Digital Technologies for Media and Entertainment

Description

This course introduces fundamental concepts and technologies employed in exploiting the internet for infotainment via digital media for streaming or downloading images, video and audio using approaches such as IPTV and media streaming services. Concurrently, students gain insight into production methodologies and the culture of the entertainment and media industries, which will assist them in supporting content creation teams.

Availability

Callaghan Campus

  • Semester 2 - 2015

Learning Outcomes

1. Describe and interpret the transformation of media delivery technologies (e.g. newspapers, film, television etc) that have been enabled by new digital and networking technologies.

2. Describe and apply the key technologies used in developing content for new media production, and understand their current limitations

3. Describe and apply the key technologies used in distributing multimedia content, and issues and limitations.

4. Critique and identify risks in the new media delivery models that appear from media organisations.

Content

  1. History and future of mass communication media, ownership, government regulation, exploiting trends.
  2. Content development- journalism, film, games.
  3. Production technologies - input/output devices and formats for video and audio; image manipulation; implementing interactivity; mobile delivery technologies.
  4. Distribution technologies: Introduction to communications - bandwidth, compression, security; Infotainment servers - capacity, reliability, search engines and streaming video and audio.

Assumed Knowledge

None.

Assessment Items

Written Assignment: Written Assignment, Individual assessment

In Term Test: In-class test

Project: Written Assignment, Group project

Formal Examination: Formal Examination

Contact Hours

Computer Lab

Face to Face On Campus 2 hour(s) per Week for Full Term

Lecture

Face to Face On Campus 2 hour(s) per Week for Full Term