Dr  Keith Nesbitt

Dr Keith Nesbitt

Honorary Senior Lecturer

School of Information and Physical Sciences (Information Technology)

Career Summary

Biography

Dr Keith Nesbitt is a Senior Lecturer in Information Technology at the University of Newcastle. His research interests include computer games, virtual environments, user-interface design, information visualisation, agent-based modelling and creative processes. With an applied focus in these areas of research, Dr Nesbitt explores how these elements can be employed to solve real world problems. In particular, he looks at how information can be shared and received through engaging the senses. He has successfully secured funding for various projects, including the Strategic Initiatives Research Fund grant for his work in health informatics; the Teaching and Learning Project grant for the development of a virtual pharmacy; and the PRC in Physical Activity and Nutrition Seed Grant for his research in quantifying dysfunctional movement. Dr Nesbitt previously worked as a research scientist for BHP, assessing emerging computing technology and their potential impact on BHP business domains. He currently teaches into the courses related to computer games and computer programming. Dr Nesbitt is also a member of the School of Design, Communication and Information Technology’s research committee. Outside of academia, Dr Nesbitt is a seasoned songwriter and painter, and has exhibited his artwork in Newcastle, Sydney and Boston.

Research Expertise
Computer Games Information Visualisation Multi-sensory User Interfaces Virtual Environments Human Perception and Cognition Intelligent Agents Complex Systems Conceptual Modelling Creativity and Patterns 10 years - applied research BHP Research investigating advanced computer technologies applied to BHP business domains (Minerals and Petroleum Exploration, Mining, Manufacturing, Transport) 12 months - Post-Doc - New England Complex Systems Institute (NECSI) - Boston - Information Visualisation of Complex Systems in the domain of Health.

Teaching Expertise
Computer Languages (Java, C++, VB, Actionscript, Python) Computer Game Design Computer Game Production Software Engineering Process Modeling User Interface design Visualisation.

Qualifications

  • PhD (Computer Science), University of Sydney
  • Bachelor of Mathematics, University of Newcastle
  • Master of Computing, University of Newcastle
  • Diploma in Technical Analysis, Australian Technical Analysts Association
  • Graduate Certificate in the Practice of Tertiary Teaching, University of Newcastle

Keywords

  • Agent-based modelling
  • Cognitive Workload
  • Complex Systems
  • Computer Games
  • Computer Programming
  • Information systems
  • Multi-sensory Display
  • Perception and Cognition
  • Process Modelling
  • Software Engineering
  • User Interface Design
  • Virtual Reality
  • Visualisation

Languages

  • English (Fluent)

Fields of Research

Code Description Percentage
460706 Serious games 25
460806 Human-computer interaction 50
460807 Information visualisation 25

Professional Experience

UON Appointment

Title Organisation / Department
Senior Lecturer University of Newcastle
School of Design Communication and IT
Australia

Academic appointment

Dates Title Organisation / Department
1/6/2007 - 1/6/2008 Post Doctoral Researcher New England Complex System Institute
United States
1/7/2003 - 1/7/2007 Senior Lecturer Charles Sturt University
IT, Computing and Mathematics

Professional appointment

Dates Title Organisation / Department
1/4/1989 - 1/4/1999 Computer Scientist BHP Research
Advanced Computer Applications
Australia
1/4/1988 - 1/4/1989 Computer Programmer Comsteel
IT Department
Australia
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Publications

For publications that are currently unpublished or in-press, details are shown in italics.


Book (2 outputs)

Year Citation Altmetrics Link
2014 Blackmore K, Nesbitt KV, Smith SP, IE2014: Proceedings of the 2014 Conference on Interactive Entertainment, ACM, 259 (2014) [E4]
Co-authors Karen Blackmore
2014 Blackmore K, Nesbitt KV, Smith SP, IE2014: Proceedings of the 2014 Conference on Interactive Entertainment, ACM, 259 (2014) [E4]
Co-authors Karen Blackmore

Chapter (9 outputs)

Year Citation Altmetrics Link
2016 Nesbitt KV, Chang D, 'Designing multi-sensory displays for mobile devices', Handbook on Mobile and Ubiquitous Computing: Status and Perspective 227-254 (2016)

Introduction It is probably fair to say that small mobile computing devices, such as personal digital assistants (PDAs), have been slow to claim the large market share that was pr... [more]

Introduction It is probably fair to say that small mobile computing devices, such as personal digital assistants (PDAs), have been slow to claim the large market share that was predicted in the late 1980s. The reasons behind the slow consumer uptake are not clear. What is clear is that the latest generation of consumers have been more than willing to embrace mobile phones, portable music players, and hand-held gaming devices. It is also becoming clear that these stand-alone applications of mobile technology have been converging. For example, we now might expect our mobile phones to play music and provide games, video, and picture-taking facilities. We might also expect seamless access to wireless Internet and the required functionality for both e-mail and web browsing. In an unexpected way, it seems the convergence of these mobile technologies is finally signaling that the time of the PDA has arrived.

DOI 10.1201/b13081-19
2015 Smith SP, Blackmore K, Nesbitt K, 'A Meta-analysis of Data Collection in Serious Games Research', Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement, Springer, New York 31-55 (2015) [B1]
DOI 10.1007/978-3-319-05834-4_2
Citations Scopus - 34
Co-authors Karen Blackmore
2015 Nesbitt K, Blackmore K, Hookham G, Kay-Lambkin F, Walla P, 'Using the Startle Eye-Blink to Measure Affect in Players', Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement, Springer, Cham, Switzerland 401-434 (2015) [B1]
DOI 10.1007/978-3-319-05834-4_18
Citations Scopus - 21
Co-authors Frances Kaylambkin, Karen Blackmore
2013 Nesbitt K, Chang D, 'Designing Multi-Sensory Displays for Mobile Devices', Handbook on Mobile and Ubiquitous Computing: Innovations and Perspectives, CRC Press, Boca Raton, FL 227-254 (2013) [B1]
DOI 10.1201/b13081-1
2013 Bar-Yam Y, Harmon D, Nesbitt K, Lim M, Smith S, Perkins BA, 'Opportunities in Delivery of Preventive Services in Retail Settings', Handbook of Systems and Complexity in Health, Springer, New York 879-887 (2013) [B1]
DOI 10.1007/978-1-4614-4998-0_49
2012 Nesbitt K, Chang D, 'Designing Multi-Sensory Displays for Mobile Devices', Handbook on Mobile and Ubiquitous Computing, CRC Press 227-254 (2012)
DOI 10.1201/b13081-13
2006 Eades P, Hong S, Nesbitt K, Takatsuka M, 'Information Display', Handbook of Nature-Inspired and Innovative Computing, Kluwer Academic Publishers 633-655
DOI 10.1007/0-387-27705-6_20
2005 Eades P, Seokhee S, Nesbitt K, Takatsuka M, 'Chapter 20-Information Display', Handbook of nature-inspired and innovative computing : integrating classical models with emerging technologies, Springer, Berlin, Germany 633-656 (2005) [B1]
1999 Loftin RB, Harding C, Chen D, Lin C-R, Ugray A, Gordon P, et al., 'Advanced Visualization Techniques in the Geosciences', Advanced Reservoir Characterization for the 21st Century: 19th Annual, SOCIETY OF ECONOMIC PALEONTOLOGISTS AND MINERALOGISTS 31-38 (1999)
DOI 10.5724/gcs.99.14.0031
Show 6 more chapters

Journal article (36 outputs)

Year Citation Altmetrics Link
2023 Nesbitt K, Aziz F, Mahoney M, Chalup S, Lamichhane BP, 'Classifying coke using CT scans and landmark multidimensional scaling', INTERNATIONAL JOURNAL OF COAL SCIENCE & TECHNOLOGY, 10 (2023) [C1]
DOI 10.1007/s40789-023-00570-z
Citations Scopus - 5
Co-authors Stephan Chalup, Bishnu Lamichhane
2022 Shelton B, Nesbitt K, Thorpe A, Eidels A, 'Assessing the cognitive load associated with ambient displays', PERSONAL AND UBIQUITOUS COMPUTING, 26 185-204 (2022) [C1]
DOI 10.1007/s00779-021-01662-w
Citations Scopus - 2
Co-authors Ami Eidels, Ben Shelton
2022 Thorpe A, Friedman J, Evans S, Nesbitt K, Eidels A, 'Mouse Movement Trajectories as an Indicator of Cognitive Workload', International Journal of Human-Computer Interaction, 38 1464-1479 (2022) [C1]

Assessing the cognitive impact of user interfaces is a shared focus of human-computer interaction researchers and cognitive scientists. Methods of cognitive assessment based on da... [more]

Assessing the cognitive impact of user interfaces is a shared focus of human-computer interaction researchers and cognitive scientists. Methods of cognitive assessment based on data derived from the system itself, rather than external apparatus, have the potential to be applied in a range of scenarios. The current study applied methods of analyzing kinematics to mouse movements in a computer-based task, alongside the detection response task, a standard workload measure. Sixty-five participants completed a task in which stationary stimuli were tar;geted using a mouse, with a within-subjects factor of task workload based on the number of targets to be hovered over with the mouse (one/two), and a between-subjects factor based on whether both targets (exhaustive) or just one target (minimum-time) needed to be hovered over to complete a trial when two targets were presented. Mouse movement onset times were slower and mouse movement trajectories exhibited more submovements when two targets were presented, than when one target was presented. Responses to the detection response task were also slower in this condition, indicating higher cognitive workload. However, these differences were only found for participants in the exhaustive condition, suggesting those in the minimum-time condition were not affected by the presence of the second target. Mouse movement trajectory results agreed with other measures of workload and task performance. Our findings suggest this analysis can be applied to workload assessments in real-world scenarios.

DOI 10.1080/10447318.2021.2002054
Citations Scopus - 1
Co-authors Ami Eidels
2022 Studley T, Drummond J, Scott N, Nesbitt K, 'Can competitive digital games support real-time music creation?', Journal of Sound and Music in Games, 3 1-35 (2022) [C1]
DOI 10.1525/jsmg.2022.3.1.1
Citations Scopus - 2
Co-authors Jon Drummond, Nathan Scott, Thomas Studley
2020 Thorpe A, Innes R, Townsend J, Heath R, Nesbitt K, Eidels A, 'Assessing cross-modal interference in the detection response task', Journal of Mathematical Psychology, 98 (2020) [C1]
DOI 10.1016/j.jmp.2020.102390
Citations Scopus - 2Web of Science - 1
Co-authors Ami Eidels, Reilly Innes
2020 Thorpe A, Nesbitt K, Eidels A, 'A systematic review of empirical measures of workload capacity', ACM Transactions on Applied Perception, 17 (2020) [C1]

The usability of the human-machine interface is dependent on the quality of its design and testing. Defining clear criteria that the interface must meet can assist the implementat... [more]

The usability of the human-machine interface is dependent on the quality of its design and testing. Defining clear criteria that the interface must meet can assist the implementation and evaluation process. These criteria may be based on performance, the quality of users' experience, error prevention, or the broad utility of the interface. In this article, we motivate the use for workload capacity as an empirical measure of usability. We first describe generic and specific uses for workload measures in terms of adaptive interfaces. We then carry out a systematic review of how workload capacity has been empirically measured, based on 172 relevant literature sources from psychology, neuroscience, engineering, and computer science. We then analyse and report on how workload capacity and related constructs, such as perceptual load, attention, and working memory have been defined and measured in these sources. We discuss similarities and differences between constructs and identify opportunities for integrating real-time workload capacity measures into dynamic interfaces.

DOI 10.1145/3422869
Citations Scopus - 2Web of Science - 2
Co-authors Ami Eidels
2020 Shelton B, Nesbitt K, Thorpe A, Eidels A, 'Gauging the utility of ambient displays by measuring cognitive load', COGNITION TECHNOLOGY & WORK, 23 459-480 (2020) [C1]
DOI 10.1007/s10111-020-00639-8
Citations Scopus - 2Web of Science - 2
Co-authors Ami Eidels, Ben Shelton
2020 Studley T, Drummond J, Scott N, Nesbitt K, 'Evaluating Digital Games for Competitive Music Composition', Organised Sound, 25 75-88 (2020) [C1]
DOI 10.1017/S1355771819000487
Citations Scopus - 5Web of Science - 2
Co-authors Thomas Studley, Nathan Scott, Jon Drummond
2018 North L, Blackmore K, Nesbitt K, Mahoney MR, 'Methods of coke quality prediction: A review', FUEL, 219 426-445 (2018) [C1]
DOI 10.1016/j.fuel.2018.01.090
Citations Scopus - 37Web of Science - 22
Co-authors Karen Blackmore
2018 North LA, Blackmore KL, Nesbitt KV, Hockings K, Mahoney MR, 'Understanding the impact of coal blending decisions on the prediction of coke quality: a data mining approach', International Journal of Coal Science & Technology, (2018) [C1]
DOI 10.1007/s40789-018-0217-2
Citations Scopus - 3Web of Science - 2
Co-authors Karen Blackmore
2018 North L, Blackmore K, Nesbitt K, Mahoney MR, 'Models of coke quality prediction and the relationships to input variables: A review', Fuel, 219 446-466 (2018) [C1]
DOI 10.1016/j.fuel.2018.01.062
Citations Scopus - 48Web of Science - 36
Co-authors Karen Blackmore
2018 Nesbitt KV, Williams P, Ng P, Blackmore K, Eidels A, 'Informative Sound Assists Timing in a Simple Visual Decision-Making Task', Journal of Sonic Studies, 17 (2018) [C1]
Co-authors Ami Eidels, Karen Blackmore
2017 Gavgani AM, Nesbitt KV, Blackmore KL, Nalivaiko E, 'Profiling subjective symptoms and autonomic changes associated with cybersickness', Autonomic Neuroscience, 203 41-50 (2017) [C1]
DOI 10.1016/j.autneu.2016.12.004
Citations Scopus - 109Web of Science - 67
Co-authors Eugene Nalivaiko, Karen Blackmore
2017 Croft H, Nesbitt K, Rasiah R, Levett-Jones T, Gilligan C, 'Safe dispensing in community pharmacies: applying the software, hardware, environment and liveware (SHELL) model', Clinical Pharmacist, 9 1-15 (2017) [C1]
DOI 10.1211/CP.2017.20202919
Citations Scopus - 5
Co-authors Hayley Croft, Conor Gilligan
2017 Nesbitt K, Davis S, Blackmore K, Nalivaiko E, 'Correlating Reaction Time and Nausea Measures with Traditional Measures of Cybersickness', Displays, 48 1-8 (2017) [C1]
DOI 10.1016/j.displa.2017.01.002
Citations Scopus - 62Web of Science - 46
Co-authors Eugene Nalivaiko, Karen Blackmore
2016 Williams P, Heathcote A, Nesbitt K, Eidels A, 'Post-error recklessness and the hot hand', Judgment and Decision Making, 11 174-184 (2016) [C1]

Although post-error slowing and the ¿hot hand¿ (streaks of good performance) are both types of sequential dependencies arising from the differential influence of success and failu... [more]

Although post-error slowing and the ¿hot hand¿ (streaks of good performance) are both types of sequential dependencies arising from the differential influence of success and failure, they have not previously been studied together. We bring together these two streams of research in a task where difficulty can be controlled by participants delaying their decisions, and where responses required a degree deliberation, and so are relatively slow. We compared performance of unpaid participants against paid participants who were rewarded differentially, with higher reward for better performance. In contrast to most previous results, we found no post-error slowing for paid or unpaid participants. For the unpaid group, we found post-error speeding and a hot hand, even though the hot hand is typically considered a fallacy. Our results suggest that the effect of success and failure on subsequent performance may differ substantially with task characteristics and demands. We also found payment affected post-error performance; financially rewarding successful performance led to a more cautious approach following errors, whereas unrewarded performance led to recklessness following errors.

Citations Scopus - 21Web of Science - 16
Co-authors Ajheathcote, Ami Eidels
2015 Cornforth D, Campbell P, Nesbitt K, Robinson D, Jelinek HF, 'Prediction of game performance in Australian football using heart rate variability measures', International Journal of Signal and Imaging Systems Engineering, 8 80-88 (2015) [C1]

In-match player performance, measured by data from Geographical Positioning System (GPS) devices, was predicted with a correlation coefficient of greater than 0.7. Predictions wer... [more]

In-match player performance, measured by data from Geographical Positioning System (GPS) devices, was predicted with a correlation coefficient of greater than 0.7. Predictions were based on heart rate variability measures and used advanced regression techniques based on machine learning. These techniques included methods for the selection of variables to be included in the regression study. Results indicate that variable selection using a wrapper subset method with a genetic algorithm outperformed both principal components analysis and the default method of using all variables. The success of prediction of match performance suggests a potential for new tools to assist the team coach in player selection and management of player training. This work also provides the possibility for a training programme to be adjusted specifically to meet the challenges of the size of the playing field and the temperature likely to be encountered on the day of the match.

DOI 10.1504/IJSISE.2015.067072
Citations Scopus - 14Web of Science - 11
2015 Nalivaiko E, Davis SL, Blackmore KL, Vakulin A, Nesbitt KV, 'Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time', Physiology and Behavior, 151 583-590 (2015) [C1]

Evidence from studies of provocative motion indicates that motion sickness is tightly linked to the disturbances of thermoregulation. The major aim of the current study was to det... [more]

Evidence from studies of provocative motion indicates that motion sickness is tightly linked to the disturbances of thermoregulation. The major aim of the current study was to determine whether provocative visual stimuli (immersion into the virtual reality simulating rides on a rollercoaster) affect skin temperature that reflects thermoregulatory cutaneous responses, and to test whether such stimuli alter cognitive functions. In 26 healthy young volunteers wearing head-mounted display (Oculus Rift), simulated rides consistently provoked vection and nausea, with a significant difference between the two versions of simulation software (Parrot Coaster and Helix). Basal finger temperature had bimodal distribution, with low-temperature group (n. =. 8) having values of 23-29. °C, and high-temperature group (n. =. 18) having values of 32-36. °C. Effects of cybersickness on finger temperature depended on the basal level of this variable: in subjects from former group it raised by 3-4. °C, while in most subjects from the latter group it either did not change or transiently reduced by 1.5-2. °C. There was no correlation between the magnitude of changes in the finger temperature and nausea score at the end of simulated ride. Provocative visual stimulation caused prolongation of simple reaction time by 20-50. ms; this increase closely correlated with the subjective rating of nausea. Lastly, in subjects who experienced pronounced nausea, heart rate was elevated. We conclude that cybersickness is associated with changes in cutaneous thermoregulatory vascular tone; this further supports the idea of a tight link between motion sickness and thermoregulation. Cybersickness-induced prolongation of reaction time raises obvious concerns regarding the safety of this technology.

DOI 10.1016/j.physbeh.2015.08.043
Citations Scopus - 127Web of Science - 88
Co-authors Eugene Nalivaiko, Karen Blackmore
2015 Gu X, Blackmore K, Cornforth D, Nesbitt K, 'Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model', Journal of Artificial Societies and Social Simulation, 18 (2015) [C1]
DOI 10.18564/jasss.2725
Citations Scopus - 8Web of Science - 6
Co-authors Karen Blackmore
2015 Altamimi R, Skinner G, Nesbitt K, 'A Position Paper on Managing Youth Screen Time versus Physical Activity', GSTF Journal on Computing (JoC), 4 10-16 (2015) [C1]
DOI 10.5176/2251-3043_4.2.316
Co-authors Geoff Skinner
2015 Nalivaiko E, Davis SL, Blackmore KL, Nesbitt KV, 'Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time', Autonomic Neuroscience, 192 63-63 (2015)
DOI 10.1016/j.autneu.2015.07.032
Co-authors Karen Blackmore
2014 Cooper J, Hookham G, Nesbitt KV, Rasiah RL, 'Developing a Virtual Tour of a Community Pharmacy for use in Education', IT in Industry, 2 33-37 (2014) [C1]
Citations Web of Science - 5
Co-authors Joyce Cooper
2013 Altamimi R, Skinner G, Nesbitt KV, 'FITTER - A Framework for Integrating Activity Tracking Technologies into Electric Recreation for Children and Adolescents', International Journal of Medical, Pharmaceutical Science and Engineering, 7 299-308 (2013) [C2]
Co-authors Geoff Skinner
2013 Blackmore K, Nesbitt K, 'Verifying the Miles and Snow strategy types in Australian small- and medium-size enterprises', Australian Journal of Management, 38 171-190 (2013) [C1]

In this paper we set out to verify the existence of Miles and Snow strategy types in Australian small- and medium-size enterprises (SMEs) through objective classification. Austral... [more]

In this paper we set out to verify the existence of Miles and Snow strategy types in Australian small- and medium-size enterprises (SMEs) through objective classification. Australian SMEs, in particular, are interesting as they are reported to have some unique characteristics, with as many as 70% following a low growth or life-style pathway. While numerous empirical studies have been conducted to validate the existence and characteristics of the Miles and Snow strategy types in different domains for both larger and smaller enterprises, these studies typically rely on a subjective, 'self-typing' approach. In this study we employ a more objective approach by identifying measures from existing survey data that capture the strategic dimensions proposed by Miles and Snow. We use these objective measures in a K-means cluster analysis to identify four different strategic groups. Three of the groups correspond to the three 'viable' Miles and Snow strategy types of Defender, Prospector and Analyser; however, we also identify a 'Static' strategy type that constitutes 42% of SMEs in the sample. © The Author(s) 2012.

DOI 10.1177/0312896212444692
Citations Scopus - 29Web of Science - 22
Co-authors Karen Blackmore
2013 Hookham G, Deady M, Kay-Lambkin F, Nesbitt KV, 'Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program', Australian Journal of Intelligent Information Processing Systems, 13 1-10 (2013) [C1]
2013 Williams P, Nesbitt K, Eidels A, Washburn M, Cornforth D, 'Evaluating Player Strategies in the Design of a Hot Hand Game', GSTF International Journal on Computing (JoC Vol.3 No.2), 3 (2013)
DOI 10.5176/2251-3043_3.2.256
2013 Hawkins GE, Rae B, Nesbitt KV, Brown SD, 'Gamelike features might not improve data', BEHAVIOR RESEARCH METHODS, 45 301-318 (2013) [C1]
DOI 10.3758/s13428-012-0264-3
Citations Scopus - 39Web of Science - 31
Co-authors Scott Brown, Guy Hawkins, Babette Rae
2013 Williams P, Nesbitt K, Eidels A, Washburn M, Cornforth D, 'Evaluating Player Strategies in the Design of a Hot Hand Game', GSTF Journal on Computing (JoC), 3 (2013) [C1]
DOI 10.7603/s40601-013-0006-0
Co-authors Ami Eidels
2012 Hawkins GE, Nesbitt KV, Brown SD, 'Dynamic difficulty balancing for cautious players and risk takers', International Journal of Computer Games Technology, 2012 1-10 (2012) [C1]
Citations Scopus - 16Web of Science - 6
Co-authors Scott Brown
2011 Williams PG, Nesbitt KV, Eidels A, Elliott DJ, 'Balancing risk and reward to develop an optimal hot-hand game', Game Studies, 11 (2011) [C1]
Citations Scopus - 3
Co-authors Ami Eidels
2011 Nesbitt KV, 'Memory Jigsaws - Keith Nesbitt', Kurungabaa, 3 56-57 (2011)
2009 Blackmore KL, Nesbitt KV, 'Defending against turbulent conditions: Results from an agent-based simulation', International Journal of Business Studies, 17 127-148 (2009) [C1]
Co-authors Karen Blackmore
2007 Nesbitt KV, Shen R, 'Butterfly/Dragonfly - An Ambient Display of Stock Market Data', Journal of Computer Science, 1 1-10 (2007) [C1]
2006 Nesbitt KV, 'Modelling human perception to leverage the reuse of concepts across the multi-sensory design space', Conferences in Research and Practice in Information Technology Series, 53 (2006)

Information Visualisation is an emerging discipline that concerns the design of interactive computer systems that provide the user with a visual model of abstract data. Informatio... [more]

Information Visualisation is an emerging discipline that concerns the design of interactive computer systems that provide the user with a visual model of abstract data. Information Visualisation implies a mapping from the data attributes to the units of visual perception. Information Sonification is an embryonic field that uses sound rather than imagery to present abstract data. Information Sonification, implies a mapping from the data attributes to the units of auditory perception. In both these fields the need to describe appropriate mappings between the data and the units of perception has led to models or taxonomies that describe the available design space. While these models of the visual design space and the auditory design space may be appropriate for people working in a single sensory domain, these models based purely on sensory attributes are very disjoint. However, for designers who wish to consider a multi-sensory solution to information display, these disjoint models of the different sensory domains make it difficult to compare and contrast the possible mapping choices. This paper describes existing conceptual models of the visual and auditory design space and then proposes a different conceptual modelling of the multi-sensory design space. This new model describes the units of perception but is not based on sensory attributes, but typical information metaphors. Throughout the paper all discussions are illustrated using the UML modelling notation which is a standard notation used to document the design of software systems. .Copyright © 2006, Australian Computer Society, Inc.

Citations Scopus - 4
2004 Nesbitt KV, Barrass S, 'Finding trading patterns in stock market data', IEEE COMPUTER GRAPHICS AND APPLICATIONS, 24 45-55 (2004) [C1]
DOI 10.1109/MCG.2004.28
Citations Scopus - 49Web of Science - 30
1993 BERESFORDSMITH B, NESBITT KV, VANHELDEN DF, 'EDGE-DETECTION AT MULTIPLE LOCATIONS USING A RADAR TRACKING ALGORITHM AS EXEMPLIFIED IN ISOLATED GUINEA-PIG LYMPHATIC VESSELS', JOURNAL OF NEUROSCIENCE METHODS, 49 69-79 (1993)
DOI 10.1016/0165-0270(93)90110-D
Citations Scopus - 10Web of Science - 9
Co-authors Dirk Vanhelden
Show 33 more journal articles

Conference (75 outputs)

Year Citation Altmetrics Link
2021 Brown A, Bailey J, Blackmore K, Boogaard S, Nesbitt K, 'Gender Differences when Adopting Avatars for Educational Games', ACSW '21: 2021 Australasian Computer Science Week Multiconference, Virtual (2021) [E1]
DOI 10.1145/3437378.3442691
Citations Scopus - 3
Co-authors Karen Blackmore, Jacqueline D Bailey
2019 Seyderhelm AJA, Blackmore KL, Nesbitt K, 'Towards Cognitive Adaptive Serious Games: A Conceptual Framework', Entertainment Computing and Serious Games. First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019. Proceedings, Arequipa, Peru (2019) [E1]
Citations Scopus - 5Web of Science - 1
Co-authors Karen Blackmore
2019 Fowler A, Nesbitt K, Canossa A, 'Identifying cognitive load in a computer game: An exploratory study of young children', IEEE Conference on Computatonal Intelligence and Games, CIG 2019, London. UK (2019) [E1]
DOI 10.1109/CIG.2019.8848064
Citations Scopus - 6Web of Science - 2
2019 Hookham G, Nesbitt K, 'A Systematic Review of the Definition and Measurement of Engagement in Serious Games', ACSW 2019 Proceedings of the Australasian Computer Science Week Multiconference, Sydney, Australia (2019) [E1]
DOI 10.1145/3290688.3290747
Citations Scopus - 50Web of Science - 23
2019 Thorpe A, Nesbitt K, Eidels A, 'Assessing Game Interface Workload and Usability: A Cognitive Science Perspective', ACSW 2019 Proceedings of the Australasian Computer Science Week Multiconference, Sydney, Australia (2019) [E1]
DOI 10.1145/3290688.3290749
Citations Scopus - 15Web of Science - 9
Co-authors Ami Eidels
2019 Blackmore KL, Smith SP, Nesbitt KV, North L, Wark S, Nowina-Krowicki M, 'Evaluating a virtual human storyteller for improved decision support', MODSIM2019, 23rd International Congress on Modelling and Simulation, Canberra, Australia (2019) [E1]
DOI 10.36334/modsim.2019.B2.blackmore
Citations Scopus - 1
Co-authors Karen Blackmore
2018 Studley T, Drummond J, Scott NB, Nesbitt K, 'Designing for Stochastic Game-Based Composition with Max and Unity', Reflecting Worlds: The Promise and Limitations of Mimesis in Electronic Music. Proceedings of the Australasian Computer Music Conference 2018, Perth, Australia (2018) [E1]
Co-authors Thomas Studley, Jon Drummond, Nathan Scott
2018 Studley T, Vella R, Scott NB, Nesbitt K, 'A Definition of Creative-Based Music Games', ACSW '18 Proceedings of the Australasian Computer Science Week Multiconference, Brisbane, QLD, Australia (2018) [E1]
DOI 10.1145/3167918.3167921
Citations Scopus - 2
Co-authors Thomas Studley, Nathan Scott
2017 North L, Blackmore KL, Nesbitt KV, Hockings K, Mahoney M, 'A Novel Approach to Coke Strength Prediction Using Self Organizing Maps', Proceedings of the 2017 International Conference on Data Mining, Las Vegas, Nevada, USA (2017) [E1]
Co-authors Karen Blackmore
2017 Smith S, Blackmore K, Nesbitt K, 'Using optical flow as an objective metric of cybersickness in virtual environments', Sydney, Australia (2017)
Co-authors Karen Blackmore
2017 Shelton B, Nesbitt K, 'Evaluating WaveWatch: an ambient display of web traffic', Proceedings of the Australasian Computer Science Week Multiconference, Geelong, Australia (2017) [E1]
DOI 10.1145/3014812.3014821
Citations Scopus - 5
Co-authors Ben Shelton
2016 Shelton B, Nesbitt K, 'The aesthetic awareness display - A new design pattern for ambient information systems', ACM International Conference Proceeding Series (2016) [E1]

Ambient Information Systems are designed as everyday, peripheral information sources that visualise useful data in a way that can be attended to when possible. Importantly these d... [more]

Ambient Information Systems are designed as everyday, peripheral information sources that visualise useful data in a way that can be attended to when possible. Importantly these displays need to be designed to seamlessly fit into their environment and should not interrupt an individual from their primary task. The first Ambient Information System, known as the "Dangling String" was described in the literature in 1996. Since this time a number of different systems have been reported. In this paper we re-examine the concepts, definitions and background to this field that have developed over the last 20 years by performing a detailed narrative review of the field. As a result we provide a detailed discussion on the key design features or dimensions that have been used to help categorise and evaluate such displays. We also examine 36 previously reported Ambient Information Systems and categorise them in terms of an existing taxonomy of design patterns for such systems. A benefit of this taxonomy approach is that it helps us identify an underutilised design area for these displays and leads us to propose a new design pattern, known as the "Aesthetic Awareness Display" to assist in the design of these systems. This type of Ambient Display uses metaphors in order to encode a few data elements into an aesthetically pleasing display with the goal of raising general awareness about the data.

DOI 10.1145/2843043.2843371
Citations Scopus - 5
Co-authors Ben Shelton
2016 Hookham G, Bewick B, Kay-Lambkin F, Nesbitt K, 'A concurrent think aloud study of engagement and usability in a serious game', Serious Games. Second Joint International Conference, JCSG 2016, Brisbane, Australia (2016) [E1]
DOI 10.1007/978-3-319-45841-0_20
Citations Scopus - 2
Co-authors Frances Kaylambkin
2016 Nesbitt K, Williams P, Ng P, Blackmore K, Eidels A, 'Designing Informative Sound to Enhance a Simple Decision Task', 22nd International Conference on Auditory Display (ICAD - 2016 ), Canberra, Australia (2016) [E1]
Co-authors Ami Eidels, Karen Blackmore
2016 Blackmore KL, Coppins W, Nesbitt KV, 'Using startle reflex to compare playing and watching in a horror game', Proceedings of the Australasian Computer Science Week Multiconference, Canberra, ACT (2016) [E1]
DOI 10.1145/2843043.2843482
Citations Scopus - 5
Co-authors Karen Blackmore
2016 Hookham G, Nesbitt K, Kay-Lambkin F, 'Comparing Usability and Engagement Between a Serious Game and a Traditional Online Program', Proceedings of the Australasian Computer Science Week Multiconference, Canberra, Australia (2016) [E1]
DOI 10.1145/2843043.2843365
Citations Scopus - 27
Co-authors Frances Kaylambkin
2016 Hookham G, Kay-Lambkin F, Blackmore K, Nesbitt K, 'Using startle probe to compare affect and engagement between a serious game and an online intervention program', ACM International Conference Proceeding Series (2016) [E1]

The widespread popularity of computer games have led to their expanded use in more serious applications for training and education. In many cases serious games are being advanced ... [more]

The widespread popularity of computer games have led to their expanded use in more serious applications for training and education. In many cases serious games are being advanced as more compelling than traditional face-to-face or interactive online training. A typically reported motivation for developing serious games is to try and increase engagement of participants and thus ultimately the effectiveness of the training experience. In this paper we discuss the relation of affect to engagement. The training reported in this study relates to a psychological counseling program developed to assist patients with comorbidity in depression and alcohol use disorders. A pre-existing online intervention program, called "SHADE", had been found to provide effective treatment when participants completed the program. However, a significant number of participants failed to complete the program, with most exits occurring when Cognitive Based Training (CBT) was integrated into the online program. To try and increase the number of participants completing the program a serious game, called "Shadow" is being developed to cover similar material. This paper reports on a study that uses the startle reflex modulation measure to try and objectively quantify the affective engagement of players in the two treatment approaches, Shadow, the serious game, versus SHADE, the online intervention program. Also reported are the issues associated with using affective processing, as measured by the startle probe technique, as a means of evaluating engagement in serious games.

DOI 10.1145/2843043.2843481
Citations Scopus - 5
Co-authors Karen Blackmore, Frances Kaylambkin
2015 Hookham G, Nesbitt K, Cooper J, Croft H, Rasiah R, 'Gamification for education: Designing a pharmacy education game', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2015) [E1]

A key motivator for the use of serious games has been the notion that ¿gamification¿ provides users with an additional level of engagement. This study examines a traditional model... [more]

A key motivator for the use of serious games has been the notion that ¿gamification¿ provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.

DOI 10.1007/978-3-319-14803-8_12
Citations Scopus - 8Web of Science - 5
Co-authors Hayley Croft, Joyce Cooper
2015 Ng P, Nesbitt K, Blackmore K, 'Sound improves player performance in a multiplayer online battle arena game', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (2015) [E1]

Sound in video games is often used by developers to enhance the visual experience on screen. Despite its importance in creating presence and improving visual screen elements, soun... [more]

Sound in video games is often used by developers to enhance the visual experience on screen. Despite its importance in creating presence and improving visual screen elements, sound also plays an important role in providing additional information to a player when completing various game tasks. This preliminary study focuses on the use of informative sound in the popular multiplayer online battle arena game, Dota 2. Our initial results indicate that team performance improves with the use of sound. However, mixed results with individual performances were measured, with some individual performances better with sound and some better without sound.

DOI 10.1007/978-3-319-14803-8_13
Citations Scopus - 3Web of Science - 3
Co-authors Karen Blackmore
2015 Altamimi R, Skinner G, Nesbitt K, 'A Position Paper Managing Youth Screen Time versus Physical Activity - Encouraging Active Living in a Technological Focussed Generation', Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, Lisbon, Portugal (2015) [E1]
DOI 10.5220/0005475601800187
Co-authors Geoff Skinner
2015 Davis S, Nesbitt K, Nalivaiko E, 'Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters', 11th Australasian Conference on Interactive Entertainment (IE 2015) (Vol 167), Sydney (2015) [E1]
Co-authors Eugene Nalivaiko
2015 Fowler A, Canossa A, Nesbitt K, 'The impact of playing commercial video games on learning in young children: An exploratory study', Proceedings of the11th Australasian Conference on Interactive Entertainment (IE 2015), Sydney (2015) [E1]
2014 Altamimi R, Skinner G, Nesbitt K, 'Pitfalls and Promises of Exergaming and Activity Monitoring Technologies', The 9th International Conference on Information Technology and Applications (ICITA2014), Sydney, Australia (2014) [E1]
Co-authors Geoff Skinner
2014 Altamimi R, Nesbitt K, Skinner G, 'Overview of the MySteps ICT Framework', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, N.S.W. (2014) [E1]
DOI 10.1145/2677758.2677786
Co-authors Geoff Skinner
2014 Davis S, Nesbitt K, Nalivaiko E, 'A Systematic Review of Cybersickness', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
DOI 10.1145/2677758.2677780
Citations Scopus - 126
Co-authors Eugene Nalivaiko
2014 Croft H, Rasiah R, Cooper J, Nesbitt K, 'Comparing Animation with Video For Teaching Communication Skills', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW (2014) [E1]
DOI 10.1145/2677758.2677777
Citations Scopus - 1
Co-authors Hayley Croft, Joyce Cooper
2014 David S, de Abreu ME, Trigo A, 'CharX - A proposal for a Collaborative Information System for the eXchange of goods between Charities', PROCEEDINGS OF INTERNATIONAL CONFERENCE INFORMATION SYSTEMS AND DESIGN OF COMMUNICATION (ISDOC2014), Lisbon, PORTUGAL (2014)
DOI 10.1145/2618168.2618169
Citations Web of Science - 178
2014 Altamimi R, Skinner G, Nesbitt K, 'A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies', ENTERTAINMENT COMPUTING - ICEC 2014, Sydney, AUSTRALIA (2014) [E1]
Citations Scopus - 1Web of Science - 1
Co-authors Geoff Skinner
2014 Hookham G, Cooper J, Rasiah R, Croft H, Nesbitt K, 'Efficacy and Usability in the Design of a Pharmacy Education Game', ENTERTAINMENT COMPUTING - ICEC 2014, Sydney, AUSTRALIA (2014) [E3]
Co-authors Joyce Cooper, Hayley Croft
2014 Ng P, Nesbitt K, Blackmore K, 'Informative Sound and Performance in a Team Based Computer Game', Entertainment Computing ICEC 2014, Sydney (2014) [E1]
DOI 10.1007/978-3-662-45212-7_35
Co-authors Karen Blackmore
2014 Hookham G, Meany MM, 'Perspective Shifting: Humour and Comedy in Games', IE2014 Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle (2014) [E1]
DOI 10.1145/2677758.2677776
Citations Scopus - 1
Co-authors Michael Meany
2014 Scott NB, 'Music to Middleware: The Growing Challenges of the Game Music Composer', Proceedings of the 2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia (2014) [E1]
DOI 10.1145/2677758.2677792
Citations Scopus - 1
Co-authors Nathan Scott
2013 Williams P, Nesbitt KV, Eidels A, Washburn M, Cornforth D, 'Design of a Cognitive Game: Uncovering Player Strategies in the Hot Hand Game', Proceedings of the 6th Annual International Conference on Computer Games, Multimedia and Allied Technology, Singapore (2013) [E1]
DOI 10.5176/2251-1679
Co-authors Ami Eidels
2013 Ng P, Nesbitt K, 'Informative Sound Design in Video Games', Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, Melbourne, Australia (2013) [E1]
DOI 10.1145/2513002.2513015
Citations Scopus - 18Web of Science - 8
2013 Blackmore K, Nesbitt K, Cornforth D, 'Simulating stable, trending and turbulent operating environments', Proceedings of the 2013 IEEE 8th Conference on Industrial Electronics and Applications, ICIEA 2013, School of Design, Communication and IT, University of Newcastle, Newcastle, Australia (2013) [E1]
DOI 10.1109/ICIEA.2013.6566348
Co-authors Karen Blackmore
2013 Cornforth D, Nesbitt K, 'Quality assessment of clusters of electrical disturbances: A case study', Proceedings of the 2013 IEEE 8th Conference on Industrial Electronics and Applications, ICIEA, School of Design, Communication and IT, University of Newcastle, Callaghan, NSW 2308, Australia (2013) [E1]
Citations Scopus - 3
2013 Williams P, Nesbitt K, Eidels A, Washburn M, Cornforth D, 'The Design of a Cognitive Game: Uncovering Player Strategies in the Hot Hand Game', 6th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2013) (2013)
DOI 10.5176/2251-1679_cgat13.10
2012 Hawkins GE, Rae BP, Nesbitt KV, Brown SD, 'To game or not to game, perhaps there is no question: Game-like features might not improve data', Combined Abstracts of 2012 Australian Psychology Conferences, Sydney, NSW (2012) [E3]
Co-authors Babette Rae, Guy Hawkins, Scott Brown
2012 George RD, Nesbitt KV, Donovan MJ, Maynard JM, 'Evaluating indigenous design features using cultural dimensions', User Interfaces 2012: Proceedings of the Thirteenth Australasian User Interface Conference (AUIC2012), Melbourne, Vic (2012) [E1]
Citations Scopus - 9
Co-authors John Maynard
2012 McAdam R, Nesbitt KV, 'Leveraging human movement in the ultimate display', User Interfaces 2012: Proceedings of the Thirteenth Australasian User Interface Conference (AUIC2012), Melbourne, Vic (2012) [E1]
Citations Scopus - 2
2012 Blackmore KL, Nesbitt KV, 'Simulating the performance of small-medium enterprises in different market conditions', 2012 International Conference on Applied and Theoretical Information Systems Research Proceedings, Taipei (2012) [E1]
Co-authors Karen Blackmore
2011 George RD, Nesbitt KV, Donovan MJ, Maynard JM, 'Focusing on cultural design features for an Indigenous website', Proceedings of the Australiasian Conference on Information Systems ACIS 2011 -, Sydney, NSW (2011) [E1]
Citations Scopus - 2
Co-authors John Maynard
2011 McAdam R, Nesbitt KV, 'Movement-based interfaces for problem solving in dynamics', Proceedings of the Australiasian Conference on Information Systems ACIS 2011 - "Identifying the Information Systems Discipline", Sydney, NSW (2011) [E1]
Citations Scopus - 3
2011 Regan BG, Nesbitt KV, McIntyre KC, 'Incorporating practitioner based enquiry into software development research', PACIS 2011 - 15th Pacific Asia Conference on Information Systems: Quality Research in Pacific, Brisbane, QLD (2011) [E1]
Citations Scopus - 1
Co-authors Phillip Mcintyre
2010 George R, Nesbitt KV, Gillard PM, Donovan MJ, 'Identifying cultural design requirements for an Australian Indigenous website', User Interfaces 2010: Proceedings of the Eleventh Australasian User Interface Conference, Brisbane, Australia (2010) [E1]
Citations Scopus - 11
2009 Nesbitt KV, Sutton KJ, Wilson JS, Hookham GT, 'Improving player spatial abilities for 3D challenges', Proceedings of the 6th Australasian Conference on Interactive Entertainment, Sydney, NSW (2009) [E1]
DOI 10.1145/1746050.1746056
Citations Scopus - 4
2008 Nesbitt KV, Hoskens I, 'Multi-sensory game interface improves player satisfation but not performance', User Interfaces 2008: Proceedings of the Ninth Australasian User Interface Conference (AUIC2008), Wollongong, NSW (2008) [E1]
2008 Blackmore KL, Nesbitt KV, 'Identifying risks for cross-disciplinary higher degree research students', Computing Education 2008: Proceedings of the Tenth Australasian Computing Education Conference (ACE2008), Wollongong, NSW (2008) [E1]
Citations Scopus - 8
Co-authors Karen Blackmore
2007 Chang D, Nesbitt KV, Wilkins K, 'The Gestalt principle of continuation applies to both the haptic and visual grouping of elements', WORLD HAPTICS 2007: SECOND JOINT EUROHAPTICS CONFERENCE AND SYMPOSIUM ON HAPTIC INTERFACES FOR VIRTUAL ENVIRONMENT AND TELEOPERATOR SYSTEMS, PROCEEDINGS, Tsukuba, JAPAN (2007) [E1]
Citations Scopus - 19Web of Science - 11
2007 Chang D, Nesbitt KV, Wilkins K, 'The gestalt principles of similarity and proximity apply to both the haptic and visual grouping of elements', Conferences in Research and Practice in Information Technology Series (2007) [E1]

When designing multi-sensory displays it is necessary to consider human perceptual capabilities and understand how people find patterns and how they organise individual elements i... [more]

When designing multi-sensory displays it is necessary to consider human perceptual capabilities and understand how people find patterns and how they organise individual elements into structures and groups. Gestalt theory, originally described in 1910, attempts to explain the way people perceive and recognise patterns. The early studies of Gestalt principles of grouping were predominantly concerned with visual perception, although more recently they have been investigated for auditory perception. This paper focuses on how individuals use the sense of touch (haptics) to group display elements using the Gestalt principles of similarity and proximity. A direct comparison is made with the visual grouping of elements using the same two principles of similarity and proximity. The hypothesis of the experiment described in this paper is that people will use touch to group display elements in the same way they group elements visually. Overall we found that a significant number of subjects used texture or colour to group the elements when there was an equal spacing between the elements. This supports our hypothesis that the principle of similarity is equally applicable for both visual (colour) and haptic (texture) grouping. Similarly, when subjects perceived an unequal spacing between the elements they used spatial position to determine groupings. These results support our hypothesis that the principle of proximity is also applicable for both visual and haptic grouping. © 2007, Australian Computer Society, Inc.

Citations Scopus - 34
2006 Nesbitt KV, 'Modelling Human Perception and the Multi-sensory Design Space', Australian Computer Science Communications, APCCM (2006) [E1]
2006 Tulip J, Bekkema J, Nesbitt KV, 'Multi-threaded Game Engine Design', ACM International Conference Proceeding Series, Fremantle, Western Australia (2006) [E1]
2006 Chang D, Nesbitt KV, 'Identifying commonly-used gestalt principles as a design framework for multi-sensory displays', 2006 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-6, PROCEEDINGS, Taipei, TAIWAN (2006) [E1]
DOI 10.1109/ICSMC.2006.385231
Citations Scopus - 12Web of Science - 6
2006 Nesbitt K, Carter J, 'Applying the gothi model of tactile and haptic interactions', Proceedings of the Human Factors and Ergonomics Society (2006) [E1]

This paper discusses the emerging area of tactile and haptic display and some of the breadth of applications of tactile/haptic interactions. While many research studies have provi... [more]

This paper discusses the emerging area of tactile and haptic display and some of the breadth of applications of tactile/haptic interactions. While many research studies have provided ergonomic insights into the design of tactile/haptic interactions, the many dimensions and properties of these interactions make it especially difficult to combine the guidance from these individual studies. The GOTHI-05 workshop (Guidelines on Tactile and Haptic Interactions, October 2005) brought researchers together to develop a collection of ergonomic guidance and a framework (the GOTHI model of tactile and haptic interaction (Carter, van Erp, et. al., 2005)) for organizing this guidance. The inaugural meeting of ISO TC159/SC4/WG9 further refined this framework and adopted it as the basis for structuring its new series ISO standards on tactile and haptic interactions. The model itself will be elaborated in ISO 9241-910 Framework for Tactile and Haptic Interactions. The model has already proven useful in identifying and organizing specific guidelines in the first drafts of ISO 9241-920 Guidance on Tactile and Haptic Interaction. The paper discusses the various dimensions and properties of tactile/haptic interactions, identified in an expanded version of GOTHI model and identifies major considerations based on this model for use by developers (and potentially by evaluators) of interfaces that make use of tactile/haptic interactions ISO, 2006).

Citations Scopus - 4
2005 Nesbitt KV, 'Using guidelines to assist in the visualisation design process', Conferences in Research and Practice in Information Technology Series (2005) [E1]

The design process of any visualisation involves many design decisions. One way to assist with these design decisions is to provide guidelines. This paper introduces the MS-Guidel... [more]

The design process of any visualisation involves many design decisions. One way to assist with these design decisions is to provide guidelines. This paper introduces the MS-Guidelines and the rationale behind them. The MS-Guidelines form a group of structured guidelines intended to help in designing not just visual but also multi-sensory displays of abstract data. They are organised by using the structure and concepts of the MS-Taxonomy. This taxonomy functions as a framework that allows guidelines to be categorised at different levels of detail. High-level or general guidelines can support early design considerations. More detailed, low-level guidelines provide support for more specific design decisions. To assist the designer use the guidelines they are incorporated into a multi-sensory design process called the MS-Process. An introduction to the MS-Taxonomy and the MS-Process is provided and discussed briefly in the context of information visualisation. A summary of the MS-Guidelines for visual display design are also presented. © 2005, Australian Computer Society, Inc.

Citations Scopus - 4
2005 Nesbitt KV, 'A Framework to Support the Designers of Haptic, Visual and Auditory Displays', Proceedings of GOTHI'05: Guidelines On Tactile and Haptic Interactions, Saskatoon, Saskatchewan, CANADA (2005) [E1]
2005 Nesbitt KV, 'Structured Guidelines to Support the Design of Haptic Displays', Proceedings of GOTHI'05:Guidelines On Tactile and Haptic Interactions, Saskatoon, Saskatchewan, CANADA (2005) [E1]
2005 Chang D, Nesbitt KV, 'Developing Gestalt-based Design Guidelines for Multi-sensory Displays', ACS Conferences in Research and Practice in Information Technology, Sydney, Australia (2005) [E1]
2004 Nesbitt KV, 'Getting to more abstract places using the metro map metaphor', EIGHTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, London, ENGLAND (2004) [E1]
DOI 10.1109/IV.2004.1320189
Citations Scopus - 32Web of Science - 22
2004 Nesbitt KV, 'MS-Taxonomy: A conceptual framework for designing multi-sensory displays', EIGHTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, London, ENGLAND (2004) [E1]
DOI 10.1109/IV.2004.1320213
Citations Scopus - 8
2004 Nesbitt KV, 'Comparing and Reusing Visualisation and Sonification Designs using the Ms-Taxonomy', International Community for Auditory Display, Sydney, Australia (2004) [E1]
2003 Blackmore K, Bossymaier T, Karratt D, Nesbitt KV, 'Intelligent Agent Framework for Modelling the Evolution of Small and Medium Sized Enterprises', Proceedings of the 8th Australian and New Zealand Conference on Intelligent Information Systems, Sydney (2003)
2003 Nesbitt KV, 'Automated and Perceptual Data Mining of Stock Market Data', Proceedings of the 8th Australian and New Zealand Conference on Intelligent Information Systems, Sydney (2003)
2002 Nesbitt KV, 'Experimenting with Haptic Attributes for Display of Abstract Data', Proceedings of Eurohaptics 2002, Edinburgh (2002)
2002 Nesbitt KV, Barrass S, 'Evaluation of a multimodal sonification and visualisation of depth of market stock data', Advanced Telecommunications Research Institute (ATR), Kyoto, Japan (2002)
2002 Nesbitt KV, Friedrich C, 'Applying gestalt principles to animated visualizations of network data', SIXTH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION, PROCEEDINGS, LONDON, ENGLAND (2002)
DOI 10.1109/IV.2002.1028859
Citations Scopus - 39Web of Science - 19
2001 Nesbitt KV, Gallimore RJ, Orenstein BJ, 'Using force feedback for multi-sensory display.', PROCEEDINGS OF THE 2ND AUSTRALASIAN USER INTERFACE CONFERENCE, AUIC 2001, GOLD COAST, AUSTRALIA (2001)
DOI 10.1109/AUIC.2001.906278
Citations Scopus - 4
2001 Nesbitt KV, 'Modeling the Multi-sensory Design Space', Proceedings of the 2001 Asia-Pacific Symposium on Information Visualisation - Volume 9 (2001)
2001 Nesbitt K, 'Interacting with stock market data in a Virtual Environment', DATA VISUALIZATION 2001, ASCONA, SWITZERLAND (2001)
Citations Web of Science - 3
2000 Nesbitt KV, 'Designing Multi-sensory Models for Finding Patterns in Stock Market Data', Advances in Multimodal Interfaces ICMI2000, Beijing, China (2000) [E1]
Citations Scopus - 1Web of Science - 1
2000 Nesbitt KV, 'A Classification of Multi-sensory Metaphors for Understanding Abstract Data in a Virtual Environment', Lecture Notes in Computer Science - 1948, Beijing, China (2000) [E1]
Citations Scopus - 7Web of Science - 4
2000 Harding C, Loftin B, Ugray A, Gordon P, Nesbitt K, Chuter C, et al., 'Geoscientific data visualization on the Interactive Workbench', VISUAL DATA EXPLORATION AND ANALYSIS VII, SAN JOSE, CA (2000) [E1]
DOI 10.1117/12.378901
Citations Scopus - 1Web of Science - 1
1999 Nesbitt KV, Gallimore RJ, Orenstein BJ, 'Investigating the Application of Virtual Environment Technology for use in the Petroleum Exploration Industry', Australian Computer Science Communications, Canberra, Australia (1999) [E1]
Citations Scopus - 2
1999 Nesbitt KV, Orenstein B, 'Multisensory Metaphors and Virtual Environments applied to Technical Analysis of Financial Markets', Proceedings of the Conference on Advanced Investment Technology 1999, Gold Goast, Australia (1999) [E1]
1997 Nesbitt KV, Orenstein B, Gallimore R, McLaughlin JP, 'The Haptic Workbench applied to Petroleum 3D Seismic Interpretation', Proceedings of the Second PHANToM User's Group Workshop, Massachusetts (1997)
Show 72 more conferences

Software / Code (14 outputs)

Year Citation Altmetrics Link
2007 Nesbitt KV, 'Health Care Visualisations' (2007)
1999 Nesbitt KV, Beresford-Smith B, Van Helden DF, 'TRACKER - Real-time edge tracking system for measuring the width of lymphatic vessels under experimental conditions.' (1999)
1996 Orenstein BJ, Nesbitt KV, Gallimore R, 'CAKE Computer Aided Knowledge Engineering' (1996)
1994 Nesbitt KV, 'GEORISK Risk Assessment for Geological Exploration' (1994)
1993 Nesbitt KV, 'MESA Maintenance Engineering Scheduling Assistant' (1993)
1993 Nesbitt KV, 'HMB Heat and Mass Balance' (1993)
1992 Nesbitt KV, 'OPSTOCK Laser Measurement and Electrical Motor control system' (1992)
1992 Nesbitt KV, Orenstein BJ, 'SACCS Interactive Caster Scheduling System' (1992)
1992 Nesbitt KV, 'PLOT Statistical plotting program' (1992)
1992 Nesbitt KV, Wall P, 'RACEWAY Laser Measurement System' (1992)
1991 Nesbitt KV, 'RAWMH Raw Material Handling Simulation' (1991)
1990 Nesbitt KV, 'MABAL Mass Balance for Processing Networks' (1990)
1990 Nesbitt KV, 'COSCOP Simulation program for coal preparation plants.' (1990)
1989 Nesbitt KV, 'Commercial Personnel System' (1989)
Show 11 more software / codes

Design (1 outputs)

Year Citation Altmetrics Link
2006 Nesbitt KV, Places and Spaces: Mapping Science: PhD Thesis Map, Indiana University, New York Hall of Science, New York. (2006)

Creative Work (20 outputs)

Year Citation Altmetrics Link
2017 Nesbitt KV, Newell R, Ashelford T, Morris S, I used to have a really good job (2017)
2016 Newell R, Ashelford T, Rowe D, Morris S, Nesbitt K, Spaceship Made of Wood, Newcastle, NSW (2016) [J1]
2016 Rowe D, Newell R, Nesbitt K, Underground, Portland, OR (2016) [J1]
2013 Nesbitt KV, The Story of the Creative ( Group Exhibit including 3 virtual works by Keith Nesbitt), See|Exhibition Space, Long Island City, Queens New York, USA (2013) [J2]
2013 Croft H, Nesbitt KV, Rasiah R, Cooper J, Arrighi G, Joyce B, McGuire B, Communication Scenario: Over the Counter Dispensing of the Emergency Contraceptive Pill (Video and Animation - in 3 parts), Newcastle, NSW, Australia (2013) [J2]
Co-authors Joyce Cooper
2013 Nesbitt KV, City Evolutions: Place of Coal, City Evolutions, Watt St Newcastle (2013) [J2]
2012 Nesbitt KV, Foley P, Buller C, View 3 - Homeshow, Newcastle Entertainment Centre Newcastle, Australia (2012)
2011 Nesbitt KV, Foley P, Buller C, View 3 - Windows, Bar Beach Pavilion Memorial Drive, Bar Beach, Newcastle, Australia (2011)
2008 Nesbitt KV, Framing Problems, University of Newcastle, Callaghan, Newcastle, Australia (2008) [J2]
2008 Newell R, Nesbitt KV, Rowe D, Morris S, Wyer M, Ashelford T, Tilt A Whirl - Emotional Park Vandals, Bathurst (2008)
2008 Nesbitt KV, Visual Connections, University of Sydney, Darlington, Sydney, Australia (2008) [J2]
2007 Nesbitt KV, Einstein & Picasso, New England Complex Systems Institute 24 Mt Auburn Rd, Cambridge, Boston, USA (2007)
2007 Nesbitt KV, Buller C, Foley P, View 3 - Waves (group exhibit with 3 artists), Bar Beach Pavilion Memorial Drive, Bar Beach, Newcastle (2007)
2007 Nesbitt KV, Three by Three, DCIT, University of Newcastle (2007)
2007 Nesbitt KV, Gerber M, Art & Complex Systems (2007)
2006 Nesbitt KV, Tsai J, Mr Lee's Fabulous Circus (2006)
2005 Nesbitt KV, 42-Abstract Train of Thought, HR Gallop Gallery, School of Visual & Performing Arts, Wagga Wagga, Australia (2005)
2005 Newell R, Nesbitt KV, Rowe D, Landscape (2005)
2005 Nesbitt KV, Foley P, Buller C, View 3, Bar Beach Pavilion Memorial Drive, Bar Beach, Newcastle (2005)
1996 Nesbitt KV, Orenstein BJ, Gallimore R, An Evaluation of Centres of Excellence in Virtual Environment Technologies (1996)
Show 17 more creative works

Dataset (2 outputs)

Year Citation Altmetrics Link
2013 Williams P, Nesbitt K, Eidels A, Washburn M, Cornforth D, 'The design of a cognitive game: Uncovering player strategies in the hot hand game', (2013)
DOI 10.1037/e551172013-003
2006 Nesbitt K, Carter J, 'Applying the GOTHI model of tactile and haptic interactions', (2006)
DOI 10.1037/e577592012-014

Report (16 outputs)

Year Citation Altmetrics Link
2013 Nesbitt KV, Snodgrass S, Tilbrook M, 'Adapting game interfaces to measure neck movements in a clinical physiotherapy application', NA, 16 (2013)
Co-authors Suzanne Snodgrass
2013 Nesbitt KV, 'Simplicity - A Design Pattern for Ideas', NA, 19 (2013)
1998 Nesbitt KV, Gallimore RJ, Gordon G, Ugray A, 'A Field Trial of a Virtual Environment Collaborative Workbench for Geoscientific Decision Support Phase 2 (January to September 1998)', BHP Research, Newcastle, Australia, 21 (1998)
1998 Nesbitt KV, Orenstein B, Gallimore R, 'An Evaluation of Haptic Technology for Information Display', BHP Research, Newcastle, Australia, 20 (1998)
1997 Nesbitt KV, Orenstein BJ, Gallimore R, 'An Evaluation of the Haptic Workbench for Seismic Interpretation', BHP Research, Newcastle, Australia, 8 (1997)
1996 Gallimore RJ, Orenstein BJ, Nesbitt KV, Leung L, Wall P, 'Advanced Computing Applications - Business Impact Catalogue', BHP Research, Newcastle, Australia, 85 (1996)
1996 Nesbitt KV, Orenstein BJ, Gallimore RJ, 'A Survey of Advanced Visualisation Platforms, Collaborative Platforms and Potential Consortia', BHP Research, Newcastle, Australia, 129 (1996)
1996 Wall P, Nesbitt KV, 'Analytical Techniques for Feature Extraction of Faults from Seismic data.', BHP Research, Newcastle, Australia, 16 (1996)
1996 Nesbitt KV, Orenstein BJ, 'An Evaluation of Centres of Excellence in Virtual Environment Technologies', BHP Research, Newcastle, Australia, 30 (1996)
1995 Gallimore RJ, Nesbitt KV, 'Trip Report - Technology 2005 and Scan-Tech 95.', BHP Research, Newcastle, Australia, 22 (1995)
1994 Nesbitt KV, Gorton D, Rantanen J, 'A Case Study of GOMS Analysis. Extension of User Interfaces', BHP Research, Newcastle, Australia, 14 (1994)
1992 Nesbitt KV, 'PC COSCOP and PC MABAL. Porting VAX/VMS software to the PC.', BHP Research, Newcastle, Australia, 36 (1992)
1992 Nesbitt KV, Wall P, 'Raceway Sensing - Software Report (VERSION 4.1)', BHP Research, Newcastle, Australia, 20 (1992)
1990 Nesbitt KV, 'MABAL - Mass Balancing for Coal Preparation - Enhancements and Modifications to existing Software', Central Research Laboratories, Shortland, NSW, Australia, 35 (1990)
1990 Nesbitt KV, 'COSCOP - Simulation Model of Coal Preparation Plants - Enhancements and Modifications to existing Software', Central Research Laboratories, Shortland, NSW, Australia (1990)
1990 Nesbitt KV, 'Introduction to VAXSet', Central Research Laboratories, Shortland, NSW, Australia, 13 (1990)
Show 13 more reports

Thesis / Dissertation (5 outputs)

Year Citation Altmetrics Link
2021 Studley T, Exploring Real-time Music Composition Through Competitive Gameplay Interaction, The University of Newcastle (2021)
2015 Shelton BJ, WaveWatch, an ambient information system displaying real-time web traffic data, The University of Newcastle, Australia (2015)
Co-authors Ben Shelton
2003 Nesbitt KV, Designing Multi-sensory Displays for Abstract Data, University of Sydney (2003)
1993 Nesbitt KV, Tracking Edges in Real Time, University of Newcastle (1993)
1993 Nesbitt KV, Tracking Edges in Real Time, University of Newcastle (1993)
Show 2 more thesis / dissertations
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Grants and Funding

Summary

Number of grants 23
Total funding $1,152,173

Click on a grant title below to expand the full details for that specific grant.


20221 grants / $111,020

Improving the Classification of Microstructure Distribution in Coke CT Images using Deep Learning and Lineal Path Calculations$111,020

Funding body: Australian Coal Research Limited

Funding body Australian Coal Research Limited
Project Team Doctor Bishnu Lamichhane, Professor Stephan Chalup, Doctor Keith Nesbitt, Associate Professor Merrick Mahoney, Doctor Robert King
Scheme Australian Coal Association Research Program (ACARP)
Role Investigator
Funding Start 2022
Funding Finish 2023
GNo G2101087
Type Of Funding C1700 - Aust Competitive - Other
Category 1700
UON Y

20203 grants / $164,638

Correlating the distribution of multiscale structural features with coke quality indicators by combining advanced datamining approaches with 3D visualisation$89,680

Funding body: Australian Coal Research Limited

Funding body Australian Coal Research Limited
Project Team Doctor Keith Nesbitt, Professor Stephan Chalup, Professor Karen Blackmore, Doctor Robert King, Associate Professor Merrick Mahoney
Scheme Australian Coal Association Research Program (ACARP)
Role Lead
Funding Start 2020
Funding Finish 2021
GNo G1901124
Type Of Funding C1700 - Aust Competitive - Other
Category 1700
UON Y

Narrative Modality Evaluation Using Measure of Real-Time Cognitive Load$49,626

Funding body: Defence Science and Technology Group

Funding body Defence Science and Technology Group
Project Team Professor Karen Blackmore, Doctor Keith Nesbitt, Associate Professor Shamus Smith, Professor Karen Blackmore
Scheme Research Grant
Role Investigator
Funding Start 2020
Funding Finish 2020
GNo G2000237
Type Of Funding C2200 - Aust Commonwealth – Other
Category 2200
UON Y

Evaluation of the Applied Virtual Simulation (AVS) RWS Desktop Trainer (RDT)$25,332

Funding body: Applied Virtual Simulations

Funding body Applied Virtual Simulations
Project Team Professor Karen Blackmore, Associate Professor Shamus Smith, Doctor Keith Nesbitt, Mr Craig Williams, MAJ Andrew Bone
Scheme Research Grant
Role Investigator
Funding Start 2020
Funding Finish 2020
GNo G2000204
Type Of Funding C3100 – Aust For Profit
Category 3100
UON Y

20192 grants / $49,412

Real-Time Cognitive Measures for Enhanced Human Performance$28,500

Funding body: NSW Department of Industry

Funding body NSW Department of Industry
Project Team Professor Karen Blackmore, Professor Ami Eidels, Doctor Keith Nesbitt, Mr Ryan Stephenson
Scheme Defence Innovation Network
Role Investigator
Funding Start 2019
Funding Finish 2021
GNo G1900302
Type Of Funding C2400 – Aust StateTerritoryLocal – Other
Category 2400
UON Y

DST/UON (i3 Lab) Virtual Advisor Evaluation$20,912

Funding body: Defence Science and Technology Group

Funding body Defence Science and Technology Group
Project Team Professor Karen Blackmore, Doctor Keith Nesbitt, Associate Professor Shamus Smith
Scheme Research Grant
Role Investigator
Funding Start 2019
Funding Finish 2019
GNo G1900577
Type Of Funding C2200 - Aust Commonwealth – Other
Category 2200
UON Y

20181 grants / $92,880

Improved understanding of coke quality using 3D immersive visualisation and statistical characterisation of microstructure properties$92,880

Funding body: Australian Coal Research Limited

Funding body Australian Coal Research Limited
Project Team Doctor Keith Nesbitt, Associate Professor Merrick Mahoney, Professor Karen Blackmore, Associate Professor David Jenkins, Miss Lauren North
Scheme Australian Coal Association Research Program (ACARP)
Role Lead
Funding Start 2018
Funding Finish 2019
GNo G1701309
Type Of Funding Aust Competitive - Non Commonwealth
Category 1NS
UON Y

20162 grants / $337,036

Assessing coal properties and their effects on coking performance: a data mining approach$330,000

Funding body: Australian Coal Research Limited

Funding body Australian Coal Research Limited
Project Team Miss Lauren North, Associate Professor Merrick Mahoney, Professor Karen Blackmore, Doctor Keith Nesbitt
Scheme Australian Coal Association Research Program (ACARP)
Role Investigator
Funding Start 2016
Funding Finish 2018
GNo G1600137
Type Of Funding C1700 - Aust Competitive - Other
Category 1700
UON Y

Improving rapid decisions made under duress$7,036

Funding body: University of Newcastle

Funding body University of Newcastle
Project Team Professor Scott Brown, Professor Ami Eidels, Doctor Keith Nesbitt, Professor Alan Brichta
Scheme Linkage Pilot Research Grant
Role Investigator
Funding Start 2016
Funding Finish 2018
GNo G1501472
Type Of Funding Internal
Category INTE
UON Y

20141 grants / $25,000

Combining startle reflex modulation with serious gaming technologies to determine engagement and impact on depression and binge drinking in young people: The SHADoW Study$25,000

Funding body: Hunter Medical Research Institute

Funding body Hunter Medical Research Institute
Project Team Professor Frances Kay-Lambkin, Professor Peter Walla, Doctor Keith Nesbitt
Scheme Project Grant
Role Investigator
Funding Start 2014
Funding Finish 2014
GNo G1301431
Type Of Funding Grant - Aust Non Government
Category 3AFG
UON Y

20133 grants / $282,430

City Evolutions Project - Watt Street$262,430

Funding body: Newcastle City Council

Funding body Newcastle City Council
Project Team Doctor Chris Tucker, Conjoint Professor Mark Balnaves, Dr NING Gu, Mr Ramsey Awad, Professor Mario Minichiello, Professor Stephan Chalup, Doctor Keith Nesbitt
Scheme Research Grant
Role Investigator
Funding Start 2013
Funding Finish 2013
GNo G1201004
Type Of Funding Other Public Sector - Local
Category 2OPL
UON Y

Virtual Drugs: Development of an interactive 3D dispensing module to enhance student engagement and enable online learning in the Master of Pharmacy Program$10,000

Virtual Drugs is an application designed to add-on to the Virtual Pharmacy. A pilot project was supported by a UON Teaching and Learning grant in 2013. Specialised software is used to develop three-dimensional images of medicines which are incorporated into modules for learning.

Funding body: Centre for Teaching and Learning, The University of Newcastle

Funding body Centre for Teaching and Learning, The University of Newcastle
Project Team

Joyce Cooper, Rohan Rasiah, Keith Nesbitt, Jennifer Schneider, David Newby

Scheme Teaching and Learning Grant
Role Investigator
Funding Start 2013
Funding Finish 2013
GNo
Type Of Funding Internal
Category INTE
UON N

Simulated Professional Communication: creative strategies for accelerating reflective professional leadership skills and decision-making through role-play.$10,000

Developing a Communication Scenario: Over the Counter Dispensing of the Emergency Contraceptive Pill (Video and Animation - in 3 parts)

Funding body: Centre for Teaching and Learning, University of Newcastle

Funding body Centre for Teaching and Learning, University of Newcastle
Project Team

Croft, H., Nesbitt, K. V., Rasiah, R., Cooper, J., Arrighi, G., Joyce, B., McGuire, B.

Scheme Teaching and Learning Project Grants
Role Investigator
Funding Start 2013
Funding Finish 2013
GNo
Type Of Funding Internal
Category INTE
UON N

20122 grants / $19,835

The application of health informatics to heart rate variability data for the performance management of elite athletes.$9,992

Funding body: University of Newcastle - Faculty of Science & IT

Funding body University of Newcastle - Faculty of Science & IT
Project Team Doctor David Cornforth, Doctor Keith Nesbitt, Doctor Piers Campbell, Campbell Piers
Scheme Strategic Initiative Research Fund (SIRF)
Role Investigator
Funding Start 2012
Funding Finish 2012
GNo G1401019
Type Of Funding Internal
Category INTE
UON Y

The Virtual Pharmacy: Development of an interactive 3D virtual pharmacy application to enhance student engagement and learning in the Master of Pharmacy Program.$9,843

The Virtual Pharmacy' (http://virtualpharmacy-test.newcastle.edu.au/ ) which I developed in collaboration with Information Technology academics in 2012. This is a simulated virtual pharmacy learning environment which allows students to explore a pharmacy and the dispensary area before attending placements for the first time. It is designed to be an interactive and engaging format for student learning. The development of the application was supported by a UON Teaching and Learning grant and led to  publications in the field of simulation in education.

Funding body: Centre for Teaching and Learning, The University of Newcastle

Funding body Centre for Teaching and Learning, The University of Newcastle
Project Team

Joyce Cooper, Rohan Rasiah, Keith Nesbitt, Jennifer Schneider, David Newby.

Scheme Teaching and Learning Grant
Role Investigator
Funding Start 2012
Funding Finish 2012
GNo
Type Of Funding Internal
Category INTE
UON N

20091 grants / $3,800

Collating of Materials for Information Visualisation Book on Graph Visualisation$3,800

Funding body: Faculty of Science and Information Technology The University of Newcastle

Funding body Faculty of Science and Information Technology The University of Newcastle
Project Team

K Nesbiitt, S. Hong, P Eades

Scheme Staff Research Assistance Scheme
Role Lead
Funding Start 2009
Funding Finish 2009
GNo
Type Of Funding Internal
Category INTE
UON N

20082 grants / $4,800

Teaching Abstraction Concepts in IT$4,000

Funding body: University of Newcastle - Faculty of Science & IT

Funding body University of Newcastle - Faculty of Science & IT
Project Team

K Nesbitt, K Russell

Scheme Staff Research Assistance Scheme
Role Lead
Funding Start 2008
Funding Finish 2008
GNo
Type Of Funding Internal
Category INTE
UON N

Australasian User Interface Conference, University of Wollongong, 22/1/2008 - 25/1/2008$800

Funding body: University of Newcastle

Funding body University of Newcastle
Project Team Doctor Keith Nesbitt
Scheme Travel Grant
Role Lead
Funding Start 2008
Funding Finish 2008
GNo G0188342
Type Of Funding Internal
Category INTE
UON Y

20072 grants / $17,938

A Visualisation Workstation to Support Collaborative Grants$11,938

Funding body: Faculty of Science and Information Technology The University of Newcastle

Funding body Faculty of Science and Information Technology The University of Newcastle
Project Team

K Nesbitt

Scheme New Staff Grant
Role Lead
Funding Start 2007
Funding Finish 2007
GNo
Type Of Funding Internal
Category INTE
UON N

New Staff Grant 2007$6,000

Funding body: University of Newcastle

Funding body University of Newcastle
Project Team Doctor Keith Nesbitt
Scheme New Staff Grant
Role Lead
Funding Start 2007
Funding Finish 2007
GNo G0188334
Type Of Funding Internal
Category INTE
UON Y

20033 grants / $43,384

3D Multi-sensory Games Research Laboratory$29,954

The 3D multi-sensory game lab is set up in a purpose built room. The large screen stereo projected display and surround sound system, along with haptic devices provide an immersive environment for multi-sensory game experiments. The state of the art virtual environment supports a wide range of both theoretical and applied computer science research. This includes a substantial number of projects across different faculties and collaborative research with industry partners.

Funding body: Charles Sturt University

Funding body Charles Sturt University
Project Team

K. Nesbitt and T. Bossomaier

Scheme Infrastructure Research Block Grant
Role Investigator
Funding Start 2003
Funding Finish 2004
GNo
Type Of Funding Internal
Category INTE
UON N

Applying Software Design Principles to Learning Design$9,430

This project explores the practical application of accepted design principles from the software engineering field in the domain of learning objects. For example, in the software engineering domain, the 'inheritance' of 'attributes' and 'behaviour' by 'appendage' and 'polymorphism' are important characteristics that enable better reuse of objects. However, objects provide only one type of reusable pattern and often it is groups of objects, that is, frameworks or architectures that help maximise the reusability and quality of software components. This take both a theoretical and applied approach to understanding and evaluating software design approaches in the context of online, distance education.

Funding body: Charles Sturt University

Funding body Charles Sturt University
Project Team

K. Nesbitt, L. Flynn, N. Muldoon

Scheme CSU Learning and Teaching Committee - Scholarship in Teaching Fund
Role Lead
Funding Start 2003
Funding Finish 2004
GNo
Type Of Funding Internal
Category INTE
UON N

CSU Writing Up Award - Comparing and Reusing Visualisation and Sonification Designs using the MS-Taxonomy$4,000

Writing up results from PhD Thesis for International Community for Auditory Display conference (2004)

Funding body: Charles Sturt University

Funding body Charles Sturt University
Project Team

K Nesbitt

Scheme School of Computing and Mathematics - Writing Up Award
Role Lead
Funding Start 2003
Funding Finish 2003
GNo
Type Of Funding Internal
Category INTE
UON N
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Research Supervision

Number of supervisions

Completed12
Current1

Current Supervision

Commenced Level of Study Research Title Program Supervisor Type
2019 PhD Real-Time Cognitive Measures for Enhanced Human Performance PhD (Computer Science), College of Engineering, Science and Environment, The University of Newcastle Co-Supervisor

Past Supervision

Year Level of Study Research Title Program Supervisor Type
2021 PhD Exploring Real-time Music Composition Through Competitive Gameplay Interaction PhD (Music), College of Human and Social Futures, The University of Newcastle Co-Supervisor
2021 PhD Affective and Cognitive Variations Account for Sex Differences in the Perception of Facial Avatar Realism and Uncanniness PhD (Information Technology), College of Engineering, Science and Environment, The University of Newcastle Co-Supervisor
2021 PhD Cognitive Capacity Limits in Information Delivery PhD (Computer Science), College of Engineering, Science and Environment, The University of Newcastle Principal Supervisor
2020 PhD Defining, Classifying and Evaluating Ambient Display PhD (Computer Science), College of Engineering, Science and Environment, The University of Newcastle Principal Supervisor
2020 PhD Assessing Coal Properties and Their Effects on Coking Performance: A Data Mining Approach PhD (Chemical Engineering), College of Engineering, Science and Environment, The University of Newcastle Co-Supervisor
2019 PhD Defining and Measuring Engagement in Serious Games PhD (Information Technology), College of Engineering, Science and Environment, The University of Newcastle Principal Supervisor
2019 PhD Clinical and Physiological Characteristics of Cybersickness PhD (Human Physiology), College of Health, Medicine and Wellbeing, The University of Newcastle Co-Supervisor
2018 PhD An Architecture for Active Living Technology Adoption PhD (Information Technology), College of Engineering, Science and Environment, The University of Newcastle Co-Supervisor
2017 PhD Modelling the Academic Publishing System: A Data-Driven Agent-Based Approach PhD (Information Technology), College of Engineering, Science and Environment, The University of Newcastle Co-Supervisor
2015 PhD Solving Dynamical Systems using Human Movement Information Technology, Charles Sturt University Co-Supervisor
2012 PhD Capturing Cultural Requirements in the Design of a Website for an Aboriginal Community PhD (Information Technology), College of Engineering, Science and Environment, The University of Newcastle Principal Supervisor
2007 PhD A Gestalt Taxonomy for Designing Multimodal Information Display Computer Science, University of Canberra Principal Supervisor
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Research Projects

Geometrical and Topological Analysis of 3D and High-Dimensional Data 2006 -

In this long-term project we analyse the structure of three-dimensional and other high-dimensional data using computational and mathematical techniques. We investigate and apply techniques of non-linear dimensionality  reduction, manifold alignment and computational topology. Several PhD students have successfully completed their theses in this domain. We are currently expanding this area in collaboration with two of our priority research centres (CDSC and CARMA) and several colleagues who are specialised on visualisation and VR. Application data has been provided so far from material science, coal and rock data, medical scan data as well as simulated data for benchmarking. Our interdisciplinary expert team has recently developed a number of new approaches. We also have obtained new local supercomputing hardware that supports this growing project area.

Topics of new PhD students are available and top-up scholarships can be negotiated.

Grants

Generative Adversarial Learning for Recognising Deformations of Complex High-Dimensional Data

Funding body: Priority Research Center for Complex Dynamic Systems and Control (PRC CDSC)

Funding body Priority Research Center for Complex Dynamic Systems and Control (PRC CDSC)
Scheme 2019 CDSC Undergraduate Research Project

Estimating the Topology of Low-Dimensional Data Using Deep Neural Networks

Funding body: ARC (Australian Research Council)

Funding body ARC (Australian Research Council)
Project Team Mr Khalil Hannouch, Mr Dylan Peek, Professor Stephan Chalup
Scheme Discovery Projects

2007 IEEE Symposium on Artificial Life, Honolulu Hawaii, 31/3/2007 - 6/4/2007

Funding body: University of Newcastle

Funding body University of Newcastle
Project Team Professor Stephan Chalup
Scheme Travel Grant

Shaping social and cultural spaces: the application of computer visualisation and machine learning techniques to the design of architectural and urban spaces

Funding body: ARC (Australian Research Council)

Funding body ARC (Australian Research Council)
Project Team Professor Michael Ostwald, Professor Stephan Chalup
Scheme Discovery Projects

Publications

Chalup SK, 'Applications of Manifold Learning in Architectural Facade and Streetscape Analysis', (2006)

Chalup SK, Clement RM, Tucker CC, Ostwald M, 'Modelling Architectural Visual Experience Using Non-linear Dimensionality Reduction', Progress in Artificial Life: Third Australian Conference; ACAL 2007 Gold Coast, Australia, December 4-6, 2007 Proceedings, Gold Coast, QLD (2007) [E1]

Chalup SK, Clement RM, Marshall JP, Tucker CC, Ostwald M, 'Representations of Streetscape Perceptions Through Manifold Learning in the Space of Hough Arrays', Proceedings of the 2007 IEEE Symposium on Artificial Life (CI-ALife 2007), Honolulu, Hawaii (2007) [E1]

Wong AS, Chalup SK, 'Sound-scapes for robot localisation through dimensionality reduction', Proceedings of the 2008 Australasian Conference on Robotics & Automation, Canberra, ACT (2008) [E1]

Wong AS, Chalup SK, 'Towards visualisation of sound-scapes through dimensionality reduction', IEEE International Joint Conference on Neural Networks, 2008 Proceedings, Hong Kong (2008) [E1]

Chalup SK, Henderson N, Ostwald M, Wiklendt LS, 'A computational approach to fractal analysis of a cityscape's skyline', Architectural Science Review, 52 126-134 (2009) [C1]

Wong AS, Chalup SK, Bhatia S, Jalalian A, Kulk JA, Ostwald M, 'Humanoid robots for modelling and analysing visual gaze dynamics of pedestrians moving in urban space', Conference Proceedings 45th Annual Conference of the Australian and New Zealand Architectural Science Association, Sydney, NSW (2011) [E1]

Wong AS, Chalup SK, Bhatia S, Jalalian A, Kulk JA, Nicklin SP, Ostwald M, 'Visual gaze analysis of robotic pedestrians moving in urban space', Architectural Science Review, 55 213-223 (2012) [C1]

Boecking B, Chalup SK, Seese D, Wong ASW, 'Support vector clustering of time series data with alignment kernels', Pattern Recognition Letters, 45 129-135 (2014) [C1]

Paul R, Chalup SK, 'A Study on Validating Non-Linear Dimensionality Reduction using Persistent Homology', Pattern Recognition Letters, 100 160-166 (2017) [C1]

Aziz F, Wong ASW, Welsh JS, Chalup SK, 'Aligning Manifolds of Double Pendulum Dynamics Under the Influence of Noise', Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Siem Reap, Cambodia (2018) [E1]

Aziz F, Wong ASW, Chalup S, 'Semi-Supervised Manifold Alignment Using Parallel Deep Autoencoders', Algorithms, 12 186-186 (2019) [C1]

Paul R, Chalup S, 'Estimating Betti numbers using deep learning', 2019 International Joint Conference on Neural Networks (IJCNN), Budapest, Hungary (2019) [E1]

Students

Program Research Title
PhD
College of Engineering, Science and Environment
Implementing Sensory Perception and Affect on Humanoid Robots Using Applications of Manifold Learning
PhD
College of Engineering, Science and Environment
Improved Similarity Search for Large Data in Machine Learning and Robotics
PhD
College of Engineering, Science and Environment
Topological Analysis, Non-Linear Dimensionality Reduction and Optimisation Applied to Manifolds Represented by Point Clouds
PhD
College of Engineering, Science and Environment
Manifold Alignment through Deep Autoencoders
Honours
University of Newcastle
Dimensionality Reduction on AIBO Robots
University Medal<br />
Honours
University of Newcastle
Electrooculography for Eye Tracking in Head Mounted Displays for Virtual Reality
University Medal<br />
Honours
Faculty of Engineering and Buil Environment, UON
Convolutional Neural Networks and Generative Adversarial Networks for the Detection of Minerals in Drill Core Samples
PhD
College of Engineering, Science and Environment
Ambient Sensor Fusion for Virtual Reality Systems

Collaborators

Name Organisation
Doctor Keith Vincent Nesbitt University of Newcastle

Opportunities

Machine Learning for Topological and Geometrical Data Analysis

This topic has several subprojects, including concept development, simulation experiments and applications. High-dimensional data is common in many applications. Abstractly it can have fascinating properties that are different from what we are used to when using our spatial intuition. In many cases non-linear dimensionality reduction (or manifold learning) can without loss of information reduce high-dimensional data to lower dimensions. Hence, we specifically look at a range of machine learning and other techniques that can be used to analyse 3- and 4-dimensional data that cannot be further reduced in dimension and exhibits a level of complexity that is beyond average human visual understanding. Our project team welcomes enquiries by prospective Honours, FYP, Masters or PhD students. Start and end dates are flexible from our side. We are also interested in expanding our collaborations in academia and industry and in any suggestions of data. Please contact Stephan Chalup for further details.

Other

2023 - 2028

https://www.newcastle.edu.au/research-and-innovation/centre/engineering-built-environment/interdisciplinary-machine-learning

Contact

Professor Stephan Chalup
stephan.chalup@newcastle.edu.au


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News

Defence forum

News • 20 Feb 2018

Defence forum targets emerging research

Leading research on emerging Virtual and Augmented Reality technology will be showcased tomorrow when the University of Newcastle hosts the Australian Defence College (ADC) Simulation Forum.

Dr Keith Nesbitt

Position

Honorary Senior Lecturer
School of Information and Physical Sciences
College of Engineering, Science and Environment

Focus area

Information Technology

Contact Details

Email keith.nesbitt@newcastle.edu.au
Phone (02) 4985 4519
Fax (02) 4921 5896

Office

Room ICT3.20
Building ICT Building.
Location Callaghan
University Drive
Callaghan, NSW 2308
Australia
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