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Available in 2012

Callaghan CampusSemester 2

Previously offered in 2013, 2011, 2010, 2009, 2008, 2007, 2006, 2005, 2004

Studies issues related to the displaying of objects, which may include: graphics hardware, windows programming, 2D drawing primitives, 2D & 3D geometrical transformation, projections, geometric models, 3D viewing, visible-surface determination, illumination and shading, ray tracing, and computer animation.

Objectives
1. Obtain an overview of computer graphics techniques.
2. Learn to think geometrically and to understand computer graphics algorithms.
3. Learn graphics programming skills.
Content
1. Graphics pipeline.
2. Graphics algorithms.
3. Geometrical operations used in graphics.
4. Methods for modeling curves, surfaces, and solids.
5. Lighting models and colour.
6. Computer vision.
Replacing Course(s)
N/A
Transition
N/A
Industrial Experience
0
Assumed Knowledge
1. Familiarity with
a. elementary linear algebra (vectors, matrices) and geometry.
b. elementary calculus (for some parts of the course).

2. Some Computer Science
a. reasonable programming skills
b. elementary data structures and algorithms.
Modes of Delivery
Internal Mode
Teaching Methods
Lecture
Computer Lab
Assessment Items
Examination: Class
As per course outline.
Essays / Written Assignments
As per course outline.
Examination: Formal
As per the university's exam timetable.
Laboratory Exercises
As per course outline.
Projects
As per course outline.
Contact Hours
Lecture: for 3 hour(s) per Week for Full Term
Computer Lab: for 1 hour(s) per Week for Full Term

Timetables