|Course code COMP3320||Units 10||Level 3000||Faculty of Engineering and Built EnvironmentSchool of Electrical Engineering and Computer Science|
Studies issues related to the displaying of objects, which may include: 2D drawing primitives, homogeneous coordinates, curves and surfaces, 2D & 3D geometrical transformation, projections, geometric models, 3D viewing, visible-surface determination, illumination and shading, ray tracing, real time rendering, colour modes, computer vision.
Available in 2015
|Objectives||1. Obtain an overview of computer graphics techniques.|
2. Learn to think geometrically and to understand computer graphics algorithms.
3. Learn graphics programming skills.
|Content||1. Graphics pipeline.|
2. Graphics algorithms.
3. Geometrical operations used in graphics.
4. Methods for modeling curves, surfaces, and solids.
5. Lighting models and colour.
6. Computer vision.
|Assumed Knowledge||SENG1120, MATH1110|
|Modes of Delivery||Internal Mode|
|Contact Hours||Computer Lab: for 1 hour(s) per Week for Full Term|
Lecture: for 3 hour(s) per Week for Full Term
|Timetables||2015 Course Timetables for COMP3320|