specification of virtual world objects is an important part of virtual environment design. However, identifying the required level of behaviour and geometric decomposition for... [more]

The specification of virtual world objects is an important part of virtual environment design. However, identifying the required level of behaviour and geometric decomposition for virtual objects in a particular application is difficult and error-prone. This has implications for usability as the behaviour of objects gives strong cues to potential interaction. A fundamental step in tackling usability problems is the specification of virtual world objects early in the design phase. This paper presents a method for virtual object specification using task-based scenarios. Copyright the author(s) and CHISIG.

DOI 10.1145/1228175.1228208
2005 Baxter G, Arief B, Smith S, Monk A, 'Supporting dependable on-line services: A case study using internet grocery shopping', Fifth Annual DIRC Research Conference, Edinburgh, SCOTLAND (2005) [E1]
2005 Sujan M, Smith S, Harrison M, 'Structuring defences in dependability arguments', Fifth Annual DIRC Research Conference, Edinburgh, SCOTLAND (2005) [E1]
2004 Smith SP, Harrison MD, Schupp BA, 'How explicit are the barriers to failure in safety arguments?', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2004) [E1]

Safety cases embody arguments that demonstrate how safety properties of a system are upheld. Such cases implicitly document the barriers that must exist between hazards and vulner... [more]

Safety cases embody arguments that demonstrate how safety properties of a system are upheld. Such cases implicitly document the barriers that must exist between hazards and vulnerable components of a system. For safety certification, it is the analysis of these barriers that provide confidence in the safety of the system. The explicit representation of hazard barriers can provide additional insight for the design and evaluation of system safety. They can be identified in a hazard analysis to allow analysts to reflect on particular design choices. Barrier existence in a live system can be mapped to abstract barrier representations to provide both verification of barrier existence and a basis for quantitative measures between the predicted barrier behaviour and performance of the actual barrier. This paper explores the first stage of this process, the binding between explicit mitigation arguments in hazard analysis and the barrier concept. Examples from the domains of computer-assisted detection in mammography and free route airspace feasibility are examined and the implications for system certification are considered. © Springer-Verlag 2004.

Citations Scopus - 1Web of Science - 1
2004 Smith S, Schupp B, Wright P, Goossens L, 'Integrating human factors in the design of safety critical systems: A barrier based approach', Human Error, Safety and Systems Development (HESSD 2004), Toulouse, France (2004) [E1]
2003 Smith SP, Harrison MD, 'Reuse in hazard analysis: Identification and support', COMPUTER SAFETY, RELIABILITY, AND SECURITY, PROCEEDINGS, EDINBURGH, SCOTLAND (2003) [E1]
Citations Web of Science - 4
2002 Smith S, Harrison M, 'Augmenting descriptive scenario analysis for improvements in human reliability design', 2002 ACM Symposium on Applied Computing (Applied Computing 2002), Madrid, Spain (2002) [E1]
2002 Smith SP, Harrison MD, 'Blending descriptive and numeric analysis in human reliability design', INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION AND VERIFICATION, ROSTOCK, GERMANY (2002) [E1]
Citations Web of Science - 2
2002 Smith SP, Harrison MD, 'Improving hazard classification through the reuse of descriptive arguments', SOFTWARE REUSE: METHODS, TECHNIQUES, AND TOOLS, PROCEEDINGS, AUSTIN, TEXAS (2002) [E1]
Citations Web of Science - 5
2001 Smith S, Marsh T, 'Guiding user navigation in virtual environments using awareness of virtual off-screen space', User Guidance in Virtual Environments: Workshop on Guiding Users through Interactive Experiences - Usability Centred Design and Evaluation of Virtual 3D Environments, Paderborn, Germany (2001) [E1]
2001 Willans JS, Harrison MD, Smith S, 'Implementing virtual environment object behaviour from a specification', User Guidance in Virtual Environments: Workshop on Guiding Users through Interactive Experiences - Usability Centred Design and Evaluation of Virtual 3D Environments, Paderborn, Germany (2001) [E1]
2000 Smith S, Duke DJ, Willans JS, 'Designing world objects for usable virtual environments', Design, Specification and Verification of Interactive Systems (DSV-IS 2000), Limerick, Ireland (2000) [E1]
2000 Smith S, Duke DJ, 'Building usable objects for virtual environments', SIGGRAPH 2000: Conference Abstracts and Applications, . (2000) [E1]
1999 Massink M, Duke D, Smith S, 'Towards hybrid interface specification for virtual environments', DESIGN, SPECIFICATION AND VERIFICATION OF INTERACTIVE SYSTEMS'99, UNIV MINHO, BRAGA, PORTUGAL (1999)
Citations Web of Science - 11
1999 Smith SP, 'Working group 1 report', DESIGN, SPECIFICATION AND VERIFICATION OF INTERACTIVE SYSTEMS'99, UNIV MINHO, BRAGA, PORTUGAL (1999)
1998 Kemp RH, Smith SP, 'Tandem: a tool for facilitating the development of intelligent learning environments', PROGRESS IN CONNECTIONIST-BASED INFORMATION SYSTEMS, VOLS 1 AND 2, DUNEDIN, NEW ZEALAND (1998)
1994 KEMP RH, SMITH SP, 'USING PLANNING TECHNIQUES TO PROVIDE FEEDBACK IN INTERACTIVE LEARNING ENVIRONMENTS', SIXTH INTERNATIONAL CONFERENCE ON TOOLS WITH ARTIFICIAL INTELLIGENCE, PROCEEDINGS, NEW ORLEANS, LA (1994)
DOI 10.1109/TAI.1994.346422
Show 36 more conferences

Software (2 outputs)

Year Citation Altmetrics Link
2015 Smith S, Southgate E, 'Uni Tune In App (iOS)', 1.0, Apple, Apple App Store (2015)
Co-authors Erica Southgate
2015 smith S, southgate E, 'Uni Tune In App (Android)', 1.2, Google, Google Play Store (2015)
Co-authors Erica Southgate

Report (2 outputs)

Year Citation Altmetrics Link
2014 Bille R, Smith S, Maund K, Brewer G, 'Exploring building information modelling (BIM) to game engine conversion', University of Newcastle, Applied Informatics Research Group, 27 (2014) [R1]
Co-authors Kim Maund, Graham Brewer
2013 Rigby J, Smith S, 'Augmented Reality challenges for cultural heritage', Applied Informatics Research Group (UoN), 25 (2013) [R1]
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Grants and Funding

Summary

Number of grants 19
Total funding $3,953,204

Click on a grant title below to expand the full details for that specific grant.


20156 grants / $1,199,716

Flexible and habitual mechanisms of human navigation$881,838

Funding body: Economic & Social Research Council

Funding body Economic & Social Research Council
Project Team
Scheme Research Grants (Open Call)
Role Investigator
Funding Start 2015
Funding Finish 2018
GNo
Type Of Funding International - Competitive
Category 3IFA
UON Y

The Literacy App: An m-learning tool for low SES undergraduate students$131,249

Funding body: Department of Education

Funding body Department of Education
Project Team
Scheme HEPP National Priority Pool Grant
Role Lead
Funding Start 2015
Funding Finish 2015
GNo
Type Of Funding Other Public Sector - Commonwealth
Category 2OPC
UON Y

Equity and Digital Footprint Project$107,287

Funding body: Department of Education

Funding body Department of Education
Project Team
Scheme HEPP National Priority Pool Grant
Role Investigator
Funding Start 2015
Funding Finish 2015
GNo
Type Of Funding Other Public Sector - Commonwealth
Category 2OPC
UON Y

Capability, Belonging and Equity in Higher Education: Developing Inclusive Approaches$29,690

Funding body: National Centre for Student Equity in Higher Education (NCSEHE)

Funding body National Centre for Student Equity in Higher Education (NCSEHE)
Project Team Professor Penny Jane Burke, Doctor Anna Bennett, Associate Professor Seamus Fagan, Mrs Cathy Burgess, Associate Professor Jane Maguire, Doctor Erica Southgate, Doctor Shamus Smith
Scheme Research Grants Program
Role Investigator
Funding Start 2015
Funding Finish 2015
GNo G1500360
Type Of Funding Other Public Sector - Commonwealth
Category 2OPC
UON Y

Best Footprint Forward$25,000

Funding body: auDA Foundation

Funding body auDA Foundation
Project Team Doctor Rachel Buchanan, Doctor Erica Southgate, Doctor Shamus Smith
Scheme Research Project
Role Investigator
Funding Start 2015
Funding Finish 2015
GNo G1401151
Type Of Funding Grant - Aust Non Government
Category 3AFG
UON Y

The HEY MAN pilot study: using eHealth to Enhance Your Mental health, Physical Activity and Nutrition in young men$24,652

Funding body: Hunter Medical Research Institute (HMRI)

Funding body Hunter Medical Research Institute (HMRI)
Project Team
Scheme Project Grant
Role Investigator
Funding Start 2015
Funding Finish 2016
GNo
Type Of Funding Internal
Category INTE
UON Y

20144 grants / $39,321

The M-learning Literacy App$28,971

Funding body: University of Newcastle

Funding body University of Newcastle
Project Team
Scheme The Centre of Excellence for Equity in Higher Education
Role Lead
Funding Start 2014
Funding Finish 2014
GNo
Type Of Funding Internal
Category INTE
UON Y

Install a Haptic Interaction Laboratory (Callaghan campus)$5,000

Funding body: University of Newcastle

Funding body University of Newcastle
Project Team Doctor Shamus Smith
Scheme New Staff Grant
Role Lead
Funding Start 2014
Funding Finish 2014
GNo G1400511
Type Of Funding Internal
Category INTE
UON Y

Install a Haptic Interaction Laboratory (Callaghan campus) Part 2$5,000

Haptic interaction, and the ability to feel virtual object properties, has the power to enhance the user experience of simulation, virtual reality, tele-presence and many forms of skills training. Research has tentatively examined abstract environments’ haptic realism (e.g. environments with no real world equivalents such as data representation). However, questions remain regarding how one should define, map and support human perception thresholds. Without conducting this next step, the validity of user experience is in question. This proposal will create a haptic interaction laboratory in the UoN to conduct perception experiments for abstract data representations.

Funding body: University of Newcastle

Funding body University of Newcastle
Project Team
Scheme New Staff Grant (Faculty)
Role Lead
Funding Start 2014
Funding Finish 2015
GNo
Type Of Funding Internal
Category INTE
UON Y

Interactive Entertainment 2014, Callaghan Campus, University of Newcastle, 2 - 3 December 2014$350

Funding body: University of Newcastle - Faculty of Engineering & Built Environment

Funding body University of Newcastle - Faculty of Engineering & Built Environment
Project Team Doctor Shamus Smith
Scheme Travel Grant
Role Lead
Funding Start 2014
Funding Finish 2014
GNo G1401292
Type Of Funding Internal
Category INTE
UON Y

20131 grants / $39,331

Algorithms for Stereoscopic Camera Control: Evaluating impact$39,331

Funding body: Durham University

Funding body Durham University
Project Team
Scheme Seedcorn Grant
Role Investigator
Funding Start 2013
Funding Finish 2013
GNo
Type Of Funding Internal
Category INTE
UON Y

20111 grants / $29,365

Development of a human anxiety test based on virtual environments$29,365

Funding body: Durham University

Funding body Durham University
Project Team
Scheme Seedcorn Grant
Role Investigator
Funding Start 2011
Funding Finish 2011
GNo
Type Of Funding Internal
Category INTE
UON Y

20101 grants / $16,859

Tackling age-related decline in perception of emotion cues$16,859

Funding body: Durham University

Funding body Durham University
Project Team
Scheme Seedcorn Grant
Role Investigator
Funding Start 2010
Funding Finish 2010
GNo
Type Of Funding Internal
Category INTE
UON Y

20091 grants / $8,265

COTS vs. DIY: Game technology approaches for improving fluid intelligence$8,265

Funding body: Wolfson Research Institute for Health and Wellbeing

Funding body Wolfson Research Institute for Health and Wellbeing
Project Team
Scheme Collaborative Small Grant
Role Lead
Funding Start 2009
Funding Finish 2010
GNo
Type Of Funding Internal
Category INTE
UON Y

20082 grants / $2,482,889

SynergyNet: Supporting collaborative learning in an immersive environment$2,480,574

Funding body: TLRP, EPSRC and ERSC

Funding body TLRP, EPSRC and ERSC
Project Team
Scheme TLRP TEL
Role Investigator
Funding Start 2008
Funding Finish 2012
GNo
Type Of Funding External
Category EXTE
UON Y

Integrating haptic interaction into 3D virtual environments$2,315

Funding body: Nuffield Foundation

Funding body Nuffield Foundation
Project Team
Scheme Nuffield Science Bursaries
Role Lead
Funding Start 2008
Funding Finish 2008
GNo
Type Of Funding External
Category EXTE
UON Y

20071 grants / $1,968

Rapid prototyping of virtual environments using game technology$1,968

Funding body: Nuffield Foundation

Funding body Nuffield Foundation
Project Team
Scheme Nuffield Science Bursaries
Role Lead
Funding Start 2007
Funding Finish 2007
GNo
Type Of Funding External
Category EXTE
UON Y

20062 grants / $135,490

Evaluation of Haptic-based Medical Interfaces$134,128

Funding body: EPSRC

Funding body EPSRC
Project Team
Scheme EPSRC CASE for New Academics
Role Lead
Funding Start 2006
Funding Finish 2009
GNo
Type Of Funding External
Category EXTE
UON Y

Virtual Veins evaluation study$1,362

Funding body: Durham University

Funding body Durham University
Project Team
Scheme Initiating Business Collaboration Grant
Role Lead
Funding Start 2006
Funding Finish 2006
GNo
Type Of Funding Internal
Category INTE
UON Y
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Research Supervision

Current Supervision

Commenced Research Title / Program / Supervisor Type
2015 Virtual Reality and Space Travel - Virtual Reality As A Solution To Living In Extreme Environments
Computer Science, Faculty of Engineering and Built Environment
Principal Supervisor
2015 Cooperative Training in a Virtual Environment Using Gaming Technology
Computer Science, Faculty of Engineering and Built Environment
Principal Supervisor
2014 Software Engineering in Smart Systems
Computer Science, Faculty of Engineering and Built Environment
Co-Supervisor
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News

UON research to enhance the safe a effective use of the internet for future generations

Best footprint forward

January 22, 2015

University of Newcastle (UON) researcher awarded grant to enhance the safe and effective use of the internet for the next generation.

Dr Shamus Smith

Position

Senior Lecturer
School of Elect Engineering and Computer Science
Faculty of Engineering and Built Environment

Focus area

Computer Science and Software Engineering

Contact Details

Email shamus.smith@newcastle.edu.au
Phone (02) 4921 6175
Fax (02) 4921 6929

Office

Room ES248
Building Engineering Science - D.W. George
Location Callaghan
University Drive
Callaghan, NSW 2308
Australia
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