Computer Graphics

Description

Studies issues related to the displaying of objects, which may include: 2D drawing primitives, homogeneous coordinates, curves and surfaces, 2D & 3D geometrical transformation, projections, geometric models, 3D viewing, visible-surface determination, illumination and shading, ray tracing, real time rendering, colour modes, computer vision.

Availability

Callaghan Campus

  • Semester 2 - 2015

Learning Outcomes

1. Appreciate mathematical fundamentals of computer graphics techniques.

2. Understand and appreciate computer graphics concepts

3. Employ selected software to achieve interactive computer graphics

4. Be able to implement graphics effects

5. Work within a group to complete a graphics project

Content

  1. Graphics pipeline.
  2. Graphics algorithms.
  3. Geometrical operations used in graphics.
  4. Methods for modeling curves, surfaces, and solids.
  5. Lighting models and colour.
  6. Computer vision.

Assumed Knowledge

SENG1120 MATH1110

Assessment Items

Project: Project Proposal

In Term Test: Class Exam

Presentation: Background Presentation

Project: Module 1

In Term Test: Class Exam

Project: Module 2

Presentation: Gaming Logic & Final Presentation

Formal Examination: Formal Examination *

* This assessment has a compulsory requirement.

Compulsory Requirements

In order to pass this course, each student must complete ALL of the following compulsory requirements:

Course Assessment Requirements:

  • Formal Examination: Minimum Grade / Mark Requirement - Students must obtain a specified minimum grade / mark in this assessment item to pass the course. - Students must obtain 40% in the final exam to pass the course.

Contact Hours

Computer Lab

Face to Face On Campus 1 hour(s) per Week for Full Term

Lecture

Face to Face On Campus 3 hour(s) per Week for Full Term