Games Design

Description

Introduces the techniques of designing games for the digital entertainment industry. Students will analyse key game design elements including game genres, concepts, virtual worlds, storytelling, character, user interface design, and core technologies with a focus on the conceptual component of games design. Students will assimilate and expand upon the key theories and practices associated with games design via a series of written and practical projects.

Availability

Callaghan Campus

  • Semester 1 - 2015

Learning Outcomes

1. Demonstrate an informed knowledge of concepts fundamental to games design

2. Communicate using the terminology specific to games design

3. Describe emerging trends within the games industry

4. Demonstrate an awareness of the ethical dimensions relevant to games design

5. Demonstrate an informed knowledge of screen-based interactivity

6. Critically evaluate using the key concepts involved in games design

7. Describe the processes involved in the games production cycle

8. Produce industry standard documentation towards a game concept proposal

9. Produce a visual presentation towards a games concept proposal.

Content

Topics will be selected from:

  • Fundamentals of games
  • Historic context of the Computer Games industry
  • Game genres and themes
  • Narrative and character development
  • Generating computer imagery
  • Interactivity
  • Virtual worlds
  • Game concept documentation
  • Games production cycle
  • Physical simulations
  • Game engines

Assumed Knowledge

Students are expected to have at least a basic level of computer literacy. This will include basic competency with the use of 'Office' style applications (word processing, presentation and spreadsheet) and internet/web browsers.

Assessment Items

Written Assignment: Written assignments

Formal Examination: Formal Examination

Contact Hours

Computer Lab

Face to Face On Campus 2 hour(s) per Week for Full Term

Lecture

Face to Face On Campus 2 hour(s) per Week for Full Term