Computer Graghics


Studies issues related to the displaying of objects, which may include: graphics hardware, windows programming, 2D drawing primitives, 2D & 3D geometrical transformation, projections, geometric models, 3D viewing, visible-surface determination, illumination and shading, ray tracing, and computer animation.



  • Semester 2 - 2015

Learning Outcomes

1. Appreciate mathematical fundamentals of computer graphics techniques

2. Understand and appreciate computer graphics concepts

3. Employ selected software to achieve interactive computer graphics

4. Be able to implement graphics effects

5. Work within a group to complete a graphics project


  1. Graphics pipeline.
  2. Graphics algorithms.
  3. Geometrical operations used in graphics.
  4. Methods for modeling curves, surfaces, and solids.
  5. Lighting models and colour.
  6. Computer vision.

Assumed Knowledge

1. Familiarity with a. elementary linear algebra (vectors, matrices) and geometry. b. elementary calculus (for some parts of the course). 2. Some Computer Science a. reasonable programming skills b. elementary data structures and algorithms

Assessment Items

Written Assignment: Essays / Written Assignments

In Term Test: Examination: Class

Formal Examination: Examination: Formal

Tutorial / Laboratory Exercises: Laboratory Exercises

Project: Projects

Contact Hours


Computer Lab

Face to Face On Campus 1 hour(s) per Week for Full Term


Face to Face On Campus 3 hour(s) per Week for Full Term