Dr  Benjamin Matthews

Dr Benjamin Matthews

Senior Lecturer

School of Humanities, Creative Ind and Social Sci (Design and Natural History Illustration)

Understanding the intersection of humans and technology

Dr Benjamin Matthews’ research examines emerging technology and its impacts on cultural interactions and the future of work.

Benjamin Matthews in classroom

Dr Benjamin Matthews is an academic who is researching how emerging technologies can be used to help solve human problems and make lives better. The themes of Benjamin’s research around human behaviour and future work connect with those of UON’s School of Creative Industries FASTlab (Future Art Science and Technology lab).

“I’m interested in what happens at the intersection of the social and the technical. For example, how can we use virtual reality (VR) technology to help people who are mobility challenged,” Benjamin said. “It’s about using a human centred design process to make people’s lives better.”

Benjamin’s research impacts people in vulnerable positions who are the end users of new technology, as well as those who are engaged in the process of helping the end users. Through his research he is teaming up with Sydney not-for-profit The Centre for Inclusive Design.

“In terms of finding applications for emerging technology we strongly focus on seeking out inclusive user groups and those groups of people who are frequently left out. For example, I currently have a PhD student working on the creation of a mindfulness app that addresses exam performance anxiety in university students. Inclusive design is an important part of the approach we are taking. We bake that into our process and make it part of how we talk about our research.”

Benjamin is a founding member of the Early Career Researcher (ECR) Inclusive Transformative Technology Scrum – a transdisciplinary research network of ECRs focused on research and innovation in applied and clinical applications of emerging extended reality (XR) technologies. He said the transformative effects of extended reality (XR) technologies have great potential for use in a range of contexts including health, psychology, medicine, education and training.

“The scrum will bring together scholars from Creative Industries, Psychology, and the Medical and Health Sciences as there is a huge need for investigation into how research conducted into Human Computer Interaction (HCI) within a scholarly setting can be translated effectively for applied use within these contexts.”

A 2020 symposium organised by the scrum featuring key international scholars in the various fields aims to unlock the potential of their transdisciplinary, collaborative focus on the transformative role of XR technologies.

“We’ll be asking attendees at the symposium to engage in a co-creation process and discuss what they feel is coming in the future for this field. The material that flows from the symposium will capture the zeitgeist of this research from the PhD level through to world leading scholars and will be published in a special issue of the Journal of Virtual Creativity.”

The Robot Ate My Homework – The impact of automation

Benjamin is collaborating with his School of Creative Industries colleague Associate Professor Mark Roxburgh in a project called The Robot Ate My Homework to examine the impacts of automation on the future of work in the design profession, with an initial focus on the context of visual communication design.

“As they become more advanced, machines and computers are able to take on more complicated tasks that would normally require human input. This has obvious implications for the workforce and the broader social fabric,” he said.

“Having worked in the industry for many years I’ve seen designers grapple with the increasing effects of automation in the design process,” Benjamin said. “Now as an academic I’m trying to understand how we need to prepare our students for the rapidly changing world of design we currently inhabit.”

“This research will offer insights to both industry and educational institutions and will aim to answer central questions like ‘what will visual communication design look like in ten years time’, and ‘how do we shape formal tertiary education in Newcastle and Australia to deal with that scenario?’”

As part of this project, Benjamin and Mark will host a panel at the 2020 Design Research Society annual conference with the conversation aiming to capture the current state of thinking about artificial intelligence and design so academics can prepare students for a seismic shift in work practices.

“Increasingly we’re seeing software released that incorporates artificial intelligence and machine learning that automatically executes processes of design. Similarly, there are new software’s that will have the ability to ‘learn you’ in real time and adjust the user interface to radically increase a user’s efficiency,” Benjamin said.

“You also have software like Adobe Animate that automatically create 3D animated characters which allows anyone to fairly easily create a computer-generated version of themselves in characterised form. Just a few years ago that was unimaginable and would require a high-tech studio setup. Essentially these systems are allowing anyone to become a visual communications designer, which has obvious impacts on the profession.”

“The role of design is increasingly becoming about the ability to curate and understand what is most impactful and relevant for a client. I believe the training of designers will still require engagement with the fundamentals of design, but it will simultaneously involve a shift to a greater emphasis on the use of super high-tech computational tools and understanding them in a context that is both present and future focused.”

Creative Collectives

As technology has increased Benjamin says there has been a shift in industry where most of the work has been outsourced to small businesses or groups of creative individuals. One strand of his research focuses on these ‘creative collectives’ and how they use technology to work together.

“Close to ninety percent of creative industries work is done by small businesses that have 12 employees or less so it is highly likely our graduates will go into that kind of business space and engage in micro-entrepreneurship,” Benjamin said.

“It’s an interesting area where people are consciously deciding to go out on their own and join with other contactors to use their collective skills to create things and engage in practice that suits them.”

Benjamin’s chapter in the book The Critical Makers Reader: (Un)learning Technologyis an interview with the founder of a collective ‘Enkel’ in Freemantle.

“The idea of that book is to share learnings about network based making so people can get access to them and use those understandings in their own practices,” he said.

“The chapter gives an overview of how Enkel has successfully operated. Their participants engage in social entrepreneurship, run workshops and events, and work with business, government and non-profits as facilitators and consultants. They conduct social innovation experiments, like establishing temporary makerspaces, MOOC study groups and living labs in a range of settings, including co-working hubs and facilities owned by local government.”

“The skills required by a collective are the types of skills we teach in our Bachelor of Creative Industries – collaboration, creativity and entrepreneurship. We are equipping the designers of the future with the skills needed to succeed in this rapidly evolving world.”

Photo credit: Katherine Williams

Understanding the intersection of humans and technology

Dr Benjamin Matthews’ research examines emerging technology and its impacts on cultural interactions and the future of work.

Read more

Career Summary

Biography

I am a Lecturer in Design in the School of Creative Industries, with an interest in strategic communication design, design management, the post-industrial circumstances of the creative industries, emergent network cultures and media art.

My scholarly approach is transdisciplinary, and includes engagement with: design; organised networks; creative teams; innovation; media work; celebrity; collaborative cultures; urban/street cultures; visual culture; emergence; translatability; mimetic theory; and media anthropology. 

I also collaborate with artists to write catalog essays and to curate cross platform media.

I completed an cross-disciplinary PhD at in 2010 (English and Communication), before moving into media industry roles in Newcastle and Sydney for several years, and was eventually invited to contribute to new undergraduate and masters programs during 2016 with UTS, and 2017 at Western Sydney University.

I have a passion for connecting teaching and learning with contemporary industry practice and growing strong networks of interaction with prospective employers and creative institutions.


Qualifications

  • Doctor of Philosophy, University of Newcastle
  • Bachelor of Arts (Communication Studies), University of Newcastle
  • Bachelor of Arts (Honours), University of Newcastle

Keywords

  • Collectivism
  • Design
  • Digital Communication
  • Emergence
  • Globalisation
  • Media Work
  • Network Cultures
  • Organised Networks
  • Post-Industrial Journalism
  • Precarity
  • Social Enterprise
  • Social Entrepreneurship
  • Strategic Design
  • Transdisciplinary Design
  • Transdisciplinary Innovation

Languages

  • English (Mother)

Fields of Research

Code Description Percentage
470102 Communication technology and digital media studies 40
460708 Virtual and mixed reality 30
330305 Design management 30

Professional Experience

UON Appointment

Title Organisation / Department
Senior Lecturer University of Newcastle
School of Creative Industries
Australia
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Publications

For publications that are currently unpublished or in-press, details are shown in italics.


Book (1 outputs)

Year Citation Altmetrics Link
2018 Burns LS, Matthews BJ, Understanding Journalism, SAGE, 288 (2018)

Chapter (4 outputs)

Year Citation Altmetrics Link
2023 Cloke S, Roxburgh M, Matthews B, 'Who gets to wear the black turtleneck? Questioning the profession of design thinking', Research Handbook on Design Thinking, Edward Elgar Publishing, Cheltenham, GL 46-70 (2023) [B1]
Co-authors Mark Roxburgh
2021 Matthews B, 'Future Creative Industries: media work in the Orgnet', The Elephant's Leg: Adventures in the Creative Industries, Common Ground, Champaign, IL 67-88 (2021) [B1]
2019 Matthews B, 'Enkel Collective: Making Change Makers', The Critical Makers Reader: (Un)learning Technology, Institute of Network Cultures, Amsterdam 173-180 (2019) [B1]
2019 Matthews B, 'New hypothetical continents: experimenting with u/dystopia', Anywhere: Art at the Outermost Limits of Location-Specificity: Viii, Centre of Visual Art (University of Melbourne) and Parsons Fine Art (Parsons School of Design, The New School).), Melbourne & New York 40-45 (2019) [B1]
Show 1 more chapter

Journal article (14 outputs)

Year Citation Altmetrics Link
2023 Siang See Z, Ledger S, L Goodman L, Matthews B, Jones D, Fealy S, et al., 'Playable Experiences Through Technologies: Opportunities and Challenges for Teaching Simulation Learning and Extended Reality Solution Creation', Journal of Information Technology Education: Innovations in Practice, 22 067-090 [C1]
DOI 10.28945/5121
Citations Scopus - 2
Co-authors Shanna Fealy, Susan Ledger
2023 Matthews B, Shannon B, Roxburgh M, 'Destroy All Humans: The Dematerialisation of the Designer in an Age of Automation and its Impact on Graphic Design A Literature Review', International Journal of Art & Design Education, 42 367-383 (2023) [C1]
DOI 10.1111/jade.12460
Citations Scopus - 1
Co-authors Mark Roxburgh
2023 See ZS, Matthews B, Day J, Carroll N, McGrath J, Amin M, 'Inclusive virtual simulation space: Digital technologies and design thinking process', Virtual Creativity, 13 49-67 (2023) [C1]

This article demonstrates a case study in research-creation based on the extended reality (XR) placemaking initiative, and reports on the development of two iterations that are pa... [more]

This article demonstrates a case study in research-creation based on the extended reality (XR) placemaking initiative, and reports on the development of two iterations that are part of a digital technologies (DT) project. Various studies with a focus on restorative and relaxation applications have shown positive findings in improving mental wellness and self-awareness. We speculate that combining physical activity and exposure to digital nature can provide additional health benefits compared to restorative activities alone. The first iteration, Mind Space XR, is a virtual reality (VR) project that has the initial goal of supporting users to experience emotion-focused skills training based on mindfulness, emotion regulation and compassion in a low-risk environment. In this iteration of the DT project, we have focused on interaction design aspects and the research-creation process required to develop the information architecture framework of an early prototype. This ongoing research then informs the development of a second iteration, the ¿inclusive virtual simulation space¿ ¿ a VR learning simulation initiative that supports users to experience customizable content in an inclusive environment. Combining Australian Curriculum areas from DT and the humanities and social sciences, this study will experiment with the human¿computer interaction process with the goal of configuring a modular high-fidelity virtual environment to achieve perceived ease of use by user groups including creators, educators and students. This will lead to a proof-of-concept platform with the flexibility to integrate digital content that permits the co-creation of digital prototypes driven by inclusive virtual and physical placemaking and simulation learning. This educational inclusive virtual simulation project focuses on experimenting with and introducing education technology and XR skills and knowledge to educators and creators, which is broadly applicable to education-based DT contexts.

DOI 10.1386/vcr_00074_1
Co-authors Jack Mcgrath
2021 Matthews B, See ZS, Day J, 'Crisis and extended realities: remote presence in the time of COVID-19', MEDIA INTERNATIONAL AUSTRALIA, 178 198-209 (2021) [C1]
DOI 10.1177/1329878X20967165
Citations Scopus - 32Web of Science - 16
Co-authors Zisiang See
2021 Day J, Finkelstein JC, Field BA, Matthews B, Kirby JN, Doty JR, 'Compassion-Focused Technologies: Reflections and Future Directions', FRONTIERS IN PSYCHOLOGY, 12 (2021)
DOI 10.3389/fpsyg.2021.603618
Citations Scopus - 3Web of Science - 2
2021 Matthews B, See ZS, Doyle D, 'Xr and creativity: Transformative technologies for good', Virtual Creativity, 11 3-7 (2021)
DOI 10.1386/vcr_00039_2
Co-authors Zisiang See
2021 Orr N, Matthews B, See ZS, Burrell A, Day J, Seengal D, 'Transdisciplinarity in extended reality (Xr) research design: Technological transformation and social good (co-creation session at xr + creativity symposium, university of Newcastle, 2020)', Virtual Creativity, 11 163-179 (2021) [C1]

This article collates and synthesizes the discussion results of a collaborative research exercise, known as a ¿co-creation session¿, formed of a multi-disciplinary group of extend... [more]

This article collates and synthesizes the discussion results of a collaborative research exercise, known as a ¿co-creation session¿, formed of a multi-disciplinary group of extended reality (XR) researchers and practitioners. The session sought to develop and theorize the concept of ¿transformative technologies for good¿ in creative, applied and clinical contexts. Notions of ¿cutting-edge¿ practice were visited from a critical standpoint; participants established that innovation, when measured in terms of social good, challenges technological and economic paradigms of progress. Conversation between participants centred on four key areas: skills and knowledge for effective XR research, appropriate methods and sites for diffusion of XR research, the future of the field, and the possible contributions of XR and associated research to problems arising from COVID-19. The session offered further insights into research design related to composition of participant groups in terms of disciplinary knowledge, activity design, and remote digital interfaces.

DOI 10.1386/vcr_00048_1
Citations Scopus - 5
Co-authors Nikolas Orr Uon, Zisiang See
2020 See ZS, Matthews B, Goodman L, Jones D, Hight C, Egglestone P, et al., 'Extended Reality Interactive Wall: User Experience Design Research-Creation', Virtual Creativity, 10 163-174 (2020) [C1]
DOI 10.1386/vcr_00030_1
Citations Scopus - 1
Co-authors Paul Egglestone, Zisiang See, Craig Hight
2018 Burns LS, Matthews BJ, 'First Things First: Teaching Data Journalism as a Core Skill', Asia Pacific Media Educator, 28 91-105 (2018) [C1]

When journalists publish work based on data, they often appear to be working with secondary sources, such as leaked internal corporate communications or information derived from p... [more]

When journalists publish work based on data, they often appear to be working with secondary sources, such as leaked internal corporate communications or information derived from publicly available Internet sources. However, they are relying on a source of information that varies greatly from other secondary sources. Among the differences is the process by which the data is verified, particularly given that datasets are often very large and unprocessed. How, for example, does a journalist determine the authenticity of data such as The Paradise Papers, the largest leak in history, where more than 13.4 million files revealed the workings of the tax haven industry? The issue of authenticity is further complicated by the processes journalists use to prepare data for delivery to a wide audience. In this article, the authors describe how the model of critical reflection (Sheridan Burns, 2002, 2013) can be used to develop data literacy in first year journalism students as the first step in developing their sense of efficacy in dealing with the complexities of data journalism. Using a scenario based on a large, easily accessible dataset, the authors provide a model through which students can come to understand working with data as a core journalism skill. The model draws on Schon¿s (1983) theory of reflective practice, which posits that professionals think by doing and on what Schon calls ¿the conversations we have with ourselves¿.

DOI 10.1177/1326365X18765530
Citations Scopus - 12Web of Science - 9
2017 Matthews B, 'Anti-hierarchical culture in media-based creative collectives: sketching originary analyses', Anthropoetics, XXII (2017) [C1]
2017 Matthews B, 'Precarity, globalism and resistance in emergent collectivism: the case of Enspiral', Global Media Journal: Australian Edition, 11 (2017) [C1]
2017 Burns LS, Matthews BJ, ' Post-Industrial Journalism as a Creative Industry', World Academy of Science, Engineering and Technology, International Journal of Social, Behavioral, Educational, Economic, Business and Industrial Engineering, 11 1533-1551 (2017) [C1]
DOI 10.5281/zenodo.1131581
2015 Matthews B, 'Virality and the new ostensive: Ai Weiwei s leg-gun meme', Anthropoetics, 21 (2015)
2015 Matthews B, 'Victimary Thinking, Celebrity and the CCTV Building.', Anthropoetics: The Journal of Generative Anthropology, 20 (2015)
Show 11 more journal articles

Review (1 outputs)

Year Citation Altmetrics Link
2018 Matthews B, 'Review of Defiant Earth: The Fate of Humans in the Anthropocene (2018)

Conference (16 outputs)

Year Citation Altmetrics Link
2022 Weaving S, 'We d Like to Give You some Presence: Cinematic VR narration and the sense of 'being there'', Newcastle, NSW, Australia (2022)
Co-authors Simon Weaving
2020 Matthews B, Roxburgh M, 'Will visual communication designers be replaced by machines?', Brisbane (2020)
DOI 10.21606/drs.2020.1
Co-authors Mark Roxburgh
2020 Orr N, Matthews B, 'Introduction to the XR and Creativity Symposium: Transformative Technologies for Good', XR and Creativity Symposium Report: Transformative Technologies for Good, University of Newcastle (2020)
Co-authors Nikolas Orr Uon
2020 Orr N, Matthews B, 'Introduction to the XR and Creativity Symposium: Transformative Technologies for Good', XR and Creativity Symposium Report: Transformative Technologies for Good, University of Newcastle (2020)
Co-authors Nikolas Orr Uon
2019 Matthews B, 'The New Hypothetical Continents Collaborative Archive', New Hypothetical Continents: Experimenting With U/Dystopia, Parsons, The New School, New York, USA (2019)
2018 Matthews B, Payne C, 'Teaching Digital Humanities for the Creative Industries: Immersion and Making', Uni SA, Adelaide (2018)
2017 Matthews B, Sheridan-Burns L, ' Post-industrial journalism as a creative industry', Post-industrial journalism as a creative industry , Vienna, Austria (2017)
2017 Matthews B, 'The Figure of Utopia, Originary Thinking and the New Hypothetical Continents Art Project', The University of Stockholm, Stockholm. Sweden (2017)
2016 Matthews B, 'Post-Hierarchical Culture in Media-Based Creative Collectives: sketching originary analyses', Kinjo Gakuin University, Nagoya. Japan (2016)
2016 Matthews B, 'Precarity, Collectivism and Activism: Enkel and Enspiral', The University of Sydney, NSW. Australia (2016)
2015 Matthews B, 'Emergent Collectivism in Professional Communication in Australia and New Zealand: 'Enkel' as a case study', Aarhus University, Aarhus. Denmark (2015)
2015 Matthews B, 'Ai Wei Wei s Leg-Gun Meme, Virality and the New Ostensive', High Point University, High Point, North Carolina (2015)
2009 Matthews B, 'The Decline of Literary Studies: diagnoses, treatments and anthropological outcomes', QUT Creative Industries Precinct, Brisbane, Australia. (2009)
2008 Matthews B, 'Interpreting Lycidas: fictionalizing/arriving at a literary anthropology/originary scene?', Chapman University, Ca. USA (2008)
2007 Matthews BJ, 'Problem of the real: Interpretation and literary anthropology', Research Higher Degree Student Congress 2005. Proceedings, Newcastle, NSW (2007) [E2]
2007 Matthews BJ, 'Staging the significance of literacy interpretation', Research Higher Degree Student Congress 2006. Proceedings, Newcastle, NSW (2007) [E2]
Show 13 more conferences

Creative Work (2 outputs)

Year Citation Altmetrics Link
2020 Matthews B, See ZS, Orr N, Coates A, XR and Creativity Symposium Web Media (2020)
Co-authors Nikolas Orr Uon, Zisiang See
2020 Matthews B, See ZS, Orr N, Coates A, XR and Creativity Symposium Web Media (2020)
Co-authors Zisiang See, Nikolas Orr Uon

Report (2 outputs)

Year Citation Altmetrics Link
2023 Cook J, Davies K, Threadgold S, Farrugia D, Coffey J, Matthews B, Healy J, 'How do organisations in the Hunter and Central Coast support young people experiencing debt?', University of Newcastle (2023)
Co-authors Steven Threadgold, Julia Cook, Julia Coffey, Josh Healy, Kate Davies
2020 Matthews B, See ZS, Orr N, 'XR and Creativity Symposium Report: Transformative Technologies for Good', School of Creative Industry, 18 (2020)
Co-authors Nikolas Orr Uon, Zisiang See

Thesis / Dissertation (1 outputs)

Year Citation Altmetrics Link
2010 Matthews BJ, others, Wolfgang Iser and literary anthropology, University of Newcastle (2010)
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Grants and Funding

Summary

Number of grants 16
Total funding $363,559

Click on a grant title below to expand the full details for that specific grant.


20241 grants / $32,747

The project develops and evaluates new public education messages targeting smartphone use among young, regional drivers$32,747

Funding body: Transport for NSW

Funding body Transport for NSW
Project Team Doctor Cassandra Gauld, Doctor Benjamin Matthews
Scheme Research Grant
Role Investigator
Funding Start 2024
Funding Finish 2024
GNo G2301503
Type Of Funding C2300 – Aust StateTerritoryLocal – Own Purpose
Category 2300
UON Y

20231 grants / $4,050

Wild Yeast Zoo Performance Bonus$4,050

Funding body: CSIRO - Commonwealth Scientific and Industrial Research Organisation

Funding body CSIRO - Commonwealth Scientific and Industrial Research Organisation
Project Team Doctor Benjamin Matthews, Dr Amy Cain, Mr Evan Gibbs, Associate Professor Karl Hassan, Chris Lean
Scheme ON Prime
Role Lead
Funding Start 2023
Funding Finish 2023
GNo G2300353
Type Of Funding C2100 - Aust Commonwealth – Own Purpose
Category 2100
UON Y

20223 grants / $68,500

Virtual Augmented Reality Research Network$32,000

This network is housed with the Centre for Research-Creation in Digital Media (CRCDM) at Sunway University, Kuala Lumpur, Malaysia. VARRN empowers a collaborative transdisciplinary team of ASEAN region researchers who will focus on leading edge applications of technologies to the betterment of the human condition in these challenging times and beyond.

Funding body: Sunway Education

Funding body Sunway Education
Project Team

Harold Thwaites, Matthew James Sanson, Kenneth Feinstein, Delas Santano, Human Esmaeili, Maslisa Zainuddin, Zi Siang See, Benjamin Matthews

Scheme VARRN
Role Investigator
Funding Start 2022
Funding Finish 2023
GNo
Type Of Funding External
Category EXTE
UON N

Wild Yeast Zoo$22,500

Funding body: ARC (Australian Research Council)

Funding body ARC (Australian Research Council)
Project Team Doctor Benjamin Matthews, Mr Evan Gibbs, Associate Professor Karl Hassan, Chris Lean, Dr Amy Cain
Scheme ARC Centres of Excellence
Role Lead
Funding Start 2022
Funding Finish 2022
GNo G2201223
Type Of Funding C1200 - Aust Competitive - ARC
Category 1200
UON Y

Entrepreneurial debt and young people’s investments in their future$14,000

Funding body: College of Human and Social Futures | University of Newcastle

Funding body College of Human and Social Futures | University of Newcastle
Project Team

Dr Julia Cook (lead), A/Prof Steven Threadgold, Dr David Farrugia, Dr Julia Coffey, Dr Ben Matthews, Dr Kate Davies, Dr Joshua Healy

Scheme CHSF - Pilot Research Scheme: Projects, Pivots, Partnerships
Role Investigator
Funding Start 2022
Funding Finish 2022
GNo
Type Of Funding Internal
Category INTE
UON N

20212 grants / $148,406

The Central Darling Heritage Trail App$132,406

Funding body: Central Darling Shire Council

Funding body Central Darling Shire Council
Project Team Doctor Bernadette Drabsch, Doctor Benjamin Matthews, Doctor Simone O'Callaghan
Scheme Research Grant
Role Investigator
Funding Start 2021
Funding Finish 2021
GNo G2100902
Type Of Funding C2400 – Aust StateTerritoryLocal – Other
Category 2400
UON Y

Virtual Augmented Reality Research Network$16,000

Funding body: Sunway Education

Funding body Sunway Education
Project Team

Harold Thwaites, Matthew James Sanson, Kenneth Feinstein, Delas Santano, Human Esmaeili, Maslisa Zainuddin, Zi Siang See, Benjamin Matthews

Scheme VARRN
Role Investigator
Funding Start 2021
Funding Finish 2021
GNo
Type Of Funding External
Category EXTE
UON N

20205 grants / $98,656

Media and Entertainment Research Centre (MERCury) establishment program$70,000

Funding body: Faculty of Education and Arts, University of Newcastle

Funding body Faculty of Education and Arts, University of Newcastle
Project Team

Dr Simon Weaving (Lead); A/Prof Craig Hight; Dr Simone O'Callaghan; Dr Jane Shadbolt; Dr Ben Matthews; Dr Stuart McBratney; Mr Jack McGrath; Dr Zi Siang See; Claire Pasvolsky; Karen Nobes; Prof Richard Vella

Scheme Research Programs Pilot Scheme
Role Investigator
Funding Start 2020
Funding Finish 2021
GNo
Type Of Funding Internal
Category INTE
UON N

ECR Inclusive Transformative Technology Scrum$14,896

Funding body: Faculty of Education and Arts, University of Newcastle

Funding body Faculty of Education and Arts, University of Newcastle
Project Team

Dr Benjamin Matthews (Lead), Dr Rewa Wright, Mr Zi Siang See, Dr Jamin Day, Ms Shanna Fealy, Dr Donovan Jones and Mr Adam Manning

Scheme Strategic Network and Pilot Project Grants Scheme
Role Lead
Funding Start 2020
Funding Finish 2020
GNo
Type Of Funding Internal
Category INTE
UON N

Rapid Grant Program$10,000

This human-computer-interaction (HCI) research will lead to the creation of MindSpace XR: an assistive technology based virtual reality (VR) simulation that supports VR users and also school-age children to learn new emotion-focused skills based around mindfulness, emotion regulation and compassion in a low-risk environment.

Funding body: School of Creative Industries | University of Newcastle

Funding body School of Creative Industries | University of Newcastle
Project Team

Jamin Day, Zi Siang See, Ben Matthews

Scheme Rapid Grant Program
Role Lead
Funding Start 2020
Funding Finish 2021
GNo
Type Of Funding Internal
Category INTE
UON N

2020 FEDUA 'Finish that Output' scheme funding$2,500

Funding body: Faculty of Education and Arts, University of Newcastle

Funding body Faculty of Education and Arts, University of Newcastle
Project Team

Dr B Matthews (Lead); A/Prof M Roxurgh (UoN); Dr B Shannon (UoN).

Scheme FEDUA 'Finish that Output' scheme
Role Lead
Funding Start 2020
Funding Finish 2020
GNo
Type Of Funding Internal
Category INTE
UON N

2020 Faculty of Education and Arts Stragetic Early Advice and Feedback Scheme$1,260

Funding body: Faculty of Education and Arts, University of Newcastle

Funding body Faculty of Education and Arts, University of Newcastle
Project Team

Dr Benjamin Matthews

Scheme 2020 FEDUA Strategic Early Advice and Feedback Scheme
Role Lead
Funding Start 2020
Funding Finish 2020
GNo
Type Of Funding Internal
Category INTE
UON N

20194 grants / $11,200

Faculty of Education and Arts New Start Grant$5,000

Funding body: Faculty of Education and Arts, University of Newcastle

Funding body Faculty of Education and Arts, University of Newcastle
Scheme New Start Grants
Role Lead
Funding Start 2019
Funding Finish 2019
GNo
Type Of Funding Internal
Category INTE
UON N

iLead New Media$3,000

Funding body: UON Global

Funding body UON Global
Project Team

Simon Weaving, Benjamin Matthews, Zi Siang See

Scheme iLead
Role Investigator
Funding Start 2019
Funding Finish 2019
GNo
Type Of Funding Internal
Category INTE
UON N

World Technology Universities Network Exchange program$2,200

Funding body: World Technology Universities Network Exchange program

Funding body World Technology Universities Network Exchange program
Project Team

ia Sheng Lee, Benjamin Matthews, Zi Siang See

Scheme World Technology Universities Network Exchange program
Role Lead
Funding Start 2019
Funding Finish 2019
GNo
Type Of Funding External
Category EXTE
UON N

School of Creative Industries Travel Grant$1,000

Funding body: School of Creative Industries | University of Newcastle

Funding body School of Creative Industries | University of Newcastle
Project Team

Benjamin Matthews

Scheme School of Creative Industries Travel Grant
Role Lead
Funding Start 2019
Funding Finish 2019
GNo
Type Of Funding Internal
Category INTE
UON N
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Research Supervision

Number of supervisions

Completed1
Current4

Current Supervision

Commenced Level of Study Research Title Program Supervisor Type
2023 PhD Inclusive Design: Making Accessibility Guidelines Accessible PhD (Design), College of Human and Social Futures, The University of Newcastle Principal Supervisor
2022 PhD HEAD2ART PhD (Comm & Media Arts), College of Human and Social Futures, The University of Newcastle Co-Supervisor
2022 PhD Stories We Tell Ourselves: Counter Memory and the Family Album PhD (Fine Art), College of Human and Social Futures, The University of Newcastle Principal Supervisor
2020 PhD A Study into Video Games and their Interrelationship with Artistic History and Literary Legacy PhD (Design), College of Human and Social Futures, The University of Newcastle Co-Supervisor

Past Supervision

Year Level of Study Research Title Program Supervisor Type
2022 PhD Examining Cultivation Second Order Effects in Digital Media: A Case Study on The NSW Police Force Facebook Page PhD (Comm & Media Arts), College of Human and Social Futures, The University of Newcastle Co-Supervisor
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Research Projects

XR and Creativity: Transformative Technologies for Good 2019 -

Presents research into the transformative effects of extended reality (XR) technologies, which have great potential to generate social good in a range of contexts including creative industries, connected health and well-being, psychology, medicine, remote collaboration, digital heritage, digital humanities, education and training. Translating this promise into ethically grounded outcomes throws up complex challenges for transdisciplinary scholarly teams the world over. Here, the researchers and their partners from diverse backgrounds collaborate to innovate and find creative solutions that overcome socio-technical barriers—matters that would otherwise prevent the emergence of designs capable of addressing diverse, and often complex, human concerns.


Mindspace XR 2020 -

This human-computer-interaction (HCI) research will lead to the creation of assistive technology based virtual reality (VR) simulations that supports XR users and also school-age children to learn new emotion-focused skills based around mindfulness, emotion regulation and compassion in a low-risk environment.


Collaborators

Name Organisation
Mr Jack Joseph McGrath University of Newcastle
Doctor Jamin John Day University of Newcastle

The Robot Ate My Homework: Automation and the future of work for design professionals 2020 -

Artificial intelligence (AI) and machine learning are driving rapid advances in visual communication design practice. Our research investigates whether the design industry and design education are prepared for a seismic shift in work practices. We are seeking answers to the following questions: How well prepared is the design profession for AI and automation? What kind of design work is vulnerable to automation and machine learning? What kind of skills will designers need to work with AI and automation? What should curriculum look like to ensure graduates will not be replaced by machines?

Collaborators

Name Organisation
Associate Professor Mark William Dart Roxburgh University of Newcastle
Doctor Barrie Shannon University of Newcastle

Virtual & Augmented Reality Research Network 2.0 (VARRN) 2021 -

This international team of scholars and partners, will act as a catalyst for research-creation across the complex interplay of virtual-augmented media and digital communications comprising contemporary human experience and issues. The primary focus is on Heritage, Health and Education (H2E) within a transnational and transcultural ASEAN / Asian setting. Our objectives are to expand this research agenda by developing strong partnerships across academic institutions and non-academic organizations, such as the Jeffrey Sachs Centre for Sustainability and the Sunway Medical Centre.

We take as our international collaborative network focus, how virtual systems, information networks and digital media intersect with the experiences of human condition across the different local social and cultural settings within which our research is located. It builds onto the concepts of sustainability, the cultural imaginary, the tangible, intangible, empowering knowledge mobilization of virtuality applications across the ASEAN region, and between the CRCDM partners. VARRN seeks to motivate a new generation of students and researchers in the domain of virtual-augmented reality  – merging the arts, sciences, humanities, media, and technology.




The Wild Yeast Zoo Citizen Science Program 2022 -

This transdisciplinary project will create a pilot for an online databank of microbial biodiversity in Australia. This initial pilot will focus on the Hunter and New England regions. We will utilise citizen science by designing and distributing publicly available kits to sample microbes across the targeted regions. Samples will be gathered and incorporated into a database we will design, including details on the location, parties who collected it, and photographs of the plant species from which it was sampled. Variants of commercial or scientific interest will then be phylogenetically analysed to isolate unique species, identify their natural history, and identify unique biochemical pathways. Yeast samples will then be distributed to our industry partner breweries, where they will be used to create worts for flavour profiling. With a structured database, we will be able to comply with the Nagoya Protocol, fostering profit sharing and supporting indigenous intellectual property rights.


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Dr Benjamin Matthews

Position

Senior Lecturer
School of Humanities, Creative Ind and Social Sci
College of Human and Social Futures

Focus area

Design and Natural History Illustration

Contact Details

Email ben.matthews@newcastle.edu.au
Phone (02) 498 54909
Fax (02) 4921 5896
Links Personal webpage
Twitter
Research Networks

Office

Room Level 4
Building Newspace
Location Newspace

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