Dr Keith Nesbitt

Senior Lecturer

School of Design Communication and IT (Information Technology)

Career Summary

Biography

Dr Keith Nesbitt is a Senior Lecturer in Information Technology at the University of Newcastle. His research interests include computer games, virtual environments, user-interface design, information visualisation, agent-based modelling and creative processes. With an applied focus in these areas of research, Dr Nesbitt explores how these elements can be employed to solve real world problems. In particular, he looks at how information can be shared and received through engaging the senses. He has successfully secured funding for various projects, including the Strategic Initiatives Research Fund grant for his work in health informatics; the Teaching and Learning Project grant for the development of a virtual pharmacy; and the PRC in Physical Activity and Nutrition Seed Grant for his research in quantifying dysfunctional movement. Dr Nesbitt previously worked as a research scientist for BHP, assessing emerging computing technology and their potential impact on BHP business domains. He currently teaches into the courses related to computer games and computer programming. Dr Nesbitt is also a member of the School of Design, Communication and Information Technology’s research committee. Outside of academia, Dr Nesbitt is a seasoned songwriter and painter, and has exhibited his artwork in Newcastle, Sydney and Boston.

Research Expertise
Computer Games Information Visualisation Multi-sensory User Interfaces Virtual Environments Human Perception and Cognition Intelligent Agents Complex Systems Conceptual Modelling Creativity and Patterns 10 years - applied research BHP Research investigating advanced computer technologies applied to BHP business domains (Minerals and Petroleum Exploration, Mining, Manufacturing, Transport) 12 months - Post-Doc - New England Complex Systems Institute (NECSI) - Boston - Information Visualisation of Complex Systems in the domain of Health.

Teaching Expertise
Computer Languages (Java, C++, VB, Actionscript, Python) Computer Game Design Computer Game Production Software Engineering Process Modeling User Interface design Visualisation.


Qualifications

  • PhD (Computer Science), University of Sydney
  • Bachelor of Mathematics, University of Newcastle
  • Master of Computing, University of Newcastle
  • Diploma in Technical Analysis, Australian Technical Analysts Association

Keywords

  • Agent-based modelling
  • Complex Systems
  • Computer Games
  • Computer Programming
  • Information systems
  • Multi-sensory Display
  • Perception and Cognition
  • Process Modelling
  • Software Engineering
  • User Interface Design
  • Virtual Reality
  • Visualisation

Languages

  • English (Fluent)

Fields of Research

CodeDescriptionPercentage
080299Computation Theory and Mathematics not elsewhere classified25
080399Computer Software not elsewhere classified20
080699Information Systems not elsewhere classified55

Professional Experience

UON Appointment

DatesTitleOrganisation / Department
1/01/2014 - Senior LecturerUniversity of Newcastle
School of Design Communication and IT
Australia
31/01/2011 - 13/05/2011Web academic Design Communication &University of Newcastle
School of Design Communication and IT
Australia

Academic appointment

DatesTitleOrganisation / Department
1/06/2007 - 1/06/2008Post Doctoral ResearcherNew England Complex System Institute
United States
1/07/2003 - 1/07/2007Senior LecturerCharles Sturt University
IT, Computing and Mathematics

Professional appointment

DatesTitleOrganisation / Department
1/04/1989 - 1/04/1999Computer ScientistBHP Research
Advanced Computer Applications
Australia
1/04/1988 - 1/04/1989Computer Programmer Comsteel
IT Department
Australia
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Publications

For publications that are currently unpublished or in-press, details are shown in italics.


Chapter (3 outputs)

YearCitationAltmetricsLink
2013Nesbitt K, Chang D, 'Designing Multi-Sensory Displays for Mobile Devices', Handbook on Mobile and Ubiquitous Computing: Innovations and Perspectives, CRC Press, Boca Raton, FL 227-254 (2013) [B1]
DOI10.1201/b13081-1Author URL
2013Bar-Yam Y, Harmon D, Nesbitt K, Lim M, Smith S, Perkins BA, 'Opportunities in Delivery of Preventive Services in Retail Settings', Handbook of Systems and Complexity in Health, Springer, New York 879-887 (2013) [B1]
DOI10.1007/978-1-4614-4998-0_49
2005Eades P, Seokhee S, Nesbitt K, Takatsuka M, 'Chapter 20-Information Display', Handbook of nature-inspired and innovative computing : integrating classical models with emerging technologies, Springer, Berlin, Germany 633-656 (2005) [B1]

Journal article (17 outputs)

YearCitationAltmetricsLink
2015Cornforth D, Campbell P, Nesbitt K, Robinson D, Jelinek HF, 'Prediction of game performance in Australian football using heart rate variability measures', International Journal of Signal and Imaging Systems Engineering, 8 80-88 (2015)

In-match player performance, measured by data from Geographical Positioning System (GPS) devices, was predicted with a correlation coefficient of greater than 0.7. Predictions were based on heart rate variability measures and used advanced regression techniques based on machine learning. These techniques included methods for the selection of variables to be included in the regression study. Results indicate that variable selection using a wrapper subset method with a genetic algorithm outperformed both principal components analysis and the default method of using all variables. The success of prediction of match performance suggests a potential for new tools to assist the team coach in player selection and management of player training. This work also provides the possibility for a training programme to be adjusted specifically to meet the challenges of the size of the playing field and the temperature likely to be encountered on the day of the match.

DOI10.1504/IJSISE.2015.067072
Co-authorsDavid Cornforth
2015Gu X, Blackmore K, Cornforth D, Nesbitt K, 'Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model', Journal of Artificial Societies and Social Simulation, 18 10-10 (2015)
Co-authorsKaren Blackmore
2015Altamimi R, Skinner G, Nesbitt K, 'A Position Paper on Managing Youth Screen Time versus Physical Activity', GSTF Journal on Computing (JoC), 4 10-16 (2015)
DOI10.5176/2251-3043_4.2.316
Co-authorsGeoff Skinner
2014Cooper J, Hookham G, Nesbitt KV, Rasiah RL, 'Developing a Virtual Tour of a Community Pharmacy for use in Education', IT in Industry, 2 33-37 (2014) [C1]
Co-authorsJoyce Cooper, Rohan Rasiah
2013Altamimi R, Skinner G, Nesbitt KV, 'FITTER - A Framework for Integrating Activity Tracking Technologies into Electric Recreation for Children and Adolescents', International Journal of Medical, Pharmaceutical Science and Engineering, 7 299-308 (2013) [C2]
Co-authorsGeoff Skinner
2013Blackmore K, Nesbitt K, 'Verifying the Miles and Snow strategy types in Australian small- and medium-size enterprises', Australian Journal of Management, 38 171-190 (2013) [C1]

In this paper we set out to verify the existence of Miles and Snow strategy types in Australian small- and medium-size enterprises (SMEs) through objective classification. Australian SMEs, in particular, are interesting as they are reported to have some unique characteristics, with as many as 70% following a low growth or life-style pathway. While numerous empirical studies have been conducted to validate the existence and characteristics of the Miles and Snow strategy types in different domains for both larger and smaller enterprises, these studies typically rely on a subjective, 'self-typing' approach. In this study we employ a more objective approach by identifying measures from existing survey data that capture the strategic dimensions proposed by Miles and Snow. We use these objective measures in a K-means cluster analysis to identify four different strategic groups. Three of the groups correspond to the three 'viable' Miles and Snow strategy types of Defender, Prospector and Analyser; however, we also identify a 'Static' strategy type that constitutes 42% of SMEs in the sample. © The Author(s) 2012.

DOI10.1177/0312896212444692
CitationsScopus - 2Web of Science - 2
Co-authorsKaren Blackmore
2013Hookham G, Deady M, Kay-Lambkin F, Nesbitt KV, 'Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program', Australian Journal of Intelligent Information Processing Systems, 13 1-10 (2013) [C1]
2013Hawkins GE, Rae B, Nesbitt KV, Brown SD, 'Gamelike features might not improve data', BEHAVIOR RESEARCH METHODS, 45 301-318 (2013) [C1]
DOI10.3758/s13428-012-0264-3Author URL
CitationsScopus - 4Web of Science - 5
Co-authorsScott Brown
2013Williams P, Nesbitt K, Eidels A, Washburn M, Cornforth D, 'Evaluating Player Strategies in the Design of a Hot Hand Game', GSTF Journal on Computing (JoC), 3 (2013) [C1]
DOI10.7603/s40601-013-0006-0
Co-authorsDavid Cornforth, Ami Eidels
2012Hawkins GE, Nesbitt KV, Brown SD, 'Dynamic difficulty balancing for cautious players and risk takers', International Journal of Computer Games Technology, 2012 1-10 (2012) [C1]
CitationsScopus - 4
Co-authorsScott Brown
2011Williams PG, Nesbitt KV, Eidels A, Elliott DJ, 'Balancing risk and reward to develop an optimal hot-hand game', Game Studies, 11 online (2011) [C1]
CitationsScopus - 1
Co-authorsAmi Eidels
2011Nesbitt KV, 'Memory Jigsaws - Keith Nesbitt', Kurungabaa, 3 56-57 (2011)
2009Blackmore KL, Nesbitt KV, 'Defending against turbulent conditions: Results from an agent-based simulation', International Journal of Business Studies, 17 127-148 (2009) [C1]
Co-authorsKaren Blackmore
2007Nesbitt KV, Shen R, 'Butterfly/Dragonfly - An Ambient Display of Stock Market Data', Journal of Computer Science, 1 1-10 (2007) [C1]
2006Nesbitt KV, 'Modelling human perception to leverage the reuse of concepts across the multi-sensory design space', Conferences in Research and Practice in Information Technology Series, 53 (2006)

Information Visualisation is an emerging discipline that concerns the design of interactive computer systems that provide the user with a visual model of abstract data. Information Visualisation implies a mapping from the data attributes to the units of visual perception. Information Sonification is an embryonic field that uses sound rather than imagery to present abstract data. Information Sonification, implies a mapping from the data attributes to the units of auditory perception. In both these fields the need to describe appropriate mappings between the data and the units of perception has led to models or taxonomies that describe the available design space. While these models of the visual design space and the auditory design space may be appropriate for people working in a single sensory domain, these models based purely on sensory attributes are very disjoint. However, for designers who wish to consider a multi-sensory solution to information display, these disjoint models of the different sensory domains make it difficult to compare and contrast the possible mapping choices. This paper describes existing conceptual models of the visual and auditory design space and then proposes a different conceptual modelling of the multi-sensory design space. This new model describes the units of perception but is not based on sensory attributes, but typical information metaphors. Throughout the paper all discussions are illustrated using the UML modelling notation which is a standard notation used to document the design of software systems. .Copyright © 2006, Australian Computer Society, Inc.

2004Nesbitt KV, Barrass S, 'Finding trading patterns in stock market data', IEEE COMPUTER GRAPHICS AND APPLICATIONS, 24 45-55 (2004) [C1]
DOI10.1109/MCG.2004.28Author URL
CitationsScopus - 18Web of Science - 6
1993BERESFORDSMITH B, NESBITT KV, VANHELDEN DF, 'EDGE-DETECTION AT MULTIPLE LOCATIONS USING A RADAR TRACKING ALGORITHM AS EXEMPLIFIED IN ISOLATED GUINEA-PIG LYMPHATIC VESSELS', JOURNAL OF NEUROSCIENCE METHODS, 49 69-79 (1993)
DOI10.1016/0165-0270(93)90110-DAuthor URL
CitationsScopus - 9Web of Science - 9
Co-authorsDirk Vanhelden
Show 14 more journal articles

Conference (58 outputs)

YearCitationAltmetricsLink
2015Hookham G, Nesbitt K, Cooper J, Croft H, Rasiah R, 'Gamification for education: Designing a pharmacy education game', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2015)
Co-authorsJoyce Cooper
2015Ng P, Nesbitt K, Blackmore K, 'Sound improves player performance in a multiplayer online battle arena game', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2015)

Sound in video games is often used by developers to enhance the visual experience on screen. Despite its importance in creating presence and improving visual screen elements, sound also plays an important role in providing additional information to a player when completing various game tasks. This preliminary study focuses on the use of informative sound in the popular multiplayer online battle arena game, Dota 2. Our initial results indicate that team performance improves with the use of sound. However, mixed results with individual performances were measured, with some individual performances better with sound and some better without sound.

Co-authorsKaren Blackmore
2015Altamimi R, Skinner G, Nesbitt K, 'A Position Paper Managing Youth Screen Time versus Physical Activity - Encouraging Active Living in a Technological Focussed Generation', Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, Lisbon, Portugal (2015)
Co-authorsGeoff Skinner
2015Davis K, Nalivaiko E, 'Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters', 11th Australasian Conference on Interactive Entertainment (IE 2015) (2015)
2015Fowler A, Nesbitt K, 'The impact of playing commercial video games on learning in young children: An exploratory study', 11th Australasian Conference on Interactive Entertainment (IE 2015) (2015)
2015Smith S, xi M, 'Exploring the Reuse of Fire Evacuation Behaviour in Virtual Environments', Proceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015), Sydney, Australia (2015)
Co-authorsShamus Smith
2014Altamimi R, Skinner G, Nesbitt K, 'Pitfalls and Promises of Exergaming and Activity Monitoring Technologies', The 9th International Conference on Information Technology and Applications (ICITA2014), Sydney, Australia (2014) [E1]
Co-authorsGeoff Skinner
2014Altamimi R, Nesbitt K, Skinner G, 'Overview of the MySteps ICT Framework', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, University of Newcastle, Australia (2014) [E1]
DOI10.1145/2677758.2677786
Co-authorsGeoff Skinner
2014Davis S, Nesbitt K, Nalivaiko E, 'A Systematic Review of Cybersickness', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
DOI10.1145/2677758.2677780
Co-authorsEugene Nalivaiko
2014Blackmore K, Nesbitt KV, Smith SP, 'IE2014: Proceedings of the 2014 Conference on Interactive Entertainment', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E4]
Co-authorsKaren Blackmore, Shamus Smith
2014Croft H, Rasiah R, Cooper J, Nesbitt K, 'Comparing Animation with Video For Teaching Communication Skills', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
DOI10.1145/2677758.2677777
Co-authorsJoyce Cooper, Rohan Rasiah
2014Altamimi R, Skinner G, Nesbitt K, 'A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies', ENTERTAINMENT COMPUTING - ICEC 2014, Sydney, AUSTRALIA (2014) [E1]
Author URL
Co-authorsGeoff Skinner
2014Hookham G, Cooper J, Rasiah R, Croft H, Nesbitt K, 'Efficacy and Usability in the Design of a Pharmacy Education Game', ENTERTAINMENT COMPUTING - ICEC 2014, Sydney, AUSTRALIA (2014) [E3]
Author URL
Co-authorsRohan Rasiah, Joyce Cooper
2014Ng P, Nesbitt K, Blackmore K, 'Informative Sound and Performance in a Team Based Computer Game', Entertainment Computing¿ICEC 2014 (2014) [E1]
Co-authorsKaren Blackmore
2014Scott NB, 'Music to Middleware: The Growing Challenges of the Game Music Composer', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia (2014) [E1]
DOI10.1145/2677758.2677792
Co-authorsNathan Scott
2014Xi M, Smith S, 'Reusing Simulated Evacuation Behaviour in a Game Engine', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
DOI10.1145/2677758.2677779
Co-authorsShamus Smith
2013Williams P, Nesbitt KV, Eidels A, Washburn M, Cornforth D, 'Design of a Cognitive Game: Uncovering Player Strategies in the Hot Hand Game', Proceedings of the 6th Annual International Conference on Computer Games, Multimedia and Allied Technology, Singapore (2013) [E1]
DOI10.5176/2251-1679
Co-authorsDavid Cornforth, Ami Eidels
2013Ng P, Nesbitt K, 'Informative Sound Design in Video Games', Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, Melbourne, Australia (2013) [E1]
DOI10.1145/2513002.2513015
2013Blackmore K, Nesbitt K, Cornforth D, 'Simulating stable, trending and turbulent operating environments', Proceedings of the 2013 IEEE 8th Conference on Industrial Electronics and Applications, ICIEA 2013, School of Design, Communication and IT, University of Newcastle, Newcastle, Australia (2013) [E1]
DOI10.1109/ICIEA.2013.6566348Author URL
Co-authorsKaren Blackmore, David Cornforth
2013Cornforth D, Nesbitt K, 'Quality assessment of clusters of electrical disturbances: A case study', Proceedings of the 2013 IEEE 8th Conference on Industrial Electronics and Applications, ICIEA, School of Design, Communication and IT, University of Newcastle, Callaghan, NSW 2308, Australia (2013) [E1]
Author URL
Co-authorsDavid Cornforth
2012Hawkins GE, Rae BP, Nesbitt KV, Brown SD, 'To game or not to game, perhaps there is no question: Game-like features might not improve data', Combined Abstracts of 2012 Australian Psychology Conferences, Sydney, NSW (2012) [E3]
Co-authorsScott Brown
2012George RD, Nesbitt KV, Donovan MJ, Maynard JM, 'Evaluating indigenous design features using cultural dimensions', User Interfaces 2012: Proceedings of the Thirteenth Australasian User Interface Conference (AUIC2012), Melbourne, Vic (2012) [E1]
CitationsScopus - 1
Co-authorsJohn Maynard, Michael Donovan
2012McAdam R, Nesbitt KV, 'Leveraging human movement in the ultimate display', User Interfaces 2012: Proceedings of the Thirteenth Australasian User Interface Conference (AUIC2012), Melbourne, Vic (2012) [E1]
2012Blackmore KL, Nesbitt KV, 'Simulating the performance of small-medium enterprises in different market conditions', 2012 International Conference on Applied and Theoretical Information Systems Research Proceedings, Taipei (2012) [E1]
Co-authorsKaren Blackmore
2011George RD, Nesbitt KV, Donovan MJ, Maynard JM, 'Focusing on cultural design features for an Indigenous website', Proceedings of the Australiasian Conference on Information Systems ACIS 2011 -, Sydney, NSW (2011) [E1]
Co-authorsMichael Donovan, John Maynard
2011McAdam R, Nesbitt KV, 'Movement-based interfaces for problem solving in dynamics', Proceedings of the Australiasian Conference on Information Systems ACIS 2011 - "Identifying the Information Systems Discipline", Sydney, NSW (2011) [E1]
2011Regan BG, Nesbitt KV, McIntyre KC, 'Incorporating practitioner based enquiry into software development research', PACIS 2011 - 15th Pacific Asia Conference on Information Systems: Quality Research in Pacific, Brisbane, QLD (2011) [E1]
Co-authorsBrian Regan, Phillip Mcintyre
2010George R, Nesbitt KV, Gillard PM, Donovan MJ, 'Identifying cultural design requirements for an Australian Indigenous website', User Interfaces 2010: Proceedings of the Eleventh Australasian User Interface Conference, Brisbane, Australia (2010) [E1]
Co-authorsMichael Donovan
2009Nesbitt KV, Sutton KJ, Wilson JS, Hookham GT, 'Improving player spatial abilities for 3D challenges', Proceedings of the 6th Australasian Conference on Interactive Entertainment, Sydney, NSW (2009) [E1]
DOI10.1145/1746050.1746056
Co-authorsKen Sutton
2008Nesbitt KV, Hoskens I, 'Multi-sensory game interface improves player satisfation but not performance', User Interfaces 2008: Proceedings of the Ninth Australasian User Interface Conference (AUIC2008), Wollongong, NSW (2008) [E1]
2008Blackmore KL, Nesbitt KV, 'Identifying risks for cross-disciplinary higher degree research students', Computing Education 2008: Proceedings of the Tenth Australasian Computing Education Conference (ACE2008), Wollongong, NSW (2008) [E1]
Co-authorsKaren Blackmore
2007Chang D, Nesbitt KV, Wilkins K, 'The Gestalt principle of continuation applies to both the haptic and visual grouping of elements', WORLD HAPTICS 2007: SECOND JOINT EUROHAPTICS CONFERENCE AND SYMPOSIUM ON HAPTIC INTERFACES FOR VIRTUAL ENVIRONMENT AND TELEOPERATOR SYSTEMS, PROCEEDINGS, Tsukuba, JAPAN (2007) [E1]
Author URL
CitationsScopus - 3Web of Science - 1
2007Chang D, Nesbitt KV, Wilkins K, 'The gestalt principles of similarity and proximity apply to both the haptic and visual grouping of elements', Conferences in Research and Practice in Information Technology Series (2007) [E1]

When designing multi-sensory displays it is necessary to consider human perceptual capabilities and understand how people find patterns and how they organise individual elements into structures and groups. Gestalt theory, originally described in 1910, attempts to explain the way people perceive and recognise patterns. The early studies of Gestalt principles of grouping were predominantly concerned with visual perception, although more recently they have been investigated for auditory perception. This paper focuses on how individuals use the sense of touch (haptics) to group display elements using the Gestalt principles of similarity and proximity. A direct comparison is made with the visual grouping of elements using the same two principles of similarity and proximity. The hypothesis of the experiment described in this paper is that people will use touch to group display elements in the same way they group elements visually. Overall we found that a significant number of subjects used texture or colour to group the elements when there was an equal spacing between the elements. This supports our hypothesis that the principle of similarity is equally applicable for both visual (colour) and haptic (texture) grouping. Similarly, when subjects perceived an unequal spacing between the elements they used spatial position to determine groupings. These results support our hypothesis that the principle of proximity is also applicable for both visual and haptic grouping. © 2007, Australian Computer Society, Inc.

CitationsScopus - 2
2006Nesbitt KV, 'Modelling Human Perception and the Multi-sensory Design Space', Australian Computer Science Communications, APCCM (2006) [E1]
2006Tulip J, Bekkema J, Nesbitt KV, 'Multi-threaded Game Engine Design', ACM International Conference Proceeding Series, Fremantle, Western Australia (2006) [E1]
2006Chang D, Nesbitt KV, 'Identifying commonly-used gestalt principles as a design framework for multi-sensory displays', 2006 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-6, PROCEEDINGS, Taipei, TAIWAN (2006) [E1]
DOI10.1109/ICSMC.2006.385231Author URL
CitationsScopus - 1
2006Nesbitt K, Carter J, 'Applying the gothi model of tactile and haptic interactions', Proceedings of the Human Factors and Ergonomics Society (2006) [E1]

This paper discusses the emerging area of tactile and haptic display and some of the breadth of applications of tactile/haptic interactions. While many research studies have provided ergonomic insights into the design of tactile/haptic interactions, the many dimensions and properties of these interactions make it especially difficult to combine the guidance from these individual studies. The GOTHI-05 workshop (Guidelines on Tactile and Haptic Interactions, October 2005) brought researchers together to develop a collection of ergonomic guidance and a framework (the GOTHI model of tactile and haptic interaction (Carter, van Erp, et. al., 2005)) for organizing this guidance. The inaugural meeting of ISO TC159/SC4/WG9 further refined this framework and adopted it as the basis for structuring its new series ISO standards on tactile and haptic interactions. The model itself will be elaborated in ISO 9241-910 Framework for Tactile and Haptic Interactions. The model has already proven useful in identifying and organizing specific guidelines in the first drafts of ISO 9241-920 Guidance on Tactile and Haptic Interaction. The paper discusses the various dimensions and properties of tactile/haptic interactions, identified in an expanded version of GOTHI model and identifies major considerations based on this model for use by developers (and potentially by evaluators) of interfaces that make use of tactile/haptic interactions ISO, 2006).

2005Nesbitt KV, 'Using guidelines to assist in the visualisation design process', Conferences in Research and Practice in Information Technology Series (2005) [E1]

The design process of any visualisation involves many design decisions. One way to assist with these design decisions is to provide guidelines. This paper introduces the MS-Guidelines and the rationale behind them. The MS-Guidelines form a group of structured guidelines intended to help in designing not just visual but also multi-sensory displays of abstract data. They are organised by using the structure and concepts of the MS-Taxonomy. This taxonomy functions as a framework that allows guidelines to be categorised at different levels of detail. High-level or general guidelines can support early design considerations. More detailed, low-level guidelines provide support for more specific design decisions. To assist the designer use the guidelines they are incorporated into a multi-sensory design process called the MS-Process. An introduction to the MS-Taxonomy and the MS-Process is provided and discussed briefly in the context of information visualisation. A summary of the MS-Guidelines for visual display design are also presented. © 2005, Australian Computer Society, Inc.

2005Nesbitt KV, 'A Framework to Support the Designers of Haptic, Visual and Auditory Displays', Proceedings of GOTHI'05: Guidelines On Tactile and Haptic Interactions, Saskatoon, Saskatchewan, CANADA (2005) [E1]
2005Nesbitt KV, 'Structured Guidelines to Support the Design of Haptic Displays', Proceedings of GOTHI'05:Guidelines On Tactile and Haptic Interactions, Saskatoon, Saskatchewan, CANADA (2005) [E1]
2005Chang D, Nesbitt KV, 'Developing Gestalt-based Design Guidelines for Multi-sensory Displays', ACS Conferences in Research and Practice in Information Technology, Sydney, Australia (2005) [E1]
2004Nesbitt KV, 'Getting to more abstract places using the metro map metaphor', EIGHTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, London, ENGLAND (2004) [E1]
Author URL
CitationsScopus - 9Web of Science - 7
2004Nesbitt KV, 'MS-Taxonomy: A conceptual framework for designing multi-sensory displays', EIGHTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, London, ENGLAND (2004) [E1]
Author URL
CitationsScopus - 1
2004Nesbitt KV, 'Comparing and Reusing Visualisation and Sonification Designs using the Ms-Taxonomy', International Community for Auditory Display, Sydney, Australia (2004) [E1]
2003Blackmore K, Bossymaier T, Karratt D, Nesbitt KV, 'Intelligent Agent Framework for Modelling the Evolution of Small and Medium Sized Enterprises', Proceedings of the 8th Australian and New Zealand Conference on Intelligent Information Systems, Sydney (2003)
2003Nesbitt KV, 'Automated and Perceptual Data Mining of Stock Market Data', Proceedings of the 8th Australian and New Zealand Conference on Intelligent Information Systems, Sydney (2003)
2002Nesbitt KV, 'Experimenting with Haptic Attributes for Display of Abstract Data', Proceedings of Eurohaptics 2002, Edinburgh (2002)
2002Nesbitt KV, Barrass S, 'Evaluation of a multimodal sonification and visualisation of depth of market stock data', Advanced Telecommunications Research Institute (ATR), Kyoto, Japan (2002)
2002Nesbitt KV, Friedrich C, 'Applying gestalt principles to animated visualizations of network data', SIXTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, LONDON, ENGLAND (2002)
Author URL
CitationsWeb of Science - 1
2001Nesbitt KV, Gallimore RJ, Orenstein BJ, 'Using force feedback for multi-sensory display.', PROCEEDINGS OF THE 2ND AUSTRALASIAN USER INTERFACE CONFERENCE, AUIC 2001, GOLD COAST, AUSTRALIA (2001)
DOI10.1109/AUIC.2001.906278Author URL
2001Nesbitt KV, 'Modeling the Multi-sensory Design Space', Proceedings of the 2001 Asia-Pacific Symposium on Information Visualisation - Volume 9 (2001)
2001Nesbitt K, 'Interacting with stock market data in a Virtual Environment', DATA VISUALIZATION 2001, ASCONA, SWITZERLAND (2001)
Author URL
CitationsWeb of Science - 1
2000Nesbitt KV, 'Designing Multi-sensory Models for Finding Patterns in Stock Market Data', Advances in Multimodal Interfaces ICMI2000, Beijing, China (2000) [E1]
CitationsWeb of Science - 1
2000Nesbitt KV, 'A Classification of Multi-sensory Metaphors for Understanding Abstract Data in a Virtual Environment', Lecture Notes in Computer Science - 1948, Beijing, China (2000) [E1]
2000Harding C, Loftin B, Ugray A, Gordon P, Nesbitt K, Chuter C, et al., 'Geoscientific data visualization on the Interactive Workbench', VISUAL DATA EXPLORATION AND ANALYSIS VII, SAN JOSE, CA (2000) [E1]
DOI10.1117/12.378901Author URL
CitationsWeb of Science - 1
1999Nesbitt KV, Gallimore RJ, Orenstein BJ, 'Investigating the Application of Virtual Environment Technology for use in the Petroleum Exploration Industry', Australian Computer Science Communications, Canberra, Australia (1999) [E1]
1999Nesbitt KV, Orenstein B, 'Multisensory Metaphors and Virtual Environments applied to Technical Analysis of Financial Markets', Proceedings of the Conference on Advanced Investment Technology 1999, Gold Goast, Australia (1999) [E1]
1997Nesbitt KV, Orenstein B, Gallimore R, McLaughlin JP, 'The Haptic Workbench applied to Petroleum 3D Seismic Interpretation', Proceedings of the Second PHANToM User's Group Workshop, Massachusetts (1997)
Show 55 more conferences

Software (14 outputs)

YearCitationAltmetricsLink
2007Nesbitt KV, 'Health Care Visualisations' (2007)
1999Nesbitt KV, Beresford-Smith B, Van Helden DF, 'TRACKER - Real-time edge tracking system for measuring the width of lymphatic vessels under experimental conditions.' (1999)
1996Orenstein BJ, Nesbitt KV, Gallimore R, 'CAKE ¿ Computer Aided Knowledge Engineering' (1996)
1994Nesbitt KV, 'GEORISK ¿ Risk Assessment for Geological Exploration' (1994)
1993Nesbitt KV, 'MESA ¿ Maintenance Engineering Scheduling Assistant' (1993)
1993Nesbitt KV, 'HMB ¿ Heat and Mass Balance' (1993)
1992Nesbitt KV, 'OPSTOCK ¿ Laser Measurement and Electrical Motor control system' (1992)
1992Nesbitt KV, Orenstein BJ, 'SACCS ¿ Interactive Caster Scheduling System' (1992)
1992Nesbitt KV, 'PLOT ¿ Statistical plotting program' (1992)
1992Nesbitt KV, Wall P, 'RACEWAY ¿ Laser Measurement System' (1992)
1991Nesbitt KV, 'RAWMH ¿ Raw Material Handling Simulation' (1991)
1990Nesbitt KV, 'MABAL ¿ Mass Balance for Processing Networks' (1990)
1990Nesbitt KV, 'COSCOP ¿ Simulation program for coal preparation plants.' (1990)
1989Nesbitt KV, 'Commercial Personnel System' (1989)
Show 11 more softwares

Design (1 outputs)

YearCitationAltmetricsLink
2006Nesbitt KV, Places and Spaces: Mapping Science: PhD Thesis Map, Indiana University, New York Hall of Science, New York. (2006)
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Creative Work (17 outputs)

YearCitationAltmetricsLink
2013Nesbitt KV, The Story of the Creative ( Group Exhibit including 3 virtual works by Keith Nesbitt), See|Exhibition Space, Long Island City, Queens New York, USA (2013) [J2]
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2013Croft H, Nesbitt KV, Rasiah R, Cooper J, Arrighi G, Joyce B, McGuire B, Communication Scenario: Over the Counter Dispensing of the Emergency Contraceptive Pill (Video and Animation - in 3 parts), Newcastle, NSW, Australia (2013) [J2]
Co-authorsJoyce Cooper, Rohan Rasiah, Gillian Arrighi
2013Nesbitt KV, City Evolutions: Place of Coal, City Evolutions, Watt St Newcastle (2013) [J2]
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2012Nesbitt KV, Foley P, Buller C, View 3 - Homeshow, Newcastle Entertainment Centre Newcastle, Australia (2012)
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2011Nesbitt KV, Foley P, Buller C, View 3 - Windows, Bar Beach Pavilion Memorial Drive, Bar Beach, Newcastle, Australia (2011)
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2008Nesbitt KV, Framing Problems, University of Newcastle, Callaghan, Newcastle, Australia (2008) [J2]
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2008Newell R, Nesbitt KV, Rowe D, Morris S, Wyer M, Ashelford T, Tilt A Whirl - Emotional Park Vandals, Bathurst (2008)
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2008Nesbitt KV, Visual Connections, University of Sydney, Darlington, Sydney, Australia (2008) [J2]
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2007Nesbitt KV, Einstein & Picasso, New England Complex Systems Institute 24 Mt Auburn Rd, Cambridge, Boston, USA (2007)
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2007Nesbitt KV, Buller C, Foley P, View 3 - Waves (group exhibit with 3 artists), Bar Beach Pavilion Memorial Drive, Bar Beach, Newcastle (2007)
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2007Nesbitt KV, Three by Three, DCIT, University of Newcastle (2007)
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2007Nesbitt KV, Gerber M, Art & Complex Systems (2007)
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2006Nesbitt KV, Tsai J, Mr Lee's Fabulous Circus (2006)
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2005Nesbitt KV, 42-Abstract Train of Thought, HR Gallop Gallery, School of Visual & Performing Arts, Wagga Wagga, Australia (2005)
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2005Newell R, Nesbitt KV, Rowe D, Landscape (2005)
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2005Nesbitt KV, Foley P, Buller C, View 3, Bar Beach Pavilion Memorial Drive, Bar Beach, Newcastle (2005)
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1996Nesbitt KV, Orenstein BJ, Gallimore R, An Evaluation of Centres of Excellence in Virtual Environment Technologies (1996)
Show 14 more creative works

Report (16 outputs)

YearCitationAltmetricsLink
2013Nesbitt KV, Snodgrass S, Tilbrook M, 'Adapting game interfaces to measure neck movements in a clinical physiotherapy application', NA, 16 (2013)
Co-authorsSuzanne Snodgrass
2013Nesbitt KV, 'Simplicity - A Design Pattern for Ideas', NA, 19 (2013)
1998Nesbitt KV, Gallimore RJ, Gordon G, Ugray A, 'A Field Trial of a Virtual Environment Collaborative Workbench for Geoscientific Decision Support ¿ Phase 2 (January to September 1998)', BHP Research, Newcastle, Australia, 21 (1998)
1998Nesbitt KV, Orenstein B, Gallimore R, 'An Evaluation of Haptic Technology for Information Display', BHP Research, Newcastle, Australia, 20 (1998)
Author URL
1997Nesbitt KV, Orenstein BJ, Gallimore R, 'An Evaluation of the Haptic Workbench for Seismic Interpretation', BHP Research, Newcastle, Australia, 8 (1997)
1996Gallimore RJ, Orenstein BJ, Nesbitt KV, Leung L, Wall P, 'Advanced Computing Applications - Business Impact Catalogue', BHP Research, Newcastle, Australia, 85 (1996)
1996Nesbitt KV, Orenstein BJ, Gallimore RJ, 'A Survey of Advanced Visualisation Platforms, Collaborative Platforms and Potential Consortia', BHP Research, Newcastle, Australia, 129 (1996)
1996Wall P, Nesbitt KV, 'Analytical Techniques for Feature Extraction of Faults from Seismic data.', BHP Research, Newcastle, Australia, 16 (1996)
1996Nesbitt KV, Orenstein BJ, 'An Evaluation of Centres of Excellence in Virtual Environment Technologies', BHP Research, Newcastle, Australia, 30 (1996)
1995Gallimore RJ, Nesbitt KV, 'Trip Report - Technology 2005 and Scan-Tech ¿95.', BHP Research, Newcastle, Australia, 22 (1995)
1994Nesbitt KV, Gorton D, Rantanen J, 'A Case Study of GOMS Analysis. Extension of User Interfaces', BHP Research, Newcastle, Australia, 14 (1994)
1992Nesbitt KV, 'PC COSCOP and PC MABAL. Porting VAX/VMS software to the PC.', BHP Research, Newcastle, Australia, 36 (1992)
1992Nesbitt KV, Wall P, 'Raceway Sensing - Software Report (VERSION 4.1)', BHP Research, Newcastle, Australia, 20 (1992)
1990Nesbitt KV, 'MABAL - Mass Balancing for Coal Preparation - Enhancements and Modifications to existing Software', Central Research Laboratories, Shortland, NSW, Australia, 35 (1990)
1990Nesbitt KV, 'COSCOP - Simulation Model of Coal Preparation Plants - Enhancements and Modifications to existing Software', Central Research Laboratories, Shortland, NSW, Australia (1990)
1990Nesbitt KV, 'Introduction to VAXSet', Central Research Laboratories, Shortland, NSW, Australia, 13 (1990)
Show 13 more reports

Thesis / Dissertation (2 outputs)

YearCitationAltmetricsLink
2003Nesbitt KV, Designing Multi-sensory Displays for Abstract Data, University of Sydney (2003)
1993Nesbitt KV, Tracking Edges in Real Time, University of Newcastle (1993)
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Grants and Funding

Summary

Number of grants5
Total funding$304,222

Click on a grant title below to expand the full details for that specific grant.


20141 grants / $25,000

Combining startle reflex modulation with serious gaming technologies to determine engagement and impact on depression and binge drinking in young people: The SHADoW Study$25,000

Funding body: Hunter Medical Research Institute

Funding bodyHunter Medical Research Institute
Project TeamDoctor Frances Kay-Lambkin, Professor Peter Walla, Doctor Keith Nesbitt
SchemeProject Grant
RoleInvestigator
Funding Start2014
Funding Finish2014
GNoG1301431
Type Of FundingGrant - Aust Non Government
Category3AFG
UONY

20131 grants / $262,430

City Evolutions Project - Watt Street$262,430

Funding body: Newcastle City Council

Funding bodyNewcastle City Council
Project TeamMr Chris Tucker, Professor Mark Balnaves, Doctor Ning Gu, Mr Ramsey Awad, Professor Mario Minichiello, Associate Professor Stephan Chalup, Doctor Keith Nesbitt
SchemeResearch Grant
RoleInvestigator
Funding Start2013
Funding Finish2013
GNoG1201004
Type Of FundingOther Public Sector - Local
Category2OPL
UONY

20121 grants / $9,992

The application of health informatics to heart rate variability data for the performance management of elite athletes.$9,992

Funding body: University of Newcastle - Faculty of Science & IT

Funding bodyUniversity of Newcastle - Faculty of Science & IT
Project TeamDoctor David Cornforth, Doctor Keith Nesbitt, Doctor Piers Campbell
SchemeStrategic Initiative Research Fund (SIRF)
RoleInvestigator
Funding Start2012
Funding Finish2012
GNoG1401019
Type Of FundingInternal
CategoryINTE
UONY

20081 grants / $800

Australasian User Interface Conference, University of Wollongong, 22/1/2008 - 25/1/2008$800

Funding body: University of Newcastle

Funding bodyUniversity of Newcastle
Project TeamDoctor Keith Nesbitt
SchemeTravel Grant
RoleLead
Funding Start2008
Funding Finish2008
GNoG0188342
Type Of FundingInternal
CategoryINTE
UONY

20071 grants / $6,000

New Staff Grant 2007$6,000

Funding body: University of Newcastle

Funding bodyUniversity of Newcastle
Project TeamDoctor Keith Nesbitt
SchemeNew Staff Grant
RoleLead
Funding Start2007
Funding Finish2007
GNoG0188334
Type Of FundingInternal
CategoryINTE
UONY
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Research Supervision

Current Supervision

CommencedResearch Title / Program / Supervisor Type
2015New Integrative Biomarkers for Assessing Motion Sickness
Human Biology, Faculty of Health and Medicine
Co-Supervisor
2015Identifying the Impact Factors Affecting Pharmacist Performance to Develop a Best-Practice Model for Pharmaceutical Care Delivery
Pharmacy, Faculty of Health and Medicine
Co-Supervisor
2014Gamification for Engagement: Evaluating Engagement and Efficacy in Serious Games for Education, Training and Therapy
Information Technology, Faculty of Science and Information Technology
Principal Supervisor
2013Enhancing Player's Performance by Using Sound in Computer Games
Information Technology, Faculty of Science and Information Technology
Principal Supervisor
2012Design and Development of Engaging Active Video Games (AVG) to Combat Childhood Obesity
Information Technology, Faculty of Science and Information Technology
Co-Supervisor
2007Solving Dynamical Systems using Human Movement
Information Technology, Charles Sturt University
Co-Supervisor

Past Supervision

YearResearch Title / Program / Supervisor Type
2012Capturing Cultural Requirements in the Design of a Website for an Aboriginal Community
Information Technology, Faculty of Education and Arts
Principal Supervisor
2012Capturing Cultural Requirements in the Design of a Website for an Aboriginal Community
Information Technology, Faculty of Science and Information Technology
Principal Supervisor
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News

Using Physiological Measurements in Game Analysis

Research Opportunity - Using Physiological Measurements in Game Analysis

November 25, 2014

A PhD or research masters opportunity exists focusing on using physiological measurement in game analysis under the supervision of Dr Karen Blackmore and Dr Keith Nesbitt

Dr Keith Nesbitt

Position

Senior Lecturer
School of Design Communication and IT
Faculty of Science and Information Technology

Focus area

Information Technology

Contact Details

Emailkeith.nesbitt@newcastle.edu.au
Phone(02) 4985 4519
Fax(02) 4921 5896

Office

RoomICT3.20
BuildingICT Building
LocationCallaghan
University Drive
Callaghan, NSW 2308
Australia
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