Games Production

Course code INFT3960Units 10Level 3000Faculty of Science and Information TechnologySchool of Design, Communication and IT

Building on prior programming knowledge, students will use available game engine technology to construct the operating elements of a game design. This course examines the techniques used in bringing a game to the point of distribution and transforming a design into a reality. Students will also come to experience and understand the relevance of other implementation issues such as physics engines, rendering tools, audio components, and the integration of the output from the art production tools used to create the game objects, world elements and backgrounds.

Available in 2015

Callaghan CampusSemester 2
UoN SingaporeTrimester 1
Previously offered in 2014
ObjectivesOn successful completion of the course, students will be able to:
1. State the objectives and define the design requirements for a computer game
2. Implement a game based on design requirements
3. Compare and contrast the different technologies used in game development
4. Explain the impact of different development tools and key technologies that may be used in game development
5. Integrate and use existing development tools in the construction of an original computer game
6. Recognise and follow the keys phases of computer game development.
ContentTopics will be selected from:
- Fundamentals of computer game production
- 2D and 3D graphics
- Software development processes
- Integration of computer imagery
- 3D model generation
- Interface design
- Production design
- Game genres and themes
- Computer games production cycle
- Development tools for computer games
- Game engines
Replacing Course(s)INFT3301
TransitionN/A
Industrial Experience0
Assumed KnowledgeINFT1004 – Visual Programming

Students are expected to have at least a basic level of computer programming skills as well as basic computer literacy. This will include basic competency with the use of Interactive Development Environment and 'Office' style applications (word processing, presentation and spreadsheet), graphics production tools and internet/web browsers.
Modes of DeliveryInternal Mode
Teaching MethodsLecture
Student Projects
Computer Lab
Assessment Items
Essays / Written Assignments
Examination: Formal
Projects
Contact HoursComputer Lab: for 2 hour(s) per Week for Full Term
Lecture: for 2 hour(s) per Week for Full Term
Compulsory Components
Requisite by EnrolmentBachelor of Information Technology and associated combined degrees.
Timetables2015 Course Timetables for INFT3960